Tons: 1
Range: 270/540
Heat: 4
Damage: 5
Duration: 1
Cooldown: 3
Damage per second: 1.25
Damage per heat: 1.25
DPS per ton: 1.25
Now the Medium
Tons: 2
Range: 180/260 (66% that of a medium laser)
Heat: 5
Damage: 6
Duration: .75
Cooldown: 3
Damage per second: 1.6
Damage per heat: 1.2
DPS per ton: .8
The key is the effectiveness of the weapon per ton.
You have 6 tons on a JR7-F for weapons give or take a ton. I use that mech as an example because it has only energy hard points so it's very likely to have pilots run into this choice. Let's consider the options;
6 Medium Lasers (6 tons)
Damage Per Second: 7.5
Alpha Heat: 24
Alpha Damage: 30
or
3 Medium Money-Sink Lasers (6 tons)
Damage Per Second: 4.8
Alpha Heat: 17 (75% of the ML)
Alpha Damage: 18 (60% of the ML)
The damage-to-weight ratio for the MPL is way off. I'd like to see the MPL reduced to 1.5 tons or even 1.25 tons. I realize that nothing else in the game comes to quarter-tons but this is easily used for or taken from armor.
4 1.5 ton Medium Pulse Lasers (6 tons)
Damage Per Second: 6.4 (86% of ML)
Alpha Heat: 20 (83% of the ML)
Alpha Damage: 24 (80% of the ML)
5 1.25 ton Medium Pulse Lasers (6.25 tons) - if you adjust for the extra .25 tons it's almost exactly even.
Damage Per Second: 8 (106% of the ML)
Alpha Heat: 25 (104% of the ML)
Alpha Damage: 30 (125% of the ML)
TLDR;
Medium Pulse Lasers weight too much to be worth equipping. They need to be reduced to 1.5 or 1.25 tons.
Edited by Captain Stiffy, 18 July 2013 - 03:37 PM.