12 Kill Assists C-Bills Is Why We Make Less/more C-Bills...said Russ Bullock
#41
Posted 07 August 2013 - 10:11 AM
#42
Posted 07 August 2013 - 10:14 AM
HeavyRain, on 07 August 2013 - 10:11 AM, said:
Going to be a blast when they add in collisions. Im going to stomp me some light mechs. Yeeeeha!
#43
Posted 07 August 2013 - 10:22 AM
Viktor Drake, on 06 August 2013 - 03:51 PM, said:
So basically instead of concerntrating on the enemy in front of me to take him out of the game, I should just run around and shoot every one of them once. Do the Devs even play this game?
I think we have ample proof that they don't.
#44
Posted 07 August 2013 - 10:27 AM
Volomon, on 06 August 2013 - 04:03 PM, said:
Kill Stealing. Why would I ever bother help you, when I can wait until you do all the heavy lifting, then Steal all the C-Bills with ease.
It was changed for that exact reason. Apparently, the Leet min/max'rs of MWO, are also all Kill Stealing wankers, when the C-Bills are in a certain order.
#45
Posted 07 August 2013 - 10:37 AM
Sug, on 06 August 2013 - 05:16 PM, said:
Which almost no one does...
And remember, an assist is not just for shooting an enemy Mech. An assist is given within a certain time, within which, said enemy Mech must die, after your having "tagged" it.
Getting Assists is a true art form and requires, if not skill, a level of Battlefield awareness, that many will never be able to truly appreciate.
#46
Posted 07 August 2013 - 10:40 AM
Quote
Please, do list all of the games features that make Team work, in some cases, impossible?
#47
Posted 07 August 2013 - 10:59 AM
#48
Posted 07 August 2013 - 11:04 AM
i dont see any negative intention here /sarcasm off
#49
Posted 07 August 2013 - 12:58 PM
#50
Posted 07 August 2013 - 01:35 PM
MaddMaxx, on 07 August 2013 - 10:37 AM, said:
You're gonna have to back that up with a dev quote for me.
#51
Posted 07 August 2013 - 01:40 PM
Desdain, on 07 August 2013 - 12:58 PM, said:
The value of premium is still there because you will still earn 50% more XP and C-bills no matter what happens to the economy in general.
However, yeah it does suck that when we bought our Pheonix Pack and/or other additional Premium time, our return for time investment was much higher.
I think the bigger issue comes from buying the Pheonix Pack because you liked the balance of the game at the time of purchase and didn't expect any significant changes to that balance prior to release or delivery.
For example, how many people expected a massive economy change when our economy has been pretty much set in stone for 6+ months? And on a lesser scale, the same can go for the new anti-boating heat scales, major changes in how seismic works, PPC heat and/or Streak functionality.
I know they claim the game is still "beta" but I think we all know that for the lie it is. You don't sell things for real money in a beta. You don't have a Public Test server in a beta. Honestly at this point, the basic economy and major balancing should be way past done, now we should only be seeing feature enhancement and such and I think many people purchased the Pheonix package based on those expectation.
However, I have to be honest, we all know PGIs repuation or at least most of the Pheonix Pack purchasers anyway so we can't go complaining too much because we knew going in, it was a "buyer beware" situation.
#52
Posted 07 August 2013 - 01:44 PM
MaddMaxx, on 07 August 2013 - 10:37 AM, said:
And remember, an assist is not just for shooting an enemy Mech. An assist is given within a certain time, within which, said enemy Mech must die, after your having "tagged" it.
Getting Assists is a true art form and requires, if not skill, a level of Battlefield awareness, that many will never be able to truly appreciate.
I am afraid, your incorrect on this one. I have had enemy mechs where I only got one hit on early in the game, that have died 5-6 minutes later and still got an assist bonus.
Personally, IF and that is a BIG IF, they worked the economy out a bit better, I would like the qualification for gaining an assist to be you must have done at least 20% of the damage to the mech to qualify. A Spider shooting a single small laser at my kills big toe once isn't assiting me. This would solve the assist issue in 12 vs 12.
#53
Posted 07 August 2013 - 01:49 PM
#54
Posted 07 August 2013 - 01:53 PM
Hans Von Lohman, on 06 August 2013 - 03:46 PM, said:
Early on in the video they asked Russ about the money they make and they said they had to reduce the C-bills because of the 12 mechs on the field. The C-bills needed adjusting because kill assists were adding up to ridiculous amounts of money if you just tag every enemy once.
So, yes. There is a C-bill reduction, but you make it back with kill assists.
That is BS.... I had a game where I had 4 kills and 7 kill assists, and I barely broke 100k. 100k was my low average earnings for a win back in 8vs8. Now I have an amazing game in 12vs12 and I barely get my average win amount. They F'ed up big time here.
Edited by AC, 07 August 2013 - 01:54 PM.
#55
Posted 07 August 2013 - 01:59 PM
#56
Posted 07 August 2013 - 02:04 PM
#57
Posted 07 August 2013 - 02:08 PM
LauLiao, on 07 August 2013 - 02:04 PM, said:
Careful sir, We had a depressed economy with R&R before. I was tight for me and I had Premium time. you don't want to have R&R bite into small paydays, trust me.
Edited by Joseph Mallan, 07 August 2013 - 02:08 PM.
#58
Posted 07 August 2013 - 02:14 PM
Roland, on 06 August 2013 - 04:28 PM, said:
Or do they really expect us to walk around as a single giant mob?
I thought the point of having 3 lances was that you'd likely break up that huge group somewhat, and have multiple engagements taking place.
Strangely enough, I was testing out LRMs in my Treb 7M in my first 12 vs 12 game last night. Did 300 dmg, 1 kill and 10 assists. Not sure if that is a normal game in terms of assists as I only played a couple games after that. I guess 12 assists is possible...
Still dumb to reduce payout like this though.
Die Primate Die, on 06 August 2013 - 04:02 PM, said:
50k Cbills for capped bases, 60k for losing 200 points of armor and survivng the match, whatever, PGI can come up with role specific bennys for people who attempt to play well.
Therefore, our core payment had to be reduced as they do their incremental introduction to this economy.
Just a thought, it'd be the only reason why I would have made us play half an hour for 75% the coin.
OK...lets go with that line of reasoning.
Why not actually reduce the C-Bill payout when you actually introduce those other ways of generating income???
#59
Posted 07 August 2013 - 02:33 PM
BOTA49, on 06 August 2013 - 04:35 PM, said:
Yeah, that is pretty lame...just to compare, I had a game last night as a jenner, 2 kills, 6 assists, 4 destroyed components, 338 total damage done, and with the premium bonus and no 2x bonus I got 177k CB and 1731 exp.
#60
Posted 07 August 2013 - 02:56 PM
Volomon, on 06 August 2013 - 04:03 PM, said:
The point of this is that kills are luck. The game breaks down when everyone chases the damaged mech to get the kill. In addition, the person who does the most damage is not awarded the kill, only the one inflicting the last blow.
On the other hand, everyone contributing to a kill should receive a reward. If assists are worth more then people focus on taking down the opposing team and worry less about getting the kill shot. I've left a damaged one-legged commando for someone else to finish off when there were bigger mechs still to take out. Some folks will still go for the kill for K/D stats but when the kill is worth less cbills it isn't as compelling to finish off a useless mech than it is to do something that will help your team win.
In my opinion, the bottom line is that assists paying more than kills does more to support team play.
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