1) add in the ability for weapons to switch between different types of ammo (would fix the lb10x too).
2) add two or three different types of ammo for narc as follows:
3) double the range of narc (inarc has twice the range of narc)
-explosive/haywire pod (explodes on contact doing 6 damage as well as temporarily countering ecm and disrupting targetting systems on the enemy mech)
-homing/nemesis pod (same effect as a normal homing beacon but also makes nearby enemy missiles home in on the enemy mech with nemesis pod attached to it)
-ecm pod (works exactly the same as ecm in disrupt mode but attaches to an enemy mech temporarily and has a 180m radius around the enemy mech)
Basically I combined the explosive and haywire pods. And also combined the homing and nemesis pods. That gives you three different types of ammo instead of five, which was just too much.
Now NARC can do three useful things instead of zero useful things.
Edited by Khobai, 07 August 2013 - 11:40 PM.