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12 Kill Assists C-Bills Is Why We Make Less/more C-Bills...said Russ Bullock


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#41 HeavyRain

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Posted 07 August 2013 - 10:11 AM

This is PGI's secret plan to balance weight classes, because with this kind of grind most new players will be rolling in lights and mediums with a couple of small lasers that they could afford on the cheap.

#42 Purlana

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Posted 07 August 2013 - 10:14 AM

View PostHeavyRain, on 07 August 2013 - 10:11 AM, said:

This is PGI's secret plan to balance weight classes, because with this kind of grind most new players will be rolling in lights and mediums with a couple of small lasers that they could afford on the cheap.

Going to be a blast when they add in collisions. Im going to stomp me some light mechs. Yeeeeha!

#43 Master Q

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Posted 07 August 2013 - 10:22 AM

View PostViktor Drake, on 06 August 2013 - 03:51 PM, said:


So basically instead of concerntrating on the enemy in front of me to take him out of the game, I should just run around and shoot every one of them once. Do the Devs even play this game?



I think we have ample proof that they don't.

#44 MaddMaxx

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Posted 07 August 2013 - 10:27 AM

View PostVolomon, on 06 August 2013 - 04:03 PM, said:

I never understood the logic behind the high payout for an assist in the first place. Cut assists in half and double kill payouts. Then maybe increase the pay out on a cap victory vs wiping out a team.


Kill Stealing. Why would I ever bother help you, when I can wait until you do all the heavy lifting, then Steal all the C-Bills with ease.

It was changed for that exact reason. Apparently, the Leet min/max'rs of MWO, are also all Kill Stealing wankers, when the C-Bills are in a certain order. :(

#45 MaddMaxx

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Posted 07 August 2013 - 10:37 AM

View PostSug, on 06 August 2013 - 05:16 PM, said:


Which almost no one does...


And remember, an assist is not just for shooting an enemy Mech. An assist is given within a certain time, within which, said enemy Mech must die, after your having "tagged" it.

Getting Assists is a true art form and requires, if not skill, a level of Battlefield awareness, that many will never be able to truly appreciate. :lol:

#46 MaddMaxx

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Posted 07 August 2013 - 10:40 AM

Quote

Not only is there nothing in the game to help people play as a team, there are actually features which make it difficult and cumbersome and in some cases impossible.


Please, do list all of the games features that make Team work, in some cases, impossible?

#47 ztac

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Posted 07 August 2013 - 10:59 AM

PGI have been sneaking in lower C-bill earnings bit by bit. It's not just the lowering rewards for 12 vs 12 , it is also longer capping and larger maps. These are an attempt to make the games longer so your turnover of games per hour will be lower which also means C-Bill earnings go down.For instance in Terra Therma it can be 4 minutes before the teams even make contact. All they have to do now is to make mechs last longer in battle for the icing on the cake!

#48 Inkarnus

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Posted 07 August 2013 - 11:04 AM

we have greater maps and we have longer cap times and we have lower rewards
i dont see any negative intention here /sarcasm off

#49 Desdain

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Posted 07 August 2013 - 12:58 PM

This really ****** me off. I have 129 days of premium + early bird phoenix which has all been devalued by this. This is why it isn't cool to sell stuff during a beta period. The value of what we buy is a moving target. PGI should do something about this. I refuse to buy anything else now.

#50 Sug

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Posted 07 August 2013 - 01:35 PM

View PostMaddMaxx, on 07 August 2013 - 10:37 AM, said:

And remember, an assist is not just for shooting an enemy Mech. An assist is given within a certain time, within which, said enemy Mech must die, after your having "tagged" it.


You're gonna have to back that up with a dev quote for me.

#51 Angel of Annihilation

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Posted 07 August 2013 - 01:40 PM

View PostDesdain, on 07 August 2013 - 12:58 PM, said:

This really ****** me off. I have 129 days of premium + early bird phoenix which has all been devalued by this. This is why it isn't cool to sell stuff during a beta period. The value of what we buy is a moving target. PGI should do something about this. I refuse to buy anything else now.


The value of premium is still there because you will still earn 50% more XP and C-bills no matter what happens to the economy in general.

However, yeah it does suck that when we bought our Pheonix Pack and/or other additional Premium time, our return for time investment was much higher.

I think the bigger issue comes from buying the Pheonix Pack because you liked the balance of the game at the time of purchase and didn't expect any significant changes to that balance prior to release or delivery.

For example, how many people expected a massive economy change when our economy has been pretty much set in stone for 6+ months? And on a lesser scale, the same can go for the new anti-boating heat scales, major changes in how seismic works, PPC heat and/or Streak functionality.

I know they claim the game is still "beta" but I think we all know that for the lie it is. You don't sell things for real money in a beta. You don't have a Public Test server in a beta. Honestly at this point, the basic economy and major balancing should be way past done, now we should only be seeing feature enhancement and such and I think many people purchased the Pheonix package based on those expectation.

However, I have to be honest, we all know PGIs repuation or at least most of the Pheonix Pack purchasers anyway so we can't go complaining too much because we knew going in, it was a "buyer beware" situation.

#52 Angel of Annihilation

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Posted 07 August 2013 - 01:44 PM

View PostMaddMaxx, on 07 August 2013 - 10:37 AM, said:


And remember, an assist is not just for shooting an enemy Mech. An assist is given within a certain time, within which, said enemy Mech must die, after your having "tagged" it.

Getting Assists is a true art form and requires, if not skill, a level of Battlefield awareness, that many will never be able to truly appreciate. :lol:



I am afraid, your incorrect on this one. I have had enemy mechs where I only got one hit on early in the game, that have died 5-6 minutes later and still got an assist bonus.

Personally, IF and that is a BIG IF, they worked the economy out a bit better, I would like the qualification for gaining an assist to be you must have done at least 20% of the damage to the mech to qualify. A Spider shooting a single small laser at my kills big toe once isn't assiting me. This would solve the assist issue in 12 vs 12.

#53 Tezcatli

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Posted 07 August 2013 - 01:49 PM

I get the feeling the changes hit high end players more then lower end players. I only average 330 damage a match, one or two kills, and several assists. Usually earn 130k, that's about 120k now. I managed to get 550 damage once last night and only made 137k. So I'm thinking this really hit higher end players more.

#54 AC

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Posted 07 August 2013 - 01:53 PM

View PostHans Von Lohman, on 06 August 2013 - 03:46 PM, said:

I am watching the NGNG twitch.TV for Tuesday and they had Russ Bullock as their guest.

Early on in the video they asked Russ about the money they make and they said they had to reduce the C-bills because of the 12 mechs on the field.  The C-bills needed adjusting because kill assists were adding up to ridiculous amounts of money if you just tag every enemy once.

So, yes.  There is a C-bill reduction, but you make it back with kill assists.



That is BS.... I had a game where I had 4 kills and 7 kill assists, and I barely broke 100k.  100k was my low average earnings for a win back in 8vs8.   Now I have an amazing game in 12vs12 and I barely get my average win amount.   They F'ed up big time here.

Edited by AC, 07 August 2013 - 01:54 PM.


#55 Joseph Mallan

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Posted 07 August 2013 - 01:59 PM

Is kinda simple, lower the award for assists a little so an assist is worth less than a Kill. Problem solved.

#56 LauLiao

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Posted 07 August 2013 - 02:04 PM

If they want to reduce incomes, I say go back to the old reward system, then bring back R&R to eat into those profits.

#57 Joseph Mallan

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Posted 07 August 2013 - 02:08 PM

View PostLauLiao, on 07 August 2013 - 02:04 PM, said:

If they want to reduce incomes, I say go back to the old reward system, then bring back R&R to eat into those profits.

Careful sir, We had a depressed economy with R&R before. I was tight for me and I had Premium time. you don't want to have R&R bite into small paydays, trust me.

Edited by Joseph Mallan, 07 August 2013 - 02:08 PM.


#58 Lyoto Machida

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Posted 07 August 2013 - 02:14 PM

View PostRoland, on 06 August 2013 - 04:28 PM, said:

Isn't it somewhat unlikely that in a 12v12 battle, you are actually going to be shooting every single mech on the enemy team?

Or do they really expect us to walk around as a single giant mob?

I thought the point of having 3 lances was that you'd likely break up that huge group somewhat, and have multiple engagements taking place.


Strangely enough, I was testing out LRMs in my Treb 7M in my first 12 vs 12 game last night. Did 300 dmg, 1 kill and 10 assists. Not sure if that is a normal game in terms of assists as I only played a couple games after that. I guess 12 assists is possible...

Still dumb to reduce payout like this though.

View PostDie Primate Die, on 06 August 2013 - 04:02 PM, said:

Probably once they introduce rewards, like the ones they mentioned for objectives, i.e., lights capping bases along with medium agility abilities, we may make it all back.

50k Cbills for capped bases, 60k for losing 200 points of armor and survivng the match, whatever, PGI can come up with role specific bennys for people who attempt to play well.

Therefore, our core payment had to be reduced as they do their incremental introduction to this economy.

Just a thought, it'd be the only reason why I would have made us play half an hour for 75% the coin.


OK...lets go with that line of reasoning.

Why not actually reduce the C-Bill payout when you actually introduce those other ways of generating income???

#59 DrFistington

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Posted 07 August 2013 - 02:33 PM

View PostBOTA49, on 06 August 2013 - 04:35 PM, said:

1042XP (2084 with the x2 bonus) and only 80,000 CBills for a win with 4 kills and 2 assists in a Jenner. That's just awful. I can understand lowering it, but they dropped it way more than I personally think they should have.



Yeah, that is pretty lame...just to compare, I had a game last night as a jenner, 2 kills, 6 assists, 4 destroyed components, 338 total damage done, and with the premium bonus and no 2x bonus I got 177k CB and 1731 exp.

#60 Mawai

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Posted 07 August 2013 - 02:56 PM

View PostVolomon, on 06 August 2013 - 04:03 PM, said:

I never understood the logic behind the high payout for an assist in the first place. Cut assists in half and double kill payouts. Then maybe increase the pay out on a cap victory vs wiping out a team.


The point of this is that kills are luck. The game breaks down when everyone chases the damaged mech to get the kill. In addition, the person who does the most damage is not awarded the kill, only the one inflicting the last blow.

On the other hand, everyone contributing to a kill should receive a reward. If assists are worth more then people focus on taking down the opposing team and worry less about getting the kill shot. I've left a damaged one-legged commando for someone else to finish off when there were bigger mechs still to take out. Some folks will still go for the kill for K/D stats but when the kill is worth less cbills it isn't as compelling to finish off a useless mech than it is to do something that will help your team win.

In my opinion, the bottom line is that assists paying more than kills does more to support team play.





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