Cap Speeds
#1
Posted 06 August 2013 - 04:06 PM
Not so happy with the conquest changes. speed it up by 50% at least again, it seems to take you out of the battle way to long capping with a full 4 man lance compared to the loss of 4 men in the blob, thus currently conquest promotes the blob or whoever gets there first more...tuning.
#2
Posted 06 August 2013 - 04:12 PM
And/or lower the cost of a cap accelerator mod so those that want to specialize in fast cap strikes can spend their GXP to do so.
#3
Posted 06 August 2013 - 05:45 PM
#4
Posted 06 August 2013 - 06:19 PM
#5
Posted 06 August 2013 - 06:37 PM
#6
Posted 06 August 2013 - 06:48 PM
Roland, on 06 August 2013 - 06:37 PM, said:
I think you are mistaken, and that you don't often pilot lights or fast mediums. Capping points in conquest used to be viable with 2 man teams. It also used to be viable to try and cap towards the end of a game to turn it around. Now? Not at all
#7
Posted 06 August 2013 - 07:15 PM
That said, its a simple fix... turn off Conquest, it's crap anyway... more work, less reward, more so now.
#8
Posted 06 August 2013 - 10:19 PM
#9
Posted 06 August 2013 - 10:30 PM
Conquest needs lower captimes - could even be lower then before for more dynamic matches.
Assault seems ok but could work better with a limit(say max 4) of mechs able to contibute to a basecap
#10
Posted 06 August 2013 - 11:15 PM
Oh and I pilot 100+kph QD's btw.
#11
Posted 07 August 2013 - 05:53 AM
#12
Posted 07 August 2013 - 06:09 AM
Conquest its two slow, small maps now reduce the point in scouts capping with 12v12 now its just extremely hard and penalising them far to much to compensate for the longer distances between bases, of the new maps
Edited by Cathy, 07 August 2013 - 06:10 AM.
#13
Posted 07 August 2013 - 06:27 AM
#14
Posted 07 August 2013 - 07:47 AM
#15
Posted 07 August 2013 - 07:54 AM
I do not like that the points accumulate as fast as in 8vs8. There seems to be much randomness in who makes it in time/kills that stray Raven.
#16
Posted 07 August 2013 - 08:30 AM
#17
Posted 07 August 2013 - 10:07 AM
oldradagast, on 07 August 2013 - 08:30 AM, said:
THIS. conquest is the new team death match where no one caps and the easiest way to win is by killing.
#18
Posted 07 August 2013 - 01:05 PM
Troutmonkey, on 07 August 2013 - 06:27 AM, said:
And above all - those 1,5-2 minute caps won't have much impact on the game (during that first minute you only get closer to losing), and sending away about half your remaining force to cap is completely nuts. You might not win the game even if you get the cap, and four players firing at the enemy for 1 minute + travel time is so much more useful it's not even in the same ballpark.
If the problem is hyperfast capping with lots of players, then capping shouldn't be linear. You could have it so that each new person at the same cap only caps at 1/n speed. So two players is 1 + 1/2 = 1,5x speed. Three is 1 + 1/2 + 1/3 ~= 1,83x speed and so on. That would still enable single mech capping without having 12 mechs cap in an instant.
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