New And Unsure
#1
Posted 08 August 2013 - 01:54 PM
#2
Posted 08 August 2013 - 02:19 PM
The game certainly is easier with friends, but you do not need a clan/merc/guild to play with other people. The large MWO TS3 servers all have big sections available to simply pick up players just for one session. These are usually called "dropships". You don't need to play with the same guild-mates all the time in order to find a few guys to play with
http://mwomercs.com/...e-chat-servers/
The game does have a steep learning curve. Please feel free to come back here and ask questions if you need anything.
Edited by Redshift2k5, 08 August 2013 - 02:19 PM.
#3
Posted 08 August 2013 - 02:26 PM
Going solo isn't too bad, as long as you pay attention to what your team is doing as a whole. The problem is that you're completely reliant on your team working together, moreso than other games, and you will get a lot of hit-or-miss when you're on your own. So you'll have amazing games where everyone just kind of clicks, and then you'll have five or six horrific losses where your teammates might as well be lobotomized and banging their mice with they're undoubtedly gargantual caveman foreheads.
When you team up, you know what you're getting, so that's the advantage. I'd say watch these boards and find people you can relate to, who sound like they play the same style you do, friend them in the game, find out where they TS, and go from there.
#4
Posted 08 August 2013 - 02:43 PM
I find the game generally fun and enjoyable regardless. Will you lose on occasion? Sure. Maybe a little more than you like. But will it feel futile? Once you get the hang of your mech and the game, probably not. Lots of folks who complain are irritated because they don't win 100% of the time.
Biggest tip: When you DL the client, there's an ad box that pops up for a free day of premium time. Get that and activate it immediately before your first drop. You'll get your newbie bonus AND the premium bonus, which stack. It'll earn you an extra 3.5 Million over 25 matches (Plus what you earn). I wish I had known about it.
Edited by Bront, 08 August 2013 - 02:44 PM.
#5
Posted 08 August 2013 - 02:46 PM
Primal Pharaoh, on 08 August 2013 - 01:54 PM, said:
I started not too long ago. I usually only play with a few friends or pug. Pugging is not that difficult. Stick with the group and don't lead a charge that no one is following. Stay with the heavies/assaults. Stand back if you're new and be patient. Switch targets to find someone injured and sneak in to assist your team in damaging said target. Focus on what someone is already shooting at and don't try to be a hero/go it alone. These are some basics that'll keep you alive. It took me a bit to get a handle on the game but now that I do and despite mostly pugging I have a positive win/lost ratio and 2.50-3.0+ K/D on most of my mechs. Note that K/D isn't everything but my point is even mostly pugging I do well so you can too.
The game is free so if you're interested there's no reason not to give it a shot.
#6
Posted 08 August 2013 - 02:47 PM
Also, as you browse the forums, beware of the Professionally Disgruntled; most of the negativity on these forums is the product of a small, vocal minority. These guys cherry-pick their facts, and make absurd assumptions and logical errors, simply so they can remain upset - because being disgruntled makes them feel knowledgeable and righteous. Don't listen to these people.
Otherwise, the game and the people who play it are pretty good, if I do say so myself! And since it's free to play, download the game and try it out! The only thing you have to lose is hours of your life.
Edited by Void Angel, 08 August 2013 - 02:48 PM.
#7
Posted 08 August 2013 - 02:47 PM
The only thing you shouldn't do alone is to be alone when you're in the game. If you're sitting out in the water pickin your nose by yourself, your mech is going to get picked out by the enemy lol.
It takes some practice, but when you get used to walking with the group, or sticking with lance mates, you'll know where to stand,
Also, there's nothing wrong with not moving. But only at certain times. Obviously, you do not want to stop moving when you are getting shot at. You do want to stop moving if you are doing a delayed rush. Which means waiting for the enemy to become occupied or move into a better position. This is almost essential when you are wanting to sneak up behind them. You could just go ahead and charge in balls first, but you'll likely be the first one that's targeted, everyone will turn around, and mow you down. So, that's when doing absolutely nothing can save your life, and make you 1000% more effective. Waiting until they are pre-occupied can help you sneak up as people calling out messages like "HEY, THERE'S ONE BEHIND US" get over-looked since people are not looking at chat, and are more focused on their reticles. Giving you a wonderful advantage.
What makes you 1500% more effective is also knowing when to flee. Sometimes it's not as obvious, as most people flee after they become overhwlemed. The real trick is fleeing before you get overwhelmed. There are no heros in Mechwarrior. Everyone takes the same amount of damage. And dishing out damage while sustaining as little as possible makes you a valuable killer.
Edited by MoonUnitBeta, 08 August 2013 - 02:51 PM.
#8
Posted 08 August 2013 - 02:50 PM
#9
Posted 08 August 2013 - 02:52 PM
I could pick you up for some rounds and help make your first matches easier.
I highly recommend going into the Testing Grounds and practicing before you click 'Launch' and jump into a match, though.
#10
Posted 08 August 2013 - 02:53 PM
You can start off getting to learn how to run your mech in the "testing grounds". Learn how to control it, maybe remap the default key bindings to fit your preference. Learn to turn the upper torso separate from the legs. and learn how to fire different weapons and map weapons to different fire control keys.
The trial mechs are pretty terrible really, but they are "turn key" mechs you can just drop in and run. You can't modify them, but when you save up your 25 match C-Bill allotment, you can then buy your first mech. C-Bills are in-game currency you earn by playing. Once you own your own mech, you can modify it to your hearts content.
#11
Posted 08 August 2013 - 03:27 PM
Now 12v12 is out I will be joining a clan soon because the meta game will be out soon (I hope), some great players who pug and some take command and make the game better.
Oh and welcome mechwarrior
#12
Posted 08 August 2013 - 03:35 PM
In other words, at first you will be facing players much better than you. As you keep playing, the average skill of your opponents will drop towards yours, which of course will be increasing. Meaning that soon - but not at first - you will be playing with people about as good as you are.
#13
Posted 08 August 2013 - 03:44 PM
#14
Posted 08 August 2013 - 04:19 PM
#15
Posted 08 August 2013 - 04:37 PM
Primal Pharaoh, on 08 August 2013 - 04:19 PM, said:
You get a nice boost in earnings for the first 25 matches, you'll be able to buy just about anything up to a heavy and kit it out. Until then the trial mechs amount to your tin can analogy. If you see a mech with a (C) after it in the trial section they tend to be better than the other trial counterparts.
That being said the ELO system should pretty much keep you more or less with other people running trials too
#16
Posted 08 August 2013 - 05:00 PM
Primal Pharaoh, on 08 August 2013 - 04:19 PM, said:
You should be able to purchase any mech after 25 matches if you just start. You start off on a new account with a massive boost to money so you can get your first mech fairly quickly. I HIGHLY recommend you try all the diff weight classes and find what you are comfy with. Some people love lights and others hate them. You will die a lot, the learning curve isn't brutal but it is unforgiving of mistakes. Like the others said, if you are not a mechwarrior vet the way they move will seem odd and you will want to try out the trial/practice area until you can at least move properly.
#17
Posted 08 August 2013 - 08:18 PM
#18
Posted 08 August 2013 - 08:28 PM
#19
Posted 08 August 2013 - 08:30 PM
#20
Posted 08 August 2013 - 08:37 PM
but i'd have to say shootin' the ***** with my buddies on TeamSpeak is the most fun, piloting mechs is almost just the pretext to hanging out with the bruthas, ya know? it's also fun to cheer your buddy on if you've died and are spectating on him (sometimes it's the other way around).
you have to understand that the most vocal and angry people have either: spent a lot of money on the game and expect some return or they've spent zero and still expect the world on a silver plate, or they simply have no other outlet for all that pent up rage and aggression so they come and lament on PGI forums. Pure projection, textbook, really. PGI could fix a trillion things and those people would STILL find SOME .... thing... to moan about. PGI could say "Eff you all we're closing shop." and those folks would find some other forums to be "that guy" on.
the game is kinda tough, has a learning curve both in how you build mechs and how you pilot but it's all fun, especially when you find a mech you kick much arse in and get it all ranked up and with the absolute most tweaked gear/armor allocation and so forth that it could possibly be. i also really like the new 12man, much more fun.
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