I don't want to come off as overly critical or something here, but:
We've had at least two patches where missile flight paths were broken and one where missiles' splash damage interacted together with the hitbox change to make them overpowered, forcing hot fixes. Did the QA miss these issues, or did you find them too late to change anything for the build? You changed missile damage despite having flight paths and splash damage being off. I would expect the damage change would be tested, which would - unless it isn't done in game - necessitate testing the flight paths as well. How do these things fit togehter?
A: All of the above can happen and has. We have an extremely aggressive release schedule, one that sees a feature completed no more than 4 weeks ahead of going live. We’ve been working towards increasing this gap to allow for better testing and soak time. A new set of test servers will come online in the next 4 weeks. These will allow us to test major features and minor tuning adjustments at scale. Scale meaning player loads similar to our production servers. Between IGP and PGI we have finite resources and hardware. It’s almost impossible for us to replicate live conditions at scale. A lot of issues only rear their heads when we have 1,000s or 10,000s of players playing. With each month that goes by, we are able to improve our processes, and testing to improve quality and delivery of content.
With all due respect to the people who *actually* do there jobs at PGI/IGP, I find this answer to be a load of *********.
With just myself and a random group of people I may que with, I can find a broken game balance implement in under a few hours; A) From 1st hand practical application and

I dont test or make an analysis in a vacuum. Also, as a business manager, If something crosses my desk that has a line of figures that dont make sense, or even appear to not make reasonable sense....I look into it. Whoever was coding the missile damage/flight paths/component interactions should have caught it, and failing that, it would have been EASILY caught by a group of internal play testers within oh...I dunno, maybe an hour or two of play.
"Hey guys, I just SUPER tweaked missiles and changed multiple interactions at once, please have one team use some primary load Missile platforms and take some spotters and the other team needs to use a more standard set up as a control. Get back to me by the COB tomorrow pls."
Sorry, dont buy it because I have a brain.