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obnoxious bandwidth restrictions? Is the little guy gonna be looked out for?
#21
Posted 13 June 2012 - 09:19 AM
#22
Posted 13 June 2012 - 09:28 AM
#23
Posted 13 June 2012 - 10:23 AM
Edited by Gorith, 13 June 2012 - 10:24 AM.
#24
Posted 13 June 2012 - 10:24 AM
#26
Posted 13 June 2012 - 10:46 AM
HRR Nighthawk, on 13 June 2012 - 10:24 AM, said:
Because you shouldn't be online gaming with a crappy connection.
Edited by Iron Harlequin, 13 June 2012 - 10:46 AM.
#27
Posted 13 June 2012 - 11:09 AM
HRR Nighthawk, on 13 June 2012 - 10:24 AM, said:
Not complaining... stating the obvious.
Yes, you're absolutely right.... Lag shooting is as much a part of online gaming as is warping and rubber-banding. That said, there has to be a cap in place if for no other reason than to guarantee a certain level of service / play-ability for all involved. One high-ping player can effectively ruin a match... Like I stated earlier... It's illogical to hold-back technological advancement to placate the deficits of a few minority gamers.
I'm not being mean and I mean no malice but this is the way things will pan out. Nature of beast called online gaming.
Edited by DaZur, 13 June 2012 - 11:09 AM.
#28
Posted 13 June 2012 - 11:22 AM
DaZur, on 13 June 2012 - 08:37 AM, said:
![^_^](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
486 could handle like hundred textured polys on the screen! 286 or Commodore would be much more reasonable for lowest common denominator.
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#29
Posted 13 June 2012 - 11:22 AM
#30
Posted 13 June 2012 - 11:25 AM
If there's going to be a latency cap, it should be averaged over the course of 3 or 4 minutes of gameplay. My ISP drowns itself every few minutes for a good 5 to 10 seconds and I'd hate to get kicked because my ping jumped to 800 for a couple seconds. A lot of times people will just say Well get better internet! Because everyone everywhere has access to every ISP and money isn't a factor at all because it all just grows on trees in our yards anyway. Unfortunately my alternative is finding a 56k modem and using that, OR, $200/mo internet that doesn't take 30 minutes to load an image. Those are my two options where I live.
Edited by Sabor, 13 June 2012 - 11:28 AM.
#31
Posted 13 June 2012 - 11:37 AM
Whilst in the 7th beta (i think) trion games suffered a large problem with ISP's (mainly in the UK i think) with port throttling at peaks times. this meant that playing the game in "normal" playing hours for most people, made the game unplayable.
Seeing as this forum is adressing a potential problem for people i was wandering if this is a problem piranha are aware of, or have adressed in the current beta?
#32
Posted 13 June 2012 - 11:38 AM
Hopefully it'll work on a mobile phone data connection, I do want to be able to play on a slowish connection.
#33
Posted 13 June 2012 - 11:41 AM
Sabor, on 13 June 2012 - 11:25 AM, said:
what it usually does mean is the player who is lagging will appear to be warping every which where, which can make them much more difficult to hit especially if they're moving fast.
#35
Posted 13 June 2012 - 01:15 PM
But at the same time, if your internet connection involves you writing down your packets and sending them in paper envelopes to the server, you can't play modern online games. It's not cause anyone hates you.. it's nothing personal.
#36
Posted 13 June 2012 - 01:33 PM
To the OP - I do not know anyone who's ever had a satisfying online gaming experience using a satellite connection. You have to figure the packet has already traveled a few thousand miles before it even gets onto an internet backbone (22,000 miles it it's geostationary satellite). The packet can't travel faster then light so you're always going to have a terrible ping no matter how you code the game. I guess you could have hitboxes the size the of mountains, but I wouldnt want to play that.
I'd suggest looking into high speed internet provided by a cell phone company. If you can get 3g or 4g cell phone service then you can probably do it that way. I wish you luck and I am quite familar with your pain sir.
#37
Posted 13 June 2012 - 01:38 PM
pursang, on 13 June 2012 - 10:26 AM, said:
Probably because this is 2012, not 2002?
Iron Harlequin, on 13 June 2012 - 10:46 AM, said:
Because you shouldn't be online gaming with a crappy connection.
No. Lag = Distance to the server =/= crappy connection.
CapperDeluxe, on 13 June 2012 - 11:41 AM, said:
what it usually does mean is the player who is lagging will appear to be warping every which where, which can make them much more difficult to hit especially if they're moving fast.
No. That's handled by the server, you will see him normally, but he will have a worse reaction time.
You are mixing up true, server based online games with player hosted online games.
#38
Posted 13 June 2012 - 01:41 PM
CapperDeluxe, on 12 June 2012 - 09:33 AM, said:
IIRC there's several companys offer services guarentying improved speedsd/latency.
and satalite broadband is known and prone to latency specialy the pure all sat BB instead of the sat download, dsl/cable upload, oblious when your sat dish was originaly installed it was aligned up etc, but weather can slowly knock it of alignment some, so one thing to have checked is it's still aligned as much as possible, also check and read through http://www.dslreports.com/forums/all for ways to improve/tweek your connection/latency etc (who knows even WOT might start running right for you )
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#39
Posted 13 June 2012 - 03:04 PM
Southern Taxi, on 13 June 2012 - 01:38 PM, said:
No. Lag = Distance to the server =/= crappy connection.
Crappy connections can cause lag, also if you live in NA and you pick a server outside of NA (or for that matter if you pick a server outside of the country you live in), then you're inflicting poor performance upon yourself/others with your lag.
All it takes is one person from excessively far away to come in and bomb a server/match.
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