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Bugged Srms On The Heavy Metal


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#21 Cylian

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Posted 14 August 2013 - 02:16 AM

Got a reply from their support. It's on their list of known problems.

#22 Yiazmat

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Posted 14 August 2013 - 10:16 AM

View PostZakie Chan, on 13 August 2013 - 08:18 PM, said:

Narc tube? Whats standard loadout?


http://mwo.smurfy-ne...ab#i=69&l=stock

LRM 20 and SRM 6

View PostCylian, on 14 August 2013 - 02:16 AM, said:

Got a reply from their support. It's on their list of known problems.


Same here. Let's hope that it isn't a "we know ECM is wonky, we'll get around to it" for the next 6 months.

#23 Yiazmat

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Posted 14 August 2013 - 10:47 AM

(note: everything's artimised)
OK, so through testing, I've found that LRM's 5-20 fire out of the LT and side torso in full volleys.
SRM's 4 + 4 fires all at once.
SRM's 2 + 2 fires all at once.
SRM's 2 + 6, (2 in LT 6 off on the side) The 2 fires all and the 6 machine guns.
SRM's 4 + 6 (4 in LT 6 off on the side) The 4 fires all and the 6 machine guns.
SRM's 6 + 6 (6 in LT 6 off on the side) The 6 fires all and the 6 machine guns.
SRM's 6 + 4 (6 in LT 4 off on the side) Funny thing here. When I try and switch their order (6 and 4 instead of 4 and 6) the game morphs it back into 4 + 6. Same thing when I try and load in a stock loadout of LRM20 + SRM6. It wants to put the 6 in the chest and downsize the 20 into a 10 rack on the side.

So my conclusion is that the off hanging SRM cannot support an SRM6. Bugged game is bugged.

Edited by Yiazmat, 14 August 2013 - 10:49 AM.


#24 Ancient Demise

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Posted 14 August 2013 - 01:42 PM

When loading 2xsrm6, in the mechbay it looks like there is a single tube visible under the main missile tubes, even though there are another 6 tubes hanging off the side of the torso... Looks like someone forgot to disable the single tube so the others become active. FIX IT!!!

#25 Deedsie

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Posted 14 August 2013 - 06:40 PM

I've got that issue with one of my Highlanders with a pair of SRM-6s. The one in the left arm fires off one at a time.

#26 Tskeet

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Posted 14 August 2013 - 08:59 PM

It's enraging. What's happened is they've retroactively broken a 'mech which people have paid money for. I wonder what the future holds?

#27 Anjian

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Posted 15 August 2013 - 07:22 AM

Bug also appears on the 733C, which has two missile points in the torso. Not on the 732, which only has one missile point in the torso, but two in the arm, which is not affected by the bug. I don't own a 733 and a 733P but if their missile hardpoints are two in the torso, its likely it will be there.

#28 Shadey99

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Posted 15 August 2013 - 07:31 AM

View PostAnjian, on 15 August 2013 - 07:22 AM, said:

Bug also appears on the 733C, which has two missile points in the torso. Not on the 732, which only has one missile point in the torso, but two in the arm, which is not affected by the bug. I don't own a 733 and a 733P but if their missile hardpoints are two in the torso, its likely it will be there.


It does effect both 733P & 733C as well as the HM (Those are the three I own).

#29 Tskeet

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Posted 15 August 2013 - 07:36 AM

I'd be fascinated to know the actual method by which this occurred. As in, what code changes were made that resulted in this effect that clearly wasn't intended since it only affected one chassis type.

#30 Alwrathandabout42ninjas

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Posted 15 August 2013 - 07:55 AM

So glad I chose the 732 as my brawler. I chose it because 2 srm6's in the arm is more useful than in the torso when flying over someones head, and I just so happen to prefer gauss over ac20 even for brawling. Guess im just lucky :)





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