Just mention it here , nothing has really changed , excepts you can now see matches at 12 - 0 .. lol kind of an insult to people playing this game really. And Terra Nova map seems to be coming up even more ... way to go encouraging DC's.
1
12 Vs 12 And The Matchmaker (No Changes)
Started by ztac, Aug 06 2013 01:57 PM
5 replies to this topic
#1
Posted 06 August 2013 - 01:57 PM
#2
Posted 06 August 2013 - 02:07 PM
New maps are usually populated in the lineup more than others so people can get used to the maps. If people get pissy because they got rolled on 12's now they were more than likely getting rolled on 8's. So nothing's really changed..
#3
Posted 08 August 2013 - 01:21 PM
12 v 12 has significantly changed the impact of the way the matchmaker works.
Previously it would get two 4-mans (on Teamspeak) and then try and find 8 PUGs to match them. Sometimes good PUGs could defeat bad 4-mans, just on skill, but PUG'ing was always painful.
Now, it takes THREE 4-mans (on Teamspeak) and tries to find 12 PUGs to match them. The frequency of one sided stomps has dramatically increased. PUGing is worse than ever.
Previously it would get two 4-mans (on Teamspeak) and then try and find 8 PUGs to match them. Sometimes good PUGs could defeat bad 4-mans, just on skill, but PUG'ing was always painful.
Now, it takes THREE 4-mans (on Teamspeak) and tries to find 12 PUGs to match them. The frequency of one sided stomps has dramatically increased. PUGing is worse than ever.
#4
Posted 08 August 2013 - 01:54 PM
ztac, on 06 August 2013 - 01:57 PM, said:
Just mention it here , nothing has really changed , excepts you can now see matches at 12 - 0 .. lol kind of an insult to people playing this game really. And Terra Nova map seems to be coming up even more ... way to go encouraging DC's.
Why would a hot map Encourage Draconis Combine players???
#5
Posted 08 August 2013 - 02:00 PM
Austenite, on 08 August 2013 - 01:21 PM, said:
12 v 12 has significantly changed the impact of the way the matchmaker works.
Previously it would get two 4-mans (on Teamspeak) and then try and find 8 PUGs to match them. Sometimes good PUGs could defeat bad 4-mans, just on skill, but PUG'ing was always painful.
Now, it takes THREE 4-mans (on Teamspeak) and tries to find 12 PUGs to match them. The frequency of one sided stomps has dramatically increased. PUGing is worse than ever.
Previously it would get two 4-mans (on Teamspeak) and then try and find 8 PUGs to match them. Sometimes good PUGs could defeat bad 4-mans, just on skill, but PUG'ing was always painful.
Now, it takes THREE 4-mans (on Teamspeak) and tries to find 12 PUGs to match them. The frequency of one sided stomps has dramatically increased. PUGing is worse than ever.
I'm sorry to say, that is a load of crap. Most matches have one, 4 man. If there is a second, its on the other team. That's if there is even a 4 man in it.
#6
Posted 08 August 2013 - 02:39 PM
Austenite, on 08 August 2013 - 01:21 PM, said:
12 v 12 has significantly changed the impact of the way the matchmaker works.
Previously it would get two 4-mans (on Teamspeak) and then try and find 8 PUGs to match them. Sometimes good PUGs could defeat bad 4-mans, just on skill, but PUG'ing was always painful.
Now, it takes THREE 4-mans (on Teamspeak) and tries to find 12 PUGs to match them. The frequency of one sided stomps has dramatically increased. PUGing is worse than ever.
Previously it would get two 4-mans (on Teamspeak) and then try and find 8 PUGs to match them. Sometimes good PUGs could defeat bad 4-mans, just on skill, but PUG'ing was always painful.
Now, it takes THREE 4-mans (on Teamspeak) and tries to find 12 PUGs to match them. The frequency of one sided stomps has dramatically increased. PUGing is worse than ever.
Umm, how many matches did it take you to determine that with proof?
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