While trying some things out in the training grounds today, I noticed an odd bug with the centurion. I found a spot on the centurion which was invulnerable to the lasers I was shooting at it. I haven't tested this with every type of laser, but so far I have been able to replicate it in separate sessions with medium and large lasers.
I have uploaded a video to youtube which shows and describes the problem in a little more detail:
When I was reviewing the video, I noticed that the lasers were essentially going through the mech and into the hill side behind. So I guess I found a part of the mech in which there is no hit detection.
2
Centurion Hit Detection Bug With Video Proof
Started by itiziDITKA, Aug 09 2013 12:10 AM
3 replies to this topic
#1
Posted 09 August 2013 - 12:10 AM
#2
Posted 09 August 2013 - 12:53 AM
hey piggy developers, look a BUG!!!!!!
#3
Posted 09 August 2013 - 08:50 AM
I didn't get to do much testing on this last night, but this morning I was also able to confirm this happening with PPC's as well. It appears that when you shoot at this one spot (and maybe the zoom level has something to do with it too), the beam just goes right through the mech as though it wasn't there.
#4
Posted 09 August 2013 - 03:24 PM
itiziDITKA - Is this just happening in the training grounds? Not that this in an excuse, but some things don't work the same there as compared to ingame.
Have you submitted a support ticket with the video attached? This gets it onto their known issues log and is generally looked at sooner by PGI than a forum post.
Good luck with resolution.
Have you submitted a support ticket with the video attached? This gets it onto their known issues log and is generally looked at sooner by PGI than a forum post.
Good luck with resolution.
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