
1. AC40 nerf does not change the fact that AC20 and Gauss are the only ballistics worth taking (haha ninja ac2 nerf :/) on certain builds.
2. PPC nerf does not change the fact that PPC's are the most effective energy weapon in the game, at any range against almost any target (if the hitreg was better it'd be every target).
3. Ssrm2's have been worthless in every implementation of mechwarrior other than MWO. They can now go back to hanging out with MG's and flamers.
4. Forcing people to chain fire high damage per shot weapons (PPC, gauss, ac20) exacerbates the problems that duration weapons had before, because you are getting encouraged to torso twist like a ninny.
Yes, the game seems slower (good), and yes, damage seems to spread out more (even better), but arbitrary band-**** don't fix the problem. It's like saying you cured world hunger by killing all the hungry people; it does nothing to address the fact that there are balance issues that make certain weapons STILL no brainers. There are fundamental weapon strength balancing issues that needs fix (and yeah convergence, blah blah).
I have seen no suggestion that this heat scale is temporary. I have seen no ideas, plans, or even hints that, from a balance standpoint, THE FACT THAT BOATING WASN'T THE PROBLEM, JUST A SYMPTOM is understood at the developer level. They've said they'll be balancing the heat scale and it is in no way final, but have they said anything about particular weapon balance? They buffed SRM's to 2.0 (YAY), but how many programmer man hours does it take to change erppc heat to 13 and see what happens? But people seem happy with this fix, so maybe I should just line up with everyone else and pretend that I did have lots of trouble eating an ac40 jagers side torso...
Edited by MisterFiveSeven, 17 July 2013 - 03:50 AM.