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Battlegrid And Command Screen Improvement


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  1. Yes (7 votes [77.78%])

    Percentage of vote: 77.78%

  2. No (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Possibly, but... (enter feedback below) (2 votes [22.22%])

    Percentage of vote: 22.22%

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#1 Mister Blastman

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Posted 07 August 2013 - 07:30 AM

I've been using the battlegrid/command feature ever since it was implemented--particularly the day we could put symbols on the map such as the now-extinct hourglass. I've used in practically every single drop I've done which as far as I can determine, has probably been several thousand by now or more. Who knows, I don't quite remember when we first got it.

Anyways, with that said, I've probably spent more time using it than most MWO players. I'm sure there are others that use it but not many. It is incredibly effective as far as I can tell. Sure, not everyone listens to orders--some ignore them, some dissent, some just are too busy fighting to notice. Either way, I think it makes a difference.

In my time using it, I've always had one big issue with it, well, two. The first issue is the interface itself. The second is notification to the player. The biggest improvement the developers have made to it so far is playing a sound effect when an objective is introduced/changed. More people pay attention to it now than before. Still, not everyone hears the changes.

So due to all my usage of it, I'd like to finally give a little feedback that could make it quite a bit better/more useful/easier to use by the commander issuing orders.

At the moment, it is extremely cumbersome and takes away precious seconds to do what shouldn't take nearly as long as it does now. In order to place a marker on the map, you have to do it not just one, but three times for each and every lance at the start and subsequently mid-combat. When you place this marker, you have to mouse through sub-icons which additionally takes time each instance you place. You've got to be precise, also in mousing through all of it because if you aren't, you have to close the screen and start over again.

In combat, we don't have time. We have seconds. So at the moment, the current downsides to the whole interface/system are as follows:
1. Sound effect played is good but need more to catch lancemate attention.
2. Mousing interface/icon placement is slow and tedious.
3. Player should never have to leave screen to stop an order being issued.
4. No way to commander to issue an order for their entire team in one click/mouse movement.
5. Have to use the mouse gesture menu to place icons.

Now, how would I improve things? Having used it so often, there are several ideas that I have.

Firstly, when issuing an order, in addition to playing a sound effect to your lancemates, perhaps have betty tell them something like, "New Objective." This simple addition alone could help people pay attention to it better. The female voice has been proven in multiple military studies to grab the attention of pilots in combat far better than anything else. Why not do this?

Second, allow hotkeys on the map! How would this work? Well, instead of mousing through multiple sub menus many times, set things up like this:

Four keys on keyboard to set who you are assigning the order to, i.e. key "A" for Lance A, key "B" for Lance B, key "C" for lance C and key "D" for the Entire Squad. The key letters are arbitrary. They could be assigned to a spot on the keyboard -- say the DEL, END and Page Down keys for example.

Once you press one of the four keys to pick who you are assigning the order to, have four or five more keys to pick the actual order. So, for example, for the Hold Order, you could press the "Ins" key. Now, the moment you press this next key for the order, it puts it on the map exactly where your mouse cursor is hovering over--allowing precision and at the same time, giving the commander an extremely fast way to enter the order.

From my estimates, the time spent issuing orders would be sped up tremendously by allowing this. It would keep the commanders SA up (Situational Awareness) and promote more usage of the system for better co-ordination of his team.

I'm not sure what the Cry-Engine limitations are for something like this but in my eyes, it'd help a lot. MWO would go from a clunky command interface to something streamlined like in an RTS game--where speed and precision is of the essence.

To summarize, the improvements would be as follows:

1. Have betty notify squadmates of a "New Objective," verbally.
2. Allow hotkeys to be pressed to choose Lance A, B, C or All as the first step.
3. Allow hotkeys to be pressed to choose order action for the second step and when pressed, immediately place a marker on the map corresponding to the current mouse cursor position on the map.
4. Panic button (see below)
5. Panic target (see below)

I believe these changes alone would tremendously help the current system and promote more usage of it.

Lastly, have a final function similar to RTS games that beep/flash/etc on the map to signal their teammates in an emergency. i.e. a warning/panic button. You mouse over the area of concern, press the panic key and it sends a flashing graphical/audible signal to all lancemates so they can immediately respond/focus/pay attention. In addition to this function, the "panic target" feature would allow the Commander to issue a priority target status to a corresponding enemy mech that he has identified for them all to focus on. This "panic target" hotkey could be pressed not only on the map but say on the target the Commander currently has targeted.

I urge PGI to consider these ideas as serious suggestions from someone who has been using the command system ever since it was introduced. Thanks.


edit: I'd like to present evidence of the Command Screen's effectiveness. I PUG quite a bit and at the moment, I have a 68.7% Win percentage in drops. This is no way a result of my individual performance. The game is far too team-oriented for this to be the case. I'd like to think my persistence with issuing commands has played a large part in this number.

Edited by Mister Blastman, 07 August 2013 - 07:37 AM.


#2 zudukai

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Posted 07 August 2013 - 11:26 AM

View PostMister Blastman, on 07 August 2013 - 07:30 AM, said:

I've been using the battlegrid/command feature ever since it was implemented--particularly the day we could put symbols on the map such as the now-extinct hourglass. I've used in practically every single drop I've done which as far as I can determine, has probably been several thousand by now or more. Who knows, I don't quite remember when we first got it.

Anyways, with that said, I've probably spent more time using it than most MWO players. I'm sure there are others that use it but not many. It is incredibly effective as far as I can tell. Sure, not everyone listens to orders--some ignore them, some dissent, some just are too busy fighting to notice. Either way, I think it makes a difference.

In my time using it, I've always had one big issue with it, well, two. The first issue is the interface itself. The second is notification to the player. The biggest improvement the developers have made to it so far is playing a sound effect when an objective is introduced/changed. More people pay attention to it now than before. Still, not everyone hears the changes.

So due to all my usage of it, I'd like to finally give a little feedback that could make it quite a bit better/more useful/easier to use by the commander issuing orders.

At the moment, it is extremely cumbersome and takes away precious seconds to do what shouldn't take nearly as long as it does now. In order to place a marker on the map, you have to do it not just one, but three times for each and every lance at the start and subsequently mid-combat. When you place this marker, you have to mouse through sub-icons which additionally takes time each instance you place. You've got to be precise, also in mousing through all of it because if you aren't, you have to close the screen and start over again.

In combat, we don't have time. We have seconds. So at the moment, the current downsides to the whole interface/system are as follows:
1. Sound effect played is good but need more to catch lancemate attention.
2. Mousing interface/icon placement is slow and tedious.
3. Player should never have to leave screen to stop an order being issued.
4. No way to commander to issue an order for their entire team in one click/mouse movement.
5. Have to use the mouse gesture menu to place icons.

Now, how would I improve things? Having used it so often, there are several ideas that I have.

Firstly, when issuing an order, in addition to playing a sound effect to your lancemates, perhaps have betty tell them something like, "New Objective." This simple addition alone could help people pay attention to it better. The female voice has been proven in multiple military studies to grab the attention of pilots in combat far better than anything else. Why not do this?


yes.




Quote


Second, allow hotkeys on the map! How would this work? Well, instead of mousing through multiple sub menus many times, set things up like this:

Four keys on keyboard to set who you are assigning the order to, i.e. key "A" for Lance A, key "B" for Lance B, key "C" for lance C and key "D" for the Entire Squad. The key letters are arbitrary. They could be assigned to a spot on the keyboard -- say the DEL, END and Page Down keys for example.

Once you press one of the four keys to pick who you are assigning the order to, have four or five more keys to pick the actual order. So, for example, for the Hold Order, you could press the "Ins" key. Now, the moment you press this next key for the order, it puts it on the map exactly where your mouse cursor is hovering over--allowing precision and at the same time, giving the commander an extremely fast way to enter the order.

From my estimates, the time spent issuing orders would be sped up tremendously by allowing this. It would keep the commanders SA up (Situational Awareness) and promote more usage of the system for better co-ordination of his team.

I'm not sure what the Cry-Engine limitations are for something like this but in my eyes, it'd help a lot. MWO would go from a clunky command interface to something streamlined like in an RTS game--where speed and precision is of the essence.

To summarize, the improvements would be as follows:

1. Have betty notify squadmates of a "New Objective," verbally.
2. Allow hotkeys to be pressed to choose Lance A, B, C or All as the first step.
3. Allow hotkeys to be pressed to choose order action for the second step and when pressed, immediately place a marker on the map corresponding to the current mouse cursor position on the map.
4. Panic button (see below)
5. Panic target (see below)

I believe these changes alone would tremendously help the current system and promote more usage of it.

Lastly, have a final function similar to RTS games that beep/flash/etc on the map to signal their teammates in an emergency. i.e. a warning/panic button. You mouse over the area of concern, press the panic key and it sends a flashing graphical/audible signal to all lancemates so they can immediately respond/focus/pay attention. In addition to this function, the "panic target" feature would allow the Commander to issue a priority target status to a corresponding enemy mech that he has identified for them all to focus on. This "panic target" hotkey could be pressed not only on the map but say on the target the Commander currently has targeted.

I urge PGI to consider these ideas as serious suggestions from someone who has been using the command system ever since it was introduced. Thanks.


edit: I'd like to present evidence of the Command Screen's effectiveness. I PUG quite a bit and at the moment, I have a 68.7% Win percentage in drops. This is no way a result of my individual performance. The game is far too team-oriented for this to be the case. I'd like to think my persistence with issuing commands has played a large part in this number.
i think F1, F2, F3, F4... would be faster and more precise hotkeys for command, also, people from MW4 would instantly recognize the similar interface. as well as adding speed and precision, the F~ keys could be used in combat for said panic orders or mid combat orders, like waypoints and other types of orders, like a regroup or fall back command.

Edited by zudukai, 12 August 2013 - 08:21 PM.


#3 Maddang

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Posted 07 August 2013 - 12:31 PM

would Voice over IP to the Lance leaders not help and a hot key for voice to each lance?

#4 Oppresor

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Posted 07 August 2013 - 12:52 PM

View Postzudukai, on 07 August 2013 - 11:26 AM, said:

yes.
i think F1, F2, F3, F4... would be faster and more precise hotkeys for command, also, people from MW4 would instantly recognize the similar interface. as well as adding speed and precision, the F~ keys could be used in combat for said panic orders or mid combat orders, like waypoints and other types of orders, like a regroup or fall back command.


I totally agree with Zudukai on this one, the F Keys are the way to go for survivors of MW4. The F key system was so quick and easy to use when issuing orders to the AI lance. However I also agree with the original post in that I would like to hear things like "New Objective" instead of just a sound.

#5 Mister Blastman

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Posted 07 August 2013 - 05:29 PM

bump

#6 Lukoi Banacek

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Posted 07 August 2013 - 05:31 PM

View PostMaddang, on 07 August 2013 - 12:31 PM, said:

would Voice over IP to the Lance leaders not help and a hot key for voice to each lance?


Of course it would and so would the visual/audio cues espoused here. That being said, games like the BF series have had integrated VOIP and they were rarely effectively utilized by players. In fact, many just turned that option off in those games because twits you cannot control (via who gets into your VOIP room in TS3/mumble etc vs. ingame VOIP) would come in and create problems or disrupt the gaming experience.

Plus they are traditionally not that intuitive to calibrate to the individual PC system players are using....thus they fade to near obscurity.

PGI should work on both options imo, but in terms of video/audio cue and interface, I think Blasty is pretty close to a good idea that builds on existing code PGI has already done.

VOIP is a completely separate issue that PGI has shown little to no interest in renewing pursuit of.

#7 Sug

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Posted 07 August 2013 - 05:35 PM

UI 2.0 will fix it.

#8 Corvus Antaka

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Posted 07 August 2013 - 07:35 PM

most important to me is to order multiple lances 2 one spot faster, let us select A/B/C then give order so we can give 2 orders at once.

the interface needs to be useable at 1/4 size or 1/2 so you can still drive your mech while using it.

#9 Mister Blastman

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Posted 08 August 2013 - 03:21 AM

bump

#10 Alreech

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Posted 12 August 2013 - 01:19 PM

View PostMister Blastman, on 07 August 2013 - 07:30 AM, said:

In combat, we don't have time. We have seconds. So at the moment, the current downsides to the whole interface/system are as follows:
1. Sound effect played is good but need more to catch lancemate attention.
2. Mousing interface/icon placement is slow and tedious.
3. Player should never have to leave screen to stop an order being issued.
4. No way to commander to issue an order for their entire team in one click/mouse movement.
5. Have to use the mouse gesture menu to place icons.

Now, how would I improve things? Having used it so often, there are several ideas that I have.
To summarize, the improvements would be as follows:

1. Have betty notify squadmates of a "New Objective," verbally.
2. Allow hotkeys to be pressed to choose Lance A, B, C or All as the first step.
3. Allow hotkeys to be pressed to choose order action for the second step and when pressed, immediately place a marker on the map corresponding to the current mouse cursor position on the map.

Battlefield 2 and Battlefield 2142 have those improvements since 2005.
  • Squadmates are notified by a voice: "Move to this position" "Attack this Position" "Defend this Position"
  • In Battlefield 2142 the commander can select the Squad with his mousewheel before issuing a order
  • Hotkeys for Orders are nice, a Menu on screen is better
I made this suggestion some days ago, nobody seems to care about a better interface for Lanceleaders and Commander.

http://mwomercs.com/...e-lance-leader/

#11 zudukai

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Posted 12 August 2013 - 08:19 PM

because barely anyone takes the leadership position!

a win with 'mechs near a marker should yield an extra reward because no one follows orders, and barely anyone gives them.





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