

Save The Unicorns
#1
Posted 10 August 2013 - 01:45 PM
#2
Posted 10 August 2013 - 01:50 PM
#3
Posted 10 August 2013 - 01:55 PM
#4
Posted 10 August 2013 - 01:57 PM
#5
Posted 10 August 2013 - 02:03 PM
#6
Posted 11 August 2013 - 09:14 AM
#7
Posted 11 August 2013 - 09:19 AM
#8
Posted 11 August 2013 - 11:13 AM
The best way to show these is one of two ways.
1. Toggle between damage or heat.
2. Slider to select the damage to heat ratio. (much harder to do)
#9
Posted 11 August 2013 - 11:22 AM
#10
Posted 11 August 2013 - 11:41 AM
#11
Posted 11 August 2013 - 01:04 PM
wolf74, on 11 August 2013 - 11:13 AM, said:
The best way to show these is one of two ways.
1. Toggle between damage or heat.
2. Slider to select the damage to heat ratio. (much harder to do)
There's no reason why it shouldn't do both. Heat is so borked in the game though that the flamer isn't particularly useful at the moment other than to obscure facehuggers. I like the concept of them, but I think they need to generate more heat on the opponent.
#12
Posted 12 August 2013 - 08:55 AM
Sheraf, on 10 August 2013 - 01:50 PM, said:
It's not range that is the primary factor in the success of the PPC/Gauss meta it is the means of damage application that matters.
As long as MWo uses it's current armor and damage models the single best way to effectively apply damage is to deal as much damage to a single location as often as possible.
This means group fire of weapons that apply damage to one location all at once ie. PPCs and gauss rifles.
#13
Posted 12 August 2013 - 09:47 AM
#14
Posted 12 August 2013 - 10:24 AM
This would make every shot from the target/ on-fire mech very costly -- but they could still move and get out the way
#15
Posted 12 August 2013 - 10:25 AM
#16
Posted 12 August 2013 - 11:35 AM
But.... Its just me I know nothing.
Regards
Edited by Andross Deverow, 12 August 2013 - 11:37 AM.
#17
Posted 12 August 2013 - 11:44 AM
#19
Posted 12 August 2013 - 12:49 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users