Well, here's the deal. Although visual changes are minimal, after several hours the most difficult job of creating main shape is close to it's completion. above you can see a picture, that explains mech's general design and layout. (all weapons are placed for comparison purposes and won't be used)
1. Nose is an energy slot. You can see Clan ER LL placed over it for a comparison. This laser's scale is not changed. I made sure, that my Kodiak and Bushwacker are scaled exactly how they should be. This Laser won't be used in Bushwacker, because it's a clan ER LL, and I'm going to create a new IS version.It's length will remain the same, but it will be more bulky.
2. Next is a cockpit and different life support equipment.
3. Wings represent hands with weapon slots on their tips and ballistic slots for RT/LT under them. you may notice that wings have a thick part in profile. It is ammunition feed. I placed 1 streak srm from my Kodiak model to designate it.
Ballistic weapons placed it RT/LT are gonna be hanged under "wings" and covered by armor, but they will be fed from the main torso, not from the wings. You can see a Clan Ultra AC/20 placed under the wing. You can imagine how smaller ballistic weapons wwll look like compared to this monster.

4. Space between thick part of wings and engine container is going to be a place for missile emplacements both on RT and LT.
5. engine container easily distinguishable by it's division by CT and RT/LT parts for XL engine.
6. Last thing to do is lower torso and legs.
Edited by Rubidiy, 11 August 2013 - 06:00 AM.