Terra Therma.... Oh Why...
#1
Posted 01 August 2013 - 01:27 PM
Why dont we get some arena styled maps or a jungel map or somthing in that style...
no... we get another hot map.... and ofc its another HUGE map....
Please stop this nonsense and give us what we want! Maps that dont support Missile boating and base ninja capping... How fun is it to walk half across the map to lose the game to light ninja capping... os so bloddy borring!!!
#2
Posted 01 August 2013 - 01:31 PM
It's a neat concept, but it needs to be 25% to 50% smaller than it is - it's way too hard to find the fight as is.
Edited by Dakkaface, 01 August 2013 - 01:31 PM.
#3
Posted 01 August 2013 - 01:32 PM
#4
Posted 01 August 2013 - 01:37 PM
Forest Colony
Forest Colony Snow
Frozen City
Frozen City Night
Caustic Valley
River City
River City Night
Large maps:
Alpine Peaks
Tourmaline Desert
Canyon Network
Terra Therma
You have a 7/11, or 63.6% chance of dropping on a small map.
Also, 12v12.
And some of us DO think it's "fun running around playing hide & seek...".
#5
Posted 01 August 2013 - 02:05 PM
The maps can be made diffrently so ninja capping is not possible...
#6
Posted 01 August 2013 - 02:21 PM
#7
Posted 01 August 2013 - 02:23 PM
#8
Posted 01 August 2013 - 02:51 PM
stjobe, on 01 August 2013 - 01:37 PM, said:
Also, 12v12.
And some of us DO think it's "fun running around playing hide & seek...".
I'll say this much - Terra Therma is one of the best maps to be a medium on. You don't have to worry too much about being sniped, and meds with decent speed can dance around the spires and avoid the heavies. Lights can have it rough when they step around a corner and eat an entire lance's worth of fire.
As a Heavy or Assault though - this map BLOWS. If you can't do 75+ kph, or have no jump jets, you are going to be largely irrelevant on this map. Not only are there no straight lines to where to want to go, the curving paths will often take you twice as long to move along than expected.
If you had the option to swap out mechs when you saw the map - kinda like the Dropship mode that has been proposed, it wouldn't be so bad. But watching two Atlases and two Stalkers plod around at 48kph while lights and meds do all the work on this map sucks.
MonkeyCheese, on 01 August 2013 - 02:23 PM, said:
I hope 12v12 helps it. I'm not sure that it will, given the very twisty nature of this map, but it'll make Alpine and Caustic more hectic.
Edited by Dakkaface, 01 August 2013 - 02:53 PM.
#9
Posted 01 August 2013 - 11:35 PM
#11
Posted 02 August 2013 - 01:15 AM
The first three are way too large for 8 vs 8! It just sucks riding a mech below 80 km/h speed, taking forever to find the enemy or tecognizing some Spider etc. starting to cap the base before anything had happend. It´s like 5+ minutes waste of time until some cap has happend in 80% of the games, especially on TT. Besides that, i feel rather uncomfortable since they are pretty hot.
Frozen City i just don´t like because of this stupid snow storm, forcing any player to run around in thermal sight all the time. The game can look so beatyfull, so i don´t want to see it in deffierent nuances of grey all the time...
#12
Posted 02 August 2013 - 12:44 PM
#13
Posted 03 August 2013 - 03:40 PM
#14
Posted 03 August 2013 - 06:17 PM
#15
Posted 03 August 2013 - 06:39 PM
Once you're in the cap zone go AFK or alt tab out and browse the web a bit. Maybe play a game on your iphone (see my sig), or open another game.
#16
Posted 03 August 2013 - 06:45 PM
This Map feels far to big, even the center area is nearly a kilometer across.
#17
Posted 03 August 2013 - 06:53 PM
stjobe, on 01 August 2013 - 01:37 PM, said:
Forest Colony
Forest Colony Snow
River City
River City Night
Medium Maps
Frozen City
Frozen City Night
Caustic Valley
Canyon Network
Large Maps:
Terra Therma
Alpine Peaks
Tourmaline Desert
Re-arranged by approximate actual size. One grid square is 500 meters long, 500 meters wide. I need to go count the grid squares to be 100% sure, but it's pretty close to as I've placed it.
#18
Posted 03 August 2013 - 07:02 PM
#19
Posted 03 August 2013 - 07:14 PM
#20
Posted 03 August 2013 - 09:04 PM
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