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Having Trouble Seeing How The Victor Shines


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#21 Lennex

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Posted 09 August 2013 - 03:04 PM

Here are my favourite Victor builds

DRAGON SLAYER
81kph with speed tweak, lots of jumpy, almost full armor (rarely get legged anyways), good at all ranges, decent heat efficency. Wonderful mech, my favourite build in this game. Works with any meta so far


VTR-9S
My 9S is my brawler. I still went XL and go 80kph with speed tweak. Speed is a better deffense than armor in my opinion, I tried an std build, but felt the speed wasn't enough to keep me mobile enough to stay alive. This is a mixed ranged mech for sure, the LRM softens the enemy up until you get into the brawl, then let loose with AC20 and SRM6s until the heat builds up, drop to medium lasers. Love it!

#22 eisenpanzer

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Posted 10 August 2013 - 09:03 AM

Well I increased my armor in all slots and I'm just short of max, my survivability has definitely greatly increased.

Still on stock engine with DHS, endo, AC20, 1x PPC and 1x SSRM because I didn't have much else for that tonnage, 1 AMS.

I've been doing much better but I guess now I should save for that XL if it makes all the difference.

I don't get killed by ST often except when I store ammo there, I'm not really sure where else to store it though.

I've stripped the JJ out of the legs so I can put some there.

Edited by eisenpanzer, 10 August 2013 - 09:03 AM.


#23 Autobot9000

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Posted 10 August 2013 - 10:43 AM

Put ammo in Legs, Head of if you must in the center torso. If it's Gauss ammo, then put it whereever it can help soaking up critical hits.
Again, yes, XL makes a huge difference. Until then try the sniper build, that one is viable without XL.

Edit:
If all the above isn't enough for your ammo, then consider the arms of your mech over the side torso. Side torso is probably the worst location, especially for a Highlander, where people aim for the right torso as good as they can.

Edited by Autobot9000, 10 August 2013 - 11:23 AM.


#24 The Platypus

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Posted 12 August 2013 - 06:09 AM

The transition from Highlanders to Victors isn't going too smoothly for me. Some matches it really shines, and other times it just crash and burns. I'm hoping things will get better once I've gotten all the basics and speed tweak (which will take a while since I just started on my first Victor). I do like the amount of pain you can unleash at short range. You can pretty much rubble most Heavies and Mediums with 2 or 3 salvos. It's just the 'getting there' part that takes a bit of work.

#25 Shrouder

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Posted 12 August 2013 - 06:48 AM

This is my Victor which I main:

http://mwo.smurfy-ne...08912ac79e066b0

I used to have an AC/20+4t ammo but the Gauss is superior to the AC/20 in every situation, it generates no heat which is good for the 2LL and has more range to be able to poke enemies at >600m. AC/20 has ruined every brawl for me because the Victor tends to overheat with it.

The 2LL are just a personal preference, I know stripping the SRM6 and equipping 2(ER)PPC would be more efficient but F that :(. The SRM6 is just the tip on the cake for alphas in a brawl. 4JJ because you really need that ability to move and jump around with the XL.

The heat efficiency is average to me, I'm not a fan of those ~1.0-1.2 heat eff. builds because I like to shoot or even alpha when I can. If you're facing an Atlas or Highlander you need to be able to bring up every little bit of damage as long as possible on the enemy mech. I see a lot of pilots running at those 30-40% builds in smurfy and IMHO that's just plain bad min-maxing when facing an enemy that loves to brawl. If the enemy Atlas knows how to turn his torso just a little bit away you're most of the time effed if you're running an high-alpha/low heat eff. Victor.

#26 Impavid

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Posted 13 August 2013 - 08:00 AM

Yeah I was having trouble with the Victor too before I found a build I was happy with. In the end, what did the trick for me is giving up on trying to fit 3xSRM6 on it. Because it fires in 3 volleys, it's just not as good as 3xSRM6 should be. Here's what I settled on.

XL350
AC20
SRM6
SRM4
2LLAS

The SRM6+4 gives you a nice 10 splat without multiple volleys. Using LLAS instead of mediums gave me a noticeable boost in damage output as well. In terms of Gauss vs. AC20, it just depends on how you want to play it. But I personally prefer the AC20. I like having that strong left hook. That and legging lights with it is infinitely satisfying. Then just load it up with heat sinks and you'll be surprised how heat efficient it is.

Now I'm addicted to the combination of speed, firepower and durability that I get from the Victor. I run my Atlas and it feels too slow. I run a medium and I feel too fragile. The Victor is right in the sweet spot.

Edited by Impavid, 13 August 2013 - 08:23 AM.


#27 WANTED

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Posted 13 August 2013 - 08:19 AM

I hated the Victor as well until Lennex posted his 9Sbuild. I liked it cause too many times I was sitting waiting for the battle to get closer and by that time the other team had rolled ours and I was a sitting duck. So the LRM's let me put damage and be effective on the early game. Then when the brawling starts I like to get them into the 200-300 range and hit them with everything. LRMs, SRM, MDLs, and AC 20. I went from getting lousy damage to averaging 1-2 kills and 500 damage a game.

I did some adjustments to mine like added an LRM 5 over another SRM and more heatsinks. Otherwise it's nice cause it goes 72.9 kph and that XL engine is not as much a liability when you got that fast for an Assault.

#28 ShadowbaneX

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Posted 13 August 2013 - 08:29 AM

View PostImpavid, on 13 August 2013 - 08:00 AM, said:

XL350
AC20
SRM6
SRM4
2LLAS


Something's gotta give on this build. How many tons of ammo (4 ac/20, 2 srm?), how many tons of armour and how many jump jets does it use?

Edited by ShadowbaneX, 13 August 2013 - 08:29 AM.


#29 Bront

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Posted 13 August 2013 - 10:56 AM

I've run a dual ERPPC and AC20 build to some success with the S, but honestly, if you want to brawl, SRMs are the way to go. I lined up an AC20, ERPPC, and SRM6+4 build I'll probably try later. If the heat isn't great, I might drop to 2 SRM4s and pop in another HS, or drop down to 3 tons of AC20 ammo. I really like the 360XL in the victor though. It does lack JJs.

I prefer the K with the gauss myself, 3 MLs on the arm provides a nice balanced head/damage attack as well, and I manage JJs on it with an SRM6+4, but I kept the S for the variety.

#30 Shakespeare

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Posted 13 August 2013 - 11:08 AM

View PostShadowbaneX, on 08 August 2013 - 01:10 PM, said:

The Victor is better than most Assaults for taking an XL Engine. I still die too often to losing a ST though. An XL350 will let you hit 70.9 without speed tweak. Load up with brawling weaponry, ie AC/20, SRMs & a couple of MLs and you've got yourself a solid brawling rig.

While an Assault, it plays more like a Heavy. If you're the only Assault around, ok fine, go in and throw your weight around, but if there are Atlai, Highlanders or Stalkers around, you want to let the other Assaults go in first, take the heat and then move in, or better use that extra speed & Jump Jets to flank and hit them from the sides or behind.

If you can find that seam in the battle, where you can slip in while the enemy's attention is focused elsewhere you can really do some serious damage. If you're running a head of the time face first into the vanguard of their fire power, yeah, you're not going to be able to do much.


in fact, I would say it's basically THE brawling heavy, since we don't really have one right now aside from the cataphract. Treat it like a heavy - don't facehug assaults, always be moving, flank quickly and fight in pairs. You can 1v1 heavies and below, and outmaneuver enemy assaults. It's fast and mobile.

#31 Impavid

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Posted 13 August 2013 - 03:39 PM

View PostShadowbaneX, on 13 August 2013 - 08:29 AM, said:


Something's gotta give on this build. How many tons of ammo (4 ac/20, 2 srm?), how many tons of armour and how many jump jets does it use?



Smurfy: http://mwo.smurfy-ne...11a096edd2407d6

As long as you're not jump sniping, one jj is all you need.

The alternative is swap the llas for mlas, go 3xsrm6 and add artemis. But I find the llas gives better results than the extra srms as they extend your range.

#32 Roumata

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Posted 13 August 2013 - 11:23 PM

stick with it, Victor is well worth the effort:

Posted Image

#33 Croaker666

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Posted 14 August 2013 - 01:40 AM

View PostShrouder, on 12 August 2013 - 06:48 AM, said:

This is my Victor which I main:

http://mwo.smurfy-ne...08912ac79e066b0

I used to have an AC/20+4t ammo but the Gauss is superior to the AC/20 in every situation, it generates no heat which is good for the 2LL and has more range to be able to poke enemies at >600m. AC/20 has ruined every brawl for me because the Victor tends to overheat with it.

The 2LL are just a personal preference, I know stripping the SRM6 and equipping 2(ER)PPC would be more efficient but F that :P. The SRM6 is just the tip on the cake for alphas in a brawl. 4JJ because you really need that ability to move and jump around with the XL.

The heat efficiency is average to me, I'm not a fan of those ~1.0-1.2 heat eff. builds because I like to shoot or even alpha when I can. If you're facing an Atlas or Highlander you need to be able to bring up every little bit of damage as long as possible on the enemy mech. I see a lot of pilots running at those 30-40% builds in smurfy and IMHO that's just plain bad min-maxing when facing an enemy that loves to brawl. If the enemy Atlas knows how to turn his torso just a little bit away you're most of the time effed if you're running an high-alpha/low heat eff. Victor.


Hi shrouder

ive been running my 9S like this for a while now, after the switch from a AC20 to guass i have noticed much improved numbers so i can also vouch for it also. one thing i would say is have you considered changing that SRM6 for 3 SRM2s same damage (slight heat increase but ive not really noticed heat being a problem in this set up, besides if im in one place alpha'ing too long im probably doing it wrong) but the plus is you get a better grouping for a medium distance away, so dont have to get too close with that alpha (in my experience).

Edited by Croaker666, 14 August 2013 - 01:46 AM.


#34 New Day

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Posted 18 August 2013 - 03:56 AM

View Posteisenpanzer, on 08 August 2013 - 12:47 PM, said:

I know it will probably be 'better' with more money put into it, but I own a Flame and comparing side-by-side I'm having trouble figuring a reason to play it over the Flame.

I can run a 300 STD engine on my Flame with a gauss + 2 LL and be fast with heavy firepower without an XL to add risk of death.

No, you can't. Unless you also mean to go commando (no armor).

#35 slayerkdm

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Posted 10 September 2013 - 08:08 AM

I like my Flame, but it doesn't hold a candle to my Victor, and I am still just mastering it, not elited. I play it like I play my Hunchback to be honest, and it excels in that role. Simple build, AC20/2LL. Im amazed at how good its been to me.

#36 Vodrin Thales

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Posted 11 September 2013 - 08:14 AM

View PostNamesAreStupid, on 18 August 2013 - 03:56 AM, said:

No, you can't. Unless you also mean to go commando (no armor).


Ya, both the builds he quoted for the flame are not possible. The first requires a 300XL, and the second a smaller standard engine (XL means no crits for an AC20 in the torso).

#37 Brenden

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Posted 16 September 2013 - 06:39 PM

Pfft. Why use that when you can use the Latest in Viking Technology?
I call it the Pftum-Pftum-Pftum-Boom.
http://mwo.smurfy-ne...e4a5bab0370c2f8
Also known as I-have-all-the-rockets-i-will-ever-need.

Edited by Brenden, 16 September 2013 - 06:40 PM.






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