So PPCs were getting boring, and I've taken a liking to Ultra AC/5s, so I put this together. Might be light on armaments, but I've been averaging 550 damage per match, and I didn't have Endo and the 2 extra tons of UAC5 ammo and extra heat sink on for those matches. It should be better with them on.
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My New Favorite K2 (2Xuac5)
Started by Capt Jester, Aug 09 2013 10:12 AM
3 replies to this topic
#1
Posted 09 August 2013 - 10:12 AM
#2
Posted 09 August 2013 - 10:22 AM
A blast from the past...
#3
Posted 09 August 2013 - 10:29 AM
It's still good, though.
#4
Posted 09 August 2013 - 11:06 AM
Its still more than 6 months old, though.
Also if you are hell bent on running it... I suggest this instead - http://mwo.smurfy-ne...630bd090a12cca9
I switched your things around to concentrate your ammo on the left side of the sheat (this effectively means your ammo is now on your right side when piloting the mech) also meaning you can now more ¨safely¨ circle when engaging an enemy up close.
Furthermore I gave you 2 more M lasers to help you up close since M lasers on this build will ONLY be useful up close anyway or when the UAC jams.
I also gave you more heatsinks to curp with the heat from them thus giving you a better chance of survival when you are cought by a light or faster mech (which WILL happen sometimes)
The only sacrifice you have to make is a slight drop on ammo.
But 150 shots should by all means be MORE than enough if you can hit with atleast 75% of your shots.
(this translates to 3 out of 4 shots hitting the intended enemy mech.)
If you cant do that though you need to work on improving your aim a bit so that you dont need to waste so much tonnage on ammo.![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
Anyway this overall should give you a much better chance at defending and doing your job in any situation.
Most of all since you are no longer a walking ammo deposit just waiting to be crit and blown apart by the slow but sure chain reaction afterwards.
Also if you are hell bent on running it... I suggest this instead - http://mwo.smurfy-ne...630bd090a12cca9
I switched your things around to concentrate your ammo on the left side of the sheat (this effectively means your ammo is now on your right side when piloting the mech) also meaning you can now more ¨safely¨ circle when engaging an enemy up close.
Furthermore I gave you 2 more M lasers to help you up close since M lasers on this build will ONLY be useful up close anyway or when the UAC jams.
I also gave you more heatsinks to curp with the heat from them thus giving you a better chance of survival when you are cought by a light or faster mech (which WILL happen sometimes)
The only sacrifice you have to make is a slight drop on ammo.
But 150 shots should by all means be MORE than enough if you can hit with atleast 75% of your shots.
(this translates to 3 out of 4 shots hitting the intended enemy mech.)
If you cant do that though you need to work on improving your aim a bit so that you dont need to waste so much tonnage on ammo.
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
Anyway this overall should give you a much better chance at defending and doing your job in any situation.
Most of all since you are no longer a walking ammo deposit just waiting to be crit and blown apart by the slow but sure chain reaction afterwards.
Edited by 0okami, 09 August 2013 - 11:14 AM.
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