For those who are familiar with the Battletech book series as well as the tabletop game, the Particle Projection Cannon has recoil, yet I have yet to see recoil for this weapon in the game to date. Is this something that will be considered in order to stick to canon? One can argue that shooting giant bolts of electricity should not cause recoil, but clearly the lore disagrees.
Make it happen PGI!


Ppc Recoil?
Started by Drunk Canuck, Aug 09 2013 03:31 PM
7 replies to this topic
#1
Posted 09 August 2013 - 03:31 PM
#2
Posted 09 August 2013 - 08:43 PM
probably not right now, though I think they'd definitely want to add it in the future. I think them adding this is not a question of "if", but of "when."
#3
Posted 09 August 2013 - 08:49 PM
As far as I can tell, none of the weapons have a recoil effect.
I would disagree though, and opt for no recoil for ppc.
While in lore there is recoil, there is considerable artistic licence.
I very much doubt that such a weapon, if developed would produce anything significant to cause an effect with a mech.
Just my 2 cents.
I would disagree though, and opt for no recoil for ppc.
While in lore there is recoil, there is considerable artistic licence.
I very much doubt that such a weapon, if developed would produce anything significant to cause an effect with a mech.
Just my 2 cents.
#4
Posted 09 August 2013 - 09:06 PM
I could see the PPC realistically having recoil. I mean, It's firing a tiny amount of matter, but this matter is so super charged and going so fast as to Puncture and damage well armored targets, that It would make sense this it has recoil. but I can also see it not having recoil.
#5
Posted 10 August 2013 - 08:55 AM
Dirk Le Daring, on 09 August 2013 - 08:49 PM, said:
As far as I can tell, none of the weapons have a recoil effect.
I would disagree though, and opt for no recoil for ppc.
While in lore there is recoil, there is considerable artistic licence.
I very much doubt that such a weapon, if developed would produce anything significant to cause an effect with a mech.
Just my 2 cents.
I would disagree though, and opt for no recoil for ppc.
While in lore there is recoil, there is considerable artistic licence.
I very much doubt that such a weapon, if developed would produce anything significant to cause an effect with a mech.
Just my 2 cents.
The other option would be to have them generate a charge up time, and that firing them quickly has diminishing damage returns, but the longer you let them recharge for, the more damage they will do up to their maximum capable damage. Since you are quite literally firing a beam of charged particles, that has to be built up some how. I think making PPC's have that kind of a mechanic would literally make them a ranged accessory weapon, while other lasers would be used as primary fire just due to their consistent damage to recycle ratios.
#6
Posted 10 August 2013 - 02:29 PM
Drunk Canuck, on 10 August 2013 - 08:55 AM, said:
The other option would be to have them generate a charge up time, and that firing them quickly has diminishing damage returns, but the longer you let them recharge for, the more damage they will do up to their maximum capable damage. Since you are quite literally firing a beam of charged particles, that has to be built up some how. I think making PPC's have that kind of a mechanic would literally make them a ranged accessory weapon, while other lasers would be used as primary fire just due to their consistent damage to recycle ratios.
The charge up time you mention would equate to the capacitors charging, I imagine. I think a ppc is supposed to have capacitors that discharge when the weapon fires. But the question there is how many. Is it only one capacitor, or a bank of say, 6 ? If it is supposed to be multiple, then I could see the charge time you propose. But for a single, I think it would be tricky to explain. I love science fiction, so many possibilities.


#7
Posted 10 August 2013 - 02:47 PM
If you're arguing that a PPC should generate recoil, why let the ACs go as well? This is something we DO have a real world analog for and they most DEFINITELY generate recoil, even though they are perfectly stable in the game.
#8
Posted 16 August 2013 - 05:18 PM
It is the Gauss that is supposed to knock over lesser mechs firing them. PPC's i'm not sure about PPC's having recoil though, they fire almost entirely energy, very little mass. They are supposed to create huge, HUGE amounts of heat.
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