So sit back and have a cup of coffee or a snack ready.
Some of the things might sound harsh but bear in mind I was trying to be nice, so if you get offended by anything, please just leave me a PM and I will look into correcting that part.
Lets get it going and start it off with a big blow; my personal opinion.
Honestly I dont see why we need ELO.
There thats done.
Now for the sake of arguments I will try to make the rest as pleasent as I possibly can, while still trying to point out my reasons to why I dont think we need ELO.
So lets get started, shall we?
First off, so many games out there have no ELO implemented, previous succesful games such as Mechwarrior 4, Counter Strike, Halflife, Quake, Unreal, Battlefield, Call of Duty and many many more.
(Please dont hate on me for mentioning CoD xD - fact is we have alot of people from that game who are playing this game so we simply cant ignore them anymore.)
So why do we need ELO in this game?
More specifically, why do we need ELO in Mechwarrior Online?
Well to get to the root of this we would need to look at everything from the beginning.
You see, ELO is a thing that has been trashed/praised from the beginning and as such it has effectively split the game into three sides;
- The people who love it.
- The people who hate it.
- The people who dont care about its existance and just want to play the game.
This results in alot of needless arguments about who is right and wrong.
I get that.
I guess one could say that I am starting a debate about this very needless thing myself at the moment.
One would not be wrong in that either I suppose.
However I feel that ELO is something that has been overlooked and just placed for no real reason and as a result, in my honest opinion, things are just ruined for any sort of interesting games.
This may sound harsh and a bit onesided...
But the fact that we are kept in check by ELO, since we are all weighted and placed in wierd situations where a good player is set up with a clueless player to balance him out against perhabs two average players just doesnt make sense to me.
Sure I get the original idea and sure this sounds good on paper.
I mean honestly it sounds bloody amazing on paper!
But this does not make the game more amusing for the clueless player nor does it make it any more fun for the good player.
I get that it might make it fun for the two average players if they kill the clueless player and get to feel good after that, but I doubt they find it fun when the good player takes them both for a spin at the same time, and honestly who would?
So at the end of the day, what we get is that this at best creates a constant 50/50 situation, in which noone is truely happy or unhappy about the game.
This seems stable right?
This makes sense on paper, right?
I mean 50/50 would mean that noone has a reason to leave the game, since they are not directly unhappy with it, and since they lose only half of their games they also win half of them.
Leaving them split between being happy(when they win) and being unhappy(when they lose).
Sadly though what this does is creating a situation in which we are incapable of improving.
I say this very loosely because we can of course improve but seeing as we will only end up in more difficult situations as a result of ¨tryharding¨ we will effectively still have a solid 50/50 W/L ratio as we will just have more clueless people weighing us down as a result of us becomming better.
Then again should we decide to say F@ck everything and go: ¨I dont care about my ELO I just want to have fun¨ then ELO is actually STILL going to get in your way and try to mess with your games.
Why?
Well, because though you might want to have fun and play for giggles and whatnot, you will still, quite often to be honest, be paired up with a good player since you will just become the stone that is supposed to weigh him down.
What this effectively does, is creating a situation in which you get the impression that he is ¨tryharding¨ and he in turn gets the impression that you are a ¨N00b¨ who cares about nothing.
As a result from this, what happens next is going to be a very frustrating experience for both of you, since you want to play the game differently and as such end up destroying the game for eachother while playing it the way you want to.
I am aware that we can argue about who is right, the ¨tryhard¨ or the ¨N00b¨, from now and until judgement day, but that wont give us anything we can use and the discussion will likely never end, since neither side will give up and admit to being at fault for destroying the game for the other person - nor should they since they just want different things out of the game - and thats okay!
I mean none of you are wrong, but you are not right either, you just want different things.
Now I am not trying to start a war between the two sides here, so please refrain from that or I will have to ask a MOD to keep an eye on this thread as I intend it to be an open discussion about ELO.
A discussion I personally feel has never taken place.
(If you are still reading, then dont worry you are now halfway through this massive wall of text, so keep going! I BELIEVE IN YOU!)
So moving back to ELO.
What is the alternative to having ELO in this game?
Well actually there is only really two alternatives.
Remove ELO completely.
Or
Remove ELO from solo que and keep it in full premades. We would of couse also still need to match smaller premades with other premades to create some sort of balance in PUG matches since WOIP is such a big advantage but that should not be a problem as I know coding it is not super complex either.
Now now everyone.
This might seem rash.
But remember, ELO was not here to begin with and frankly the game was alot more random before it was implemented.
I know everyone who remember the games before ELO will likely agree with me when I say that you never knew what was going to happen when you pressed launch.
This actually made it fun! Though sometimes of couse also a bit chaotic.
And sure we had games that were massive slaughters.
But we also had games that were evenly matched.
(Just like atm, meaning ELO did nothing to change the generel experience for the average player - like they want you to believe it did.)
However we also had games that were against iconic people from the community, since everyone could face off against everyone.
This made it more... I guess ¨personal¨ when you fought.
Besides in the original Mechwarrior universe you sometimes met people who were better than you and sometimes they were ¨famous¨.
And as a result you got in trouble.
It is shown in every single book, story, the lore and even the fluff PGI makes for new mechs when they announce them.
Besides, in my opinion, if we are going to discard the whole aspect of skills or personal development of them, then we might aswell change the name of this game into ¨Big internet robot battlez¨ since what we end up with is not Mechwarrior, but just a fancy robot game cleverly disguised as Mechwarrior, in which everyone has nothing to aspire to and nothing to gain or lose since we are all artificially kept at a 50/50 W/L ratio at the end of the day, even if we chop off our heads and run around like clueless chickens.
Now I know the above is big mouthful, honestly I know its not that simple as to just say "Remove ELO have good games GG everyone is happy!"
I know it is not like that.
I also know that this is gonna be easy to get wrong, so try to stay with me, okay?
Imagine any form of tabletop game you have ever played, be that BattleTech(The thing Mechwarrior is based on), Warhammer/Warhammer 40k, Lord of the Rings, etc etc.
Did these games, often held in basements or stores, have any sort of rankings that forced you to meet specific people based on a constantly changing number that judged their skill and always tried to make you meet a balanced opponent?
No.
These games were often played by people who issued a challenge either through knowing eachother or from simply being at the same event and wanting to play the game.
Those very same two people playing that game were often on different skill levels compared to eachother.
But like everything else in life, skill is not everything.
Luck is always a factor that many people forget.
Luck could make the best player win.
Luck could also make the best player lose.
Luck could do anything really, but because the games were random and had no set limits or boundaries, they were always interesting and fun.
And even when loosing many people took it lightly and ended it with a handshake and a laugh.(aka GG)
Why did they do that?
Why did they not rage, get mad, call the other one for a cheater/n00b/etc?
Why?
Because they had fun playing the game and because they had no number or stat they needed to keep at a certain level.
They just had fun playing the game they loved to play and because of that they could have a good attitude even when losing simply because they lost NOTHING when losing.
That is why sportsmanship existed in those games.
That is why sportsmanship does NOT exist in MWO atm.
Because humans are greedy and we dont want to lose something that we have.
This is another reason to why I think ELO should be removed from the game.
(this is for another discussion I am sorry about being derailed there, just ignore that last part.)
Now dont get me wrong about this whole ELO thing.
I am neither an elitist snob nor a clueless n00b (no harm meant to either side really, I am just trying to make things as clear as glass)
I consider myself an average gamer who has fun in this game by blowing up random mechs.
But what fun is there in this game if the matchmaker is constantly trying to make me win one game only to force me to lose the next one, by trying to hold me in place in a specific point bracket while also doing that to everyone else?
How can I ever dream to become better or fear becoming worse if the ELO gods are going to keep me in my spot of a 50/50 W/L ratio even if I start running insanity wolf builds?
Or try running CoD style in this game?
Or decide to join a specific corp in order to be competetive?
Or try to improve my win chances by learning new things?
All of the things I ¨could do¨ in this game are being stopped and kept in check by an all powerful system that we call ELO which stops me from going anywhere no matter how hard I try - be that down or up.
What most people dont understand is that ELO was designed for games such as chess.
A game that had one person facing one other person.
It was never designed or intented to be used in a multiplayer scenario.
It can however be effectivly used in premade games since the ELO of a premade is somewhat consistent.
But in a PUG scenario?
Please no.
There are too many variables that are not taken into consideration.
Too many things that are simply brushed aside based on the fact that they are too complex to take into the equation for every single match.
In the end PUG matches with ELO is a constant 50/50 ELO hell in which noone goes anywhere.
Currently we can even infalte our ELO at will though we have no visible ELO.
"How?" you might ask.
It is quite simple really.
If you go into a premade and lose on purpose then your ELO decreases since the game will think you were unable to win even with the clear advantage of being premade, you can take this a step further by continuesly doing this on purpose for a few matches and as a result your ELO will drastically drop making your PUG matchmaker think you are the underdog, and due to that team you up with a much better player, resulting in two good players facing two average players.
Of couse this will quickly even out again as you play a few matches. THANKS ELO!
On the other side you can also go premade and try to win as much as possible, this will make your ELO rise, perhabs above what you are even at yourself, in turn making you team up with even more clueless people when PUGGING since the matchmaker will to try to drag you back down into the 50/50 range you are supposed to be in according to ELO. THANKS AGAIN ELO.
As a result this creates a very frustrating experience for everyone involved, an experience in which actual skills, development or lack of them, means absolutely nothing since you will always be artificially winning 50% of your games.
So here is the conclusion, my thoughts on the matter aswell as a TL:DR I suppose.
Here goes:
- I believe ELO is ruining the game by giving us no reason to improve or fear our skills declining.
- I also believe that ELO is sucking the meaning out of the game.
- Lastly I believe ELO is going to be a hindrance when CW(community warfare) finally arrives, simply by making any effort to become better utterly useless seeing as ELO will try to force us to maintain a 50/50 W/L ratio no matter what.
Well that was all I had to say, and I know it was alot, so if you read all this, I thank you for your time and I hope you enjoyed the read.
Now please if you have anything to add/comment on of if you just want to leave your own 2 cents, then by all means go ahead.
This thread is made for the purpose of wenting our thoughts and ideas about ELO and weather it should be changed or completely removed from the game.
So until we meet again Mechwarriors, stay cold, sharp and cunning.
Peace.
Edit 1: added a poll to the topic.
Edited by 0okami, 06 August 2013 - 01:32 PM.