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Not going to address folks' performance issues, just game and map design and the emergent behavior I'm seeing. No performance issues here, I consider myself lucky really.
Performance issues suck. I've had em. I hate em. The 50% bump in match sizes are probably hitting mid and low machines hard, and nobody likes getting hit. Me either, but all I can say is "hey, we're playing PC gaming after all. This isn't consoles, we all know how the upgrade game goes. (Well if you're really young maybe you don't). This isn't anything compared to the old days of Flight Sim mandated upgrading." I feel your pain. Been there. Luckily my rusting old Q6600 processor bought the farm a couple weeks ago and forced me to upgrade. (wanted a 3570 but ended up with a 4770). This game is REALLY cpu dependent. Unlike simple shooters like COD. There's ALOT more ballistics calcs going on in here. Something the vid card can't help us with. But... I'm still seeing 60-70 fps on a GTX580, to put numbers to what I'm seeing.
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On to the gameplay:
Even just watching the day one matches evolve, I can say something from the start: MWO matches now are forcing something more akin to tried and true real world battlefield tactics, as opposed to Quake deathmatch circus that it has been. Skirmish lines. Protecting your flanks. Cover cover and more cover.
TO be snarky, here's my thoughts Cut-n-Pasted from my 12v12 sucks post:
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Oh no movement by blob doesn't work? Circle-strafing around each other gets you ripped apart by supporting mechs? Oh no are maps too small, there's a battle going on everywhere?

Maybe everyone not playing like a 2yr old's soccer game where all the kids run at hte same ball would help. Maybe deciding to do donuts with opponents in the middle of a battlefield was stupid to begin with. Maybe having to actually defend your battlepositions and battle line, and guard your flank instead of letting your gaggle of mechs get folded and surrounded would help.
You know. New tactics.
Already seen alot of this evolving on day one. Battle lines. Skirmishes. Areas of responsibility. Oh my.
None of the maps are too small. Some are still too big....
People will eventually figure it out. Some will figure it out faster and wait for the rest of them.
Maybe a little harsh, but the points are valid. One can only listen to so much whining.......
Anyhoo - I love 12v12. MOAR. Thx PGI
Edited by Hillslam, 07 August 2013 - 09:06 AM.