- make the drone a deployable item with a delay
- delay prevents instants switching between modes
 - duration will need tuning
 
 - delay prevents instants switching between modes
 - display a distortion while switching between views
- creates a mental disconnect
 - duration will need tuning
 
 - creates a mental disconnect
 - make it a zero-cost module that occupies 2 slots
- great for new players
 - experienced players will have to include 3PV in their module decision process
 - might be a problem for mechs that have only 1 default slot
 
 - great for new players
 - make it suffer at least the same visual degradation experienced from the cockpit when shot at
 - allow it to be destroyed
- How much damage?
 - How many drones does a mech have?
 
 - How much damage?
 - integrate the drone with the UAV module, with the former as default equipment and the latter as an upgrade
- Why even have two separate UAVs?
 
 - reduce the intensity or even eliminate that annoying blinking light that can be seen from way too far
 - give it compressed 360 degrees of vision, possibly as a pilot module upgrade
- similar to a BT neurohelmet's vision
 - hardcore mode? 

 
 - similar to a BT neurohelmet's vision
 
It is of course assumed that the obvious bugs (e.g. legs not being seen on many mechs) will be fixed.
Edited by Mystere, 21 August 2013 - 07:54 AM.
	


						
				

						
				
						
				
						
				

						
				

						
				




						
				










								

