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Please Reconsider The Parameters Of Movement.


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#1 MasterGoa

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Posted 08 August 2013 - 07:53 PM

Guys, seriously, I took out my Atlas after a while
and getting stuck in the flowers in the carpet
is a really bad turn off.

Just out of a game with a Stalker where, while backing
up to move out of line of fire, I stopped dead in, you guessed it,
a flat rock not 1/100th the size of my mech.

Of course, I stayed in the line of fire and died...

This was on Forest City, the Atlas game was in River City.

I really believe you should scale back drastically this aspect
of the game as fun took a nose dive right in the gutter...

I understand the aspect of not climbing the side of buildings,
but this is really, really atrocious.

Also Cayons is ridiculous now with only a very few
placed to actually climb and engage...

Please reconsider.

Edited by MasterGoa, 09 August 2013 - 04:43 AM.


#2 Kaptain

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Posted 08 August 2013 - 08:15 PM

I agree. I pilot assaults most of the time and now I get stuck on all sorts of silly objects.

#3 Vermaxx

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Posted 08 August 2013 - 11:50 PM

There is a set of stairs in terra therma that will only screw up some mechs. Half my team used it when I was in a Hunch 4H, and I couldn't. Spent the rest of the match tripping over EVERYTHING. Next time I was on the map I was fine, but a Stalker fell astray of the stairs and was hating life.

#4 VXJaeger

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Posted 08 August 2013 - 11:59 PM

12v12 and limitations of movement killed the game to me. If limitations are eased, I might start play seriously again.

#5 Corvus Antaka

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Posted 09 August 2013 - 01:39 AM

View PostKaptain, on 08 August 2013 - 08:15 PM, said:

I agree. I pilot assaults most of the time and now I get stuck on all sorts of silly objects.


definitely an assault problem, and needs some tuning.

#6 Odlig Shadowborn

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Posted 09 August 2013 - 05:19 AM

Hey there,

If you get stuck on small rocks, please send a ticket to support with the location, screenshot, and your dxdiag. Small rocks should not block your Mech in its path. :)

#7 Kurogawa

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Posted 09 August 2013 - 07:18 AM

i guess im late to the party. why the movement was modified??? it was ok before. dont fix it if it's not broken.

110% agree with you MasterGoa

#8 ChapeL

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Posted 09 August 2013 - 10:00 AM

View PostKurogawa, on 09 August 2013 - 07:18 AM, said:

i guess im late to the party. why the movement was modified??? it was ok before. dont fix it if it's not broken.

110% agree with you MasterGoa


Because it was broken before.. you could climb 80 degree inclines like you were walking up a flight of stairs.

#9 The Animus

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Posted 09 August 2013 - 10:11 AM

Sometimes I question whether the developers and staff actually play their own game.

#10 MasterGoa

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Posted 09 August 2013 - 10:21 AM

View PostFullMetalGC, on 09 August 2013 - 05:19 AM, said:

Hey there,

If you get stuck on small rocks, please send a ticket to support with the location, screenshot, and your dxdiag. Small rocks should not block your Mech in its path. :)


I would need multiple days to survey everywhere I got stuck on the maps.

For example, walking around the fountain area in River City got me stuck continuously
every few meters.

Even more frustrating, sometimes I could get unstuck by turning,
I had to backup and look what was in front, as it was very small.

Also, I got stopped by cars. I mean, I weight 100 tons
and I get stopped by a 2 ton car?

#11 Marvyn Dodgers

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Posted 09 August 2013 - 03:17 PM

View PostMasterGoa, on 09 August 2013 - 10:21 AM, said:


I would need multiple days to survey everywhere I got stuck on the maps.

For example, walking around the fountain area in River City got me stuck continuously
every few meters.

Even more frustrating, sometimes I could get unstuck by turning,
I had to backup and look what was in front, as it was very small.

Also, I got stopped by cars. I mean, I weight 100 tons
and I get stopped by a 2 ton car?

To save you the days of walking around ;) if you are running F9 (to show coordinates) and take a screenshot when it happens and submit a support ticket with that attached it would help them track down at least a few of the locations . . ..





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