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12V12 Needs Meaningful Objectives


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#1 Zypher

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Posted 07 August 2013 - 09:30 AM

This is no means a rant on 12v12, I prefer it over 8v8, but I was a lucky one who didn’t suffer a performance hit so my perspective is a little skewed.

However, the game has long since needed meaningful objectives and it’s so much more apparent in 12v12. Right now it seems most games end up in 12v12 blobs with deviations here and there.

All three lances should be split up on drop, and far away from each other, there should be multiple objectives that each lance is closest too. The drop zones should be placed in such a pattern that it encourages flanking of the other drop zones if possible.

Basically you would want it in such a way that lances couldn’t just merge and blob up easily without sacrificing time or a good position for a worse one. Something where lights could take advantage of the spread by assisting and heavier lance when needed.

The objectives need a reason to be taken and held, some benefit to the overall battle like a onetime reload, possible additional single drop after death or single respawn, maybe static defenses, something to make a point to holding a position that affects the battle but not a guaranteed end result like a loss or a win.

I think objectives are key to making larger games more meaningful, you could make the current game 32vs32 but it would still end up with giant blobs if the game itself doesn’t change.

MWLL has its flaws for sure, but it had elements that made the game less boring and predictable as MWO. MWO doesn’t need to be MWLL, and it shouldn’t, but there are some lessons that could be learned.
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Edited by Zypher, 07 August 2013 - 09:31 AM.


#2 AnnoyingCat

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Posted 07 August 2013 - 10:16 AM

what? is taking another mech's life that meaningless to you?

#3 Livebait

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Posted 07 August 2013 - 01:44 PM

I've been saying this since CB. All mechwarrior games had objectives. blowing up ammo or bases or LRM platforms. We need this or at least have it for CW or this will be pretty lame. 12 V 12 shows how week assault mod really is. I hope PGI will listen to us... :lol:

#4 Angel of Annihilation

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Posted 07 August 2013 - 01:58 PM

Been saying this since closed beta. The current game doesn't feel like I am actually in any sort of real conflict or battle because I can't think of one real battle where the objective was to stand in a square for 2-3 minutes to win.

Battles in MWO feel more like a Solaris tournament and that would be ok if this was Solaris VII online but we are suppose to be fighing battles for our respective faction, not doing tournaments.

However, I am not going to lie, adding missions and stuff in takes up a whole lot of development man hours since much of the existing content will be hard to adapt. They would have to add in NPCs, destructable environments, new graphics and models, LOTS and LOTS of testing, tweaking and balancing, etc.

The problem is I am not sure if PGI has the money, manpower or inclination to do this thing. The Ironic part is the money would come rolling it if they actually did accomplish this fact because missions would sell this game like nothing else could.

#5 Joseph Mallan

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Posted 07 August 2013 - 02:01 PM

View PostAnnoyingCat, on 07 August 2013 - 10:16 AM, said:

what? is taking another mech's life that meaningless to you?

Yes. I want Bootie, Swag, Treasure. our death is merely a means to acquiring it.

Edited by Joseph Mallan, 07 August 2013 - 02:01 PM.


#6 HansBlix WMD

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Posted 07 August 2013 - 02:01 PM

I made this for you: http://mwomercs.com/...ive-ammo-depot/

Also solves the "not enough ammo for 12v12" and "lights have no role" issues.

#7 Joseph Mallan

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Posted 07 August 2013 - 02:11 PM

No. Don't like how Arcade-like that sounded.

#8 Lupin

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Posted 08 August 2013 - 05:13 AM

Personally we need more game types, i.e. King of the Hill, convoy escort. And be different to other online games.

Aside from no mechlab. MWLL BIGGEST problem was no progression for skills, money, mech or rank. It is just a shoot-em up.
So yes MWO is better, but needs to do more to hold players interest beyond being just another shoot-em up.

#9 JokerVictor

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Posted 08 August 2013 - 06:18 AM

View PostLupin, on 08 August 2013 - 05:13 AM, said:

Personally we need more game types, i.e. King of the Hill, convoy escort. And be different to other online games.

Aside from no mechlab. MWLL BIGGEST problem was no progression for skills, money, mech or rank. It is just a shoot-em up.
So yes MWO is better, but needs to do more to hold players interest beyond being just another shoot-em up.


Progression systems for shooters are the worst thing to ever happen to the genre.

Put a treadmill on what should be an experience focused on the thrill of combat... terrible. Experience locking keeps you from trying all of the different playstyles as an effectively contributing team member as well.

Give me a sandbox shooter any day over this CoD garbage.

To the OP: Yes, this game needs a major expansion of tactical objectives. The squares were a 'placeholder' last year...

Edited by JokerVictor, 08 August 2013 - 06:20 AM.






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