

12V12's And Ammo
#61
Posted 07 August 2013 - 04:25 PM
So far, though, I think the "numbers" theory is turning out to be correct: i.e., all things being equal, larger teams will eliminate members on each side in the same amount of time, thus with no effect on logistics. Outliers like 8-kill Rambo runs will favor energy builds, but then again, isn't that what First Blood is all about?
#62
Posted 07 August 2013 - 04:25 PM
Tycho von Gagern, on 07 August 2013 - 04:16 PM, said:
Ammo is rare according to Cannon? So are XL engines, ERPPCs, endo, DHS, and all other Star-League tech, but in MWO any {Richard Cameron} n Jane with a fist full of C-Bills can fit their mech out with whatever they want. Don't apply canon only when convenient.
Ballistics and Missiles take a hit in 12v12. Ammo needs a buff.
So are Mechs, Jumpships and Peanut Butter. Put more ammo on your Mech an stop asking for freebees.
#63
Posted 07 August 2013 - 04:26 PM
Quote
Yes but in TT an assault is outright better than a light. Period.
Maybe you havent noticed, but PGI has tried to equalize the weight classes, so you can pilot a light without it being outright inferior to everything else.
So you can throw your archaic TT notions out the window, because PGI did.
#64
Posted 07 August 2013 - 04:40 PM
StaggerCheck, on 07 August 2013 - 02:30 PM, said:
Quoted for truth.
#65
Posted 07 August 2013 - 04:41 PM
Khobai, on 07 August 2013 - 04:26 PM, said:
Yes but in TT an assault is outright better than a light. Period.
Maybe you havent noticed, but PGI has tried to equalize the weight classes, so you can pilot a light without it being outright inferior to everything else.
So you can throw your archaic TT notions out the window, because PGI did.
Are Mediums? Cause I coulda been talking about a Hunchback when I mentioned that AC20! To Equalize a Light in MWO you have speed. A Jenner can stay behind an unwary Assault an eat it for lunch. I have seen it and experienced it. Lights are fast and are supposed to die pretty easily when it'*****, cause their armor is thin.
Hit a Formula one with a 120mm DU round and see whats left, Hit a Tank with one and well it dies, but you know it's a tank.
#66
Posted 07 August 2013 - 04:51 PM
East Indy, on 07 August 2013 - 04:25 PM, said:

Naw man, as you can see from the picture Rambo ran a lot of ammo on his build. He even took off some torso armor to fit on more.
#67
Posted 07 August 2013 - 04:53 PM
#72
Posted 07 August 2013 - 05:14 PM
Joseph Mallan, on 07 August 2013 - 05:08 PM, said:

That's good, because that would free up some weight for Rambo to mount a backup Small Laser in his left arm in case he runs out of MG ammo.
Edited by FupDup, 07 August 2013 - 05:15 PM.
#74
Posted 07 August 2013 - 05:16 PM
Joseph Mallan, on 07 August 2013 - 05:16 PM, said:
That also explains why he hasn't overheated yet. You can tell by the concept art that he doens't carry nearly enough heatsinks.
Edited by FupDup, 07 August 2013 - 05:18 PM.
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