YA WAY WORSE. I had so many srm loads have no effect last night! I still did well and had alot of fun though.


Hit Detection Worse Than Before?
Started by Abrahms, Aug 06 2013 08:23 PM
29 replies to this topic
#21
Posted 07 August 2013 - 07:47 AM
#22
Posted 07 August 2013 - 09:38 AM
Fix the hitboxes on the spiders NOW. It has been far too many months since they have been fixed and I'm getting REAL sick and tired of putting PPCs and AC20 clean through spiders with ZERO damage registering.
I'd chase a spider down in my jenner-D with 4 medium lasers without missing at all and having minimal damage register.
FIX THIS NOW PGI, SPIDERS NEED TO BE FIXED
I'd chase a spider down in my jenner-D with 4 medium lasers without missing at all and having minimal damage register.
FIX THIS NOW PGI, SPIDERS NEED TO BE FIXED
#23
Posted 07 August 2013 - 09:58 AM
Inkarnus, on 07 August 2013 - 07:43 AM, said:
its not that this stuff had only MWO
cs was in the beginning too maliced by low fps lagging players
it just got better after time passed on and everybody could play it at a whoping consistent 100FPS
before it was like "i shot him in the head but he doesnt die
"
cs was in the beginning too maliced by low fps lagging players
it just got better after time passed on and everybody could play it at a whoping consistent 100FPS
before it was like "i shot him in the head but he doesnt die

Actually CS was the best optimized game ever and could be played on wooden PCs without a hitch.
The problem was your 56k dial up.
#24
Posted 07 August 2013 - 10:50 AM
Where do I upload my recent videos of "multiple shots registering hits on spiders yet they take no damage"?
#26
Posted 07 August 2013 - 10:52 AM
It appears that some people have become harder to hit due to the lag/fps they are getting. I started seeing lights kind of like skipping across the map.
#27
Posted 07 August 2013 - 10:55 AM
Try SRM's. Your in for a real shock on hit registry!
#28
Posted 07 August 2013 - 01:15 PM
My AC 20 turded out on me in my last match, but had been fine all day prior had four shots from under 90m on an Atlas chest circling Mordor. After one hit, 4 more lit red, flashed his armor on UI and visually in game, but no damage as my CTF-1X perished.....still had early game freeze/crashes, very sporadic.
#29
Posted 07 August 2013 - 02:05 PM
Lefteye, on 07 August 2013 - 06:17 AM, said:
Yesterday I was in Frozen City and as soon as I got close to the buildings in the northernmost part of the map I got hit by what I would assume was a Gauss (you know that typical BWOANGG sound. Got major screen shake AND saw the red markers indicating that the shot was coming from straight in front of me. There was standing this Jagermech with two Gauss Rifle, at not more than 500m away.
Imagine my surprise when I realized that my 'mech was still at 100% armour, as if I had never been hit.
I've seen my shots hitting the target but not scoring any damage before, but I've never seen the opposite, an enemy shot hitting ME and not registering any damage. No matter how well that went for me, this is horrible and sucks away the will to play.
Imagine my surprise when I realized that my 'mech was still at 100% armour, as if I had never been hit.
I've seen my shots hitting the target but not scoring any damage before, but I've never seen the opposite, an enemy shot hitting ME and not registering any damage. No matter how well that went for me, this is horrible and sucks away the will to play.
Surprised you just realized this! It's been going on for months
where i've gotten hit hard and my armor had not taken any damage.
Also feel like hit registration got worse with the 12v12 patch where I'm
dispensing more ammo in a match and hitting more (slower) mechs and getting 100-200
less damage.
Another problem is that when my weapons make contact on an enemy mech and
my reticle doesn't turn red to indicate that i hit something. I noticed that
my target's armor was damaged by my volley, but my reticle didn't
indicate that i made the hit. Does anyone know if this damage
is counting toward my score? I get the feeling that this does not
coumt toward my score
Edited by Entail, 07 August 2013 - 02:08 PM.
#30
Posted 07 August 2013 - 06:20 PM
Yeah, I'm definitely noticing the hit detection being incorrect, namely vs fast light mechs.
I sometimes struggle to lead my SRM's ahead of a light mech so that they will connect. It is a glorious moment when I do it right. But many times in the last 2 days, I've been robbed of this glory, because I'll unleash a volley of SRM's into a light mechs center torso, but no damage is being registered on my HUD.
This is also apparent when seeing my overall damage at the end of the game. It's always much lower than I anticipated when I think back on how many shots I connected.
I hope you guys can work this one out, because it's a real drag!
I sometimes struggle to lead my SRM's ahead of a light mech so that they will connect. It is a glorious moment when I do it right. But many times in the last 2 days, I've been robbed of this glory, because I'll unleash a volley of SRM's into a light mechs center torso, but no damage is being registered on my HUD.
This is also apparent when seeing my overall damage at the end of the game. It's always much lower than I anticipated when I think back on how many shots I connected.
I hope you guys can work this one out, because it's a real drag!
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