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(Machineguns) This Is It, Guys.


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#21 Ralgas

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Posted 09 August 2013 - 03:22 AM

OOH!!

Does this mean Dakkarrgh!! can haz menace naow?

#22 blacklp

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Posted 09 August 2013 - 04:09 AM

Late match nothing scares me more than one of those JM6-DD machine gun boats.
Seriously. That or those machine gun spiders.

#23 DarkDevilDancer

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Posted 09 August 2013 - 04:16 AM

Machine guns can hurt but it takes ages and it's far from the deadliest weapon, at least they are better than flamers though though when I see a bj using flamers all I can think is free kill.

#24 Shadey99

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Posted 09 August 2013 - 04:18 AM

My results in my Spider 5K are... uninspiring... I run a LPL+4 MG build and I rarely if ever seem to get crits lately with the MGs and components are not destroyed.

Just this morning in a match with my 5K I had a Catapult with no armor over multiple sections that I trailed firing at for over 30 seconds.... The MGs did nothing. Since both the LPL and MGs are hitscan weapons it's not my aim either and the display clearly told me I was hitting...

That result is all to common from my experience. It's one reason I don't even bother with running MGs on any other builds that I could...

#25 General Taskeen

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Posted 09 August 2013 - 04:24 AM

I destroyed several MG wielding foes that snuck into my matches and walked over their smoldering corpses.

#26 Cybermech

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Posted 09 August 2013 - 04:32 AM

I've instant killed a few people once the armor is gone a few times now.
There a random weapon were most of the time you don't see if they are doing the job right.
But tbh I don't want them much better at all, maybe a bit but not much.
No heat and .5 weight 180m max range and lots of ammo.
If anything hit detection would be at fault hit even though they are meant to be hit scan.

#27 General Taskeen

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Posted 09 August 2013 - 06:42 AM

What's great about the weapons that do work is that they strip the armor and then you destroy them with the same weapon, because its more efficient :-D. Oh what's that a Highlander with armor on its xl torso - *Aims AC/20 - Boom!* *PPC's FffzzCracklePop* *Aims Ac/20 Again - KaBlam!* Highlander falls.

*Insert any weapon that strips armor equally in damage as 'stripping' the internals*

Anyways, my working theory is that they are simply making the "lack luster" group of weapons (with their current programming) so they aren't complete crap on launch. Imagine launching the game with the Closed Beta MG of 0.04 Damage that literally did nothing. Afterwards, they may overhaul those weapons completely. At least I hope MG's, Flamers, and LB-X get a complete work over and weapons pass.

#28 C E Dwyer

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Posted 09 August 2013 - 07:42 AM

I have a feeling people are missing the point, some weapon has got to suck be bottom of the pile, in MWO its MG's and they really don't need another buff

#29 Koniving

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Posted 09 August 2013 - 07:43 AM

This was back when MGs were 0.4 damage per second, the rig was 4 MGs and 4 flamers. Jagermech 6S.

From my profile feed.

Quote

Koniving

Saddest score ever achieved Posted Image What makes it sad? Best of my team with 4 MGs, 4 flamers. Nothing else.
May 01 2013 07:01 PM · Delete · Lock


I battled 1 against 2 (Atlas D-DC and Dragon). The Dragon had 2 lasers and a gauss rifle. The Atlas had ER PPCs and a Gauss Rifle. Both had armlock. I was honestly just hoping to rush the base and screw around with a light or something intercepting me. I died first, but I kept fighting for at least 5 or 6 minutes with my heat neutral build (flamers chainfired in 2 groups of 2, never generates heat to myself). I only got through to the Dragon's Gauss Rifle, but only because I tricked the Atlas into shooting him. I tricked the Dragon into shooting the Atlas several times but one Gauss Rifle doesn't shoot fast enough to get through an Atlas 'accidentally'. So other than the Dragon losing his arm and his 20 damage to self Gauss Rifle, all of the damage I dealt was against armor.

Back then with flamers, I never led my targets. No reason to, I needed the flames to keep them unable to aim and see what they were doing.

When the 0.8 damage "buff" came, the math said it'd be fantastic and kill mechs within 8 seconds of losing their armor by engine destruction, all they had to do was turn on engine crits! But I took out the flamers and used LB-10s for fun. I led my shots. I saw my bullet tracers and said "Wow, how do I get 90% accuracy with MGs when they trail like that?" I led my MGs... My accuracy fell below 30% within a few matches (I didn't run the build very often because of how soured the damage was). I wrote up support tickets, I wrote up complaints, and eventually I ran into Prosperity Park who explained it. MGs work like lasers. Instant hits, no travel time, just hold on target. They were upgraded with Energy HSR. The rest is just a particle effect.

This was found out after the 1.0/second damage. However the damage you get per second depends on your computer, not the game. For some reason MGs fire slower on some computers. For me they fire between 8 shots per second and 13 shots per second. Not the 10 shots as promised, and people with slower computers burn through their ammo slower than I do when spamming them side by side with a "1, 2, 3 shoot." So on a lower end PC you will probably not get the most out of your MG. Remember that.

Edit: The Atlas had PPCs, not ER PPCs.

Edited by Koniving, 09 August 2013 - 07:44 AM.


#30 FupDup

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Posted 09 August 2013 - 07:43 AM

View PostCathy, on 09 August 2013 - 07:42 AM, said:

...some weapon has got to suck be bottom of the pile...

I'm pretty sure that isn't true. There's nothing wrong with making weapons not suck.

Edited by FupDup, 09 August 2013 - 07:44 AM.


#31 MeiSooHaityu

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Posted 09 August 2013 - 07:54 AM

MGs are the secretly BRUTAL weapon know one realizes :)

An MG spider will brutalize any mech with no armor. With the crit seeking on MGs and the sheer amount of MGs a Spider can carry, that mech can strip weapons off of anything with no armor and do it FAST.

I've thought about running this. Wait for your team to strip the armor on an Assault or Heavy, run in and knock out his weapons, let your team finish off a neutered mech.

A good MG machine might not do the most damage or get the most kill, but it is definently a team boosting mech.

#32 Gevurah

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Posted 09 August 2013 - 08:19 AM

I've been having a hell of a time on my dragon 5-n. I mean absolutely shredding people. Then they complain about my machine guns. Best game was 5 kills, 600ish dmg, 7 assists. Honestly I could have done better but made a tactical error near the end and ate an alpha from a fresh atlas. It's been consistently awesome though, so I have ZERO complaints about mg's right now.

XL340, triple MG, SRM6, 2 ERLL.

Strip them, then get up close and alpha them until dead.

#33 General Taskeen

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Posted 09 August 2013 - 09:01 AM

View PostCathy, on 09 August 2013 - 07:42 AM, said:

I have a feeling people are missing the point, some weapon has got to suck be bottom of the pile, in MWO its MG's and they really don't need another buff


This isn't World of Tanks where weapons exist in Tiers so your puny ww2 20mm just bounces off advanced sloped armor or huge tanks.

This is Battle Tech, where no matter what Mech weapon you mount, you still damage equally to any Mech.

#34 Roosterfish

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Posted 09 August 2013 - 09:06 AM

My problem with machine guns in MWO isn't any of the things talked about so far.

My problem is the range. 120m/240m is just laughable.

Take Ma Deuce (M2HB) for instance. It's been in use since the end of WWI and it's got an effective range of over a mile, but the machineguns in the 35 century can fire a little over 2 football fields.

Are the 35 century machine guns smooth bore muskets? If so you should get one shot with them then you have to climb out of your mech to reload them and then climb back in to get a follow up shot.

#35 Eximar

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Posted 09 August 2013 - 09:19 AM

I hear ya' Rooster, but its the BT Universe. Faster than light travel, but line of sight weapons and armor made of handwavium, so Ma Deuce just can't do the job anywhere but up close. :)

#36 General Taskeen

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Posted 09 August 2013 - 09:19 AM

View PostRoosterfish, on 09 August 2013 - 09:06 AM, said:


Are the 35 century machine guns smooth bore muskets? If so you should get one shot with them then you have to climb out of your mech to reload them and then climb back in to get a follow up shot.


In Battle Tech fluff, weapons shoot much longer distances. Hence why Aerospace in fluff can annihilate Battle Mech battalions that do not have AA or Aerospace cover. However, all ranges, damage, and heat (from TT values) correlate to how much a weapon weighs and the crit space it takes up. So they are simply basing it on those build "rules."

In MW:LL the MG is pretty hardcore useless against Mechs, but great vs. aircraft and infantry, and MWO seemed to copy the MW:LL MG without understanding why the MG was made that way in MW:LL. It also shoots out to 1200m in that game.

#37 Lord Perversor

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Posted 09 August 2013 - 09:37 AM

View PostRalgas, on 09 August 2013 - 03:22 AM, said:

OOH!!

Does this mean Dakkarrgh!! can haz menace naow?


Run similar build with dual LPL instead the ERPPC's and a 300 STD
1st you see everyone laugh at you
2nd they ignore the stupid Jager up in close and shoot some random shoots like it's gonna explode
3rd then you start tearing them
4th they start to focus fire you...
then that suddenly face of horror when they notice you are running a STD engine, after you took 1-2 of them with ease...

On my mind it's like a Boxing match you are there to take all the hits and keep pushing the other guy down before you fall...

Edited by Lord Perversor, 09 August 2013 - 09:39 AM.


#38 Voivode

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Posted 09 August 2013 - 09:39 AM

Spider 5K: 1xAC/2 (2t ammo) 3x MG (1t ammo) 1xSPL. Just shy of full armor (a bit off the head, I live dangerous) and 1JJ. XL225 (133.6KPH after Speed Tweak)

Just, awesome.

http://mwo.smurfy-ne...7f68eaf0433121e

Edited by Voivode, 09 August 2013 - 09:40 AM.


#39 Mizore

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Posted 09 August 2013 - 09:48 AM

MGs now are really usefull after the last patch and really dangerous when mounted en mass on a light mech and there are some open internals.

I usually am under the top 3 damage scorers in my team and mostly get the most kills... awesome! :)

It won't be this dangerous anymore when the spiders hitboxes are corrected, but concerning MGs, I'd say they are fine now.

Edited by Mizore, 09 August 2013 - 09:50 AM.


#40 Trynn

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Posted 09 August 2013 - 09:57 AM

MG's need a nerf, they are far far to effective for what they where intended for. at least 4 times more effective than TT intentions. They are not intended to be an "effective" anti mech weapon. reduce the damage by at least 50% for a good start. I would prefer to see the range reduced to standard values 90 M max, but can live with it the way it is, just drop the damage please.





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