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Please Pgi Do Something For That


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#1 Draevor

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Posted 11 August 2013 - 02:50 AM

since the 12vs12, in endgame tier dead people of our team report the position of the last survivor in general tchat at the attention of the red team, especially if you're powerdown for avoid be killing in a lost game, please PGI lock the general tchat for dead mechwarrior in game at least during the match

#2 MonkeyCheese

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Posted 11 August 2013 - 02:55 AM

Im too lazy to look it up, someone else can do that, but PGI has already stated that this kind of behavior is harassment and can be reported

#3 Lt David Barns

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Posted 11 August 2013 - 02:56 AM

As far as I know this is still considered griefplay and should be reported with a support ticket... try that maybe?

(Not sure if it really makes a difference though, as consequences are naturally difficult to observe unless you personally know one of the persons being reported and they tell you...)

Edited by Lt David Barns, 11 August 2013 - 02:57 AM.


#4 StandingCow

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Posted 11 August 2013 - 02:58 AM

Yep, report this, best with a screenshot to: support@mwomercs.com

#5 stjobe

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Posted 11 August 2013 - 03:01 AM

Until you powering down to preserve your K/D ratio actually *ends* the match, I'm more than happy to have your team mates report your position so I can kill you and end the match.

If you're not fighting, you're wasting everyone's time.

#6 Marmon Rzohr

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Posted 11 August 2013 - 04:00 AM

It's not wasting time. You can cap.
Although it is gentlemanly to go out fighting :)

#7 Redshift2k5

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Posted 11 August 2013 - 04:05 AM

A mech with no chance of winning (ie they cannot secure a win by capture points) serves no purpose by shutting down and hiding. They would actually receive more by "going down fighting" and dealing some additional damage. Forcing the other 23 players to wait an additional five minutes(for thir mech to cease being locked in-game) for zero gain is not very friendly nor useful.

However, telling the enemy team where a hiding mech is hidden is griefing (this type of team greifing is typically termed "bird *******") and you're free to report such behavior. include a screenshot to support@mwomercs.com

#8 MonkeyCheese

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Posted 11 August 2013 - 04:43 AM

View PostRedshift2k5, on 11 August 2013 - 04:05 AM, said:

Forcing the other 23 players to wait an additional five minutes(for thir mech to cease being locked in-game) for zero gain is not very friendly nor useful.


I agree with the fact that making people wait sometimes for a long time is wrong, if its me in that situation I usually suicide in or find the nearest out of bounds to end it quicker, but there is nothing "Forcing" people to stay in a match. Everyone has other mechs, even non paying people have 3 other mechbays and trial mechs to drive.

Edited by MonkeyCheese, 11 August 2013 - 04:45 AM.


#9 Redshift2k5

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Posted 11 August 2013 - 04:51 AM

View PostMonkeyCheese, on 11 August 2013 - 04:43 AM, said:


I agree with the fact that making people wait sometimes for a long time is wrong, if its me in that situation I usually suicide in or find the nearest out of bounds to end it quicker, but there is nothing "Forcing" people to stay in a match. Everyone has other mechs, even non paying people have 3 other mechbays and trial mechs to drive.


Many players only have 1 main mech at a time due to factors such as:
  • only owning a small number of mechs
  • only owning a small number of engines
  • only owning a small number of modules
  • only one mech with a skill tree currently being progressed
I do NOT condone telling your enemy where your last hidden teammate is, but I also do not feel a lone mech should waste anyone's time by hiding for no purpose. If you can wait out a Conquest mode point timer, that's valid. If you can wait a few minutes then go back-cap an Assault mode base, sure. If your entire plan is 'deny the other team a kill and waste five minutes' please reconsider.

#10 MonkeyCheese

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Posted 11 August 2013 - 05:05 AM

View PostRedshift2k5, on 11 August 2013 - 04:51 AM, said:


Many players only have 1 main mech at a time due to factors such as:
  • only owning a small number of mechs
  • only owning a small number of engines
  • only owning a small number of modules
  • only one mech with a skill tree currently being progressed
I do NOT condone telling your enemy where your last hidden teammate is, but I also do not feel a lone mech should waste anyone's time by hiding for no purpose. If you can wait out a Conquest mode point timer, that's valid. If you can wait a few minutes then go back-cap an Assault mode base, sure. If your entire plan is 'deny the other team a kill and waste five minutes' please reconsider.



Hence why if im close and its one sided like 1v12 or whatever I just out of bounds, gets me a death, ends the match quick and it denies a kill to the roflstomping enemy team. If its not one sided I usually just charge in guns blazing hoping to pop off some weak arms or even a kill.

Who knows possibly one day in the far future we may have some kind of vote/kick system where the majority of both teams could kick that last powered down mech from the match, may seem a bit too far but who knows what kind of modes we may have one day, they could go for much longer than our current matches.

#11 B0oN

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Posted 11 August 2013 - 05:08 AM

View PostDraevor, on 11 August 2013 - 02:50 AM, said:

since the 12vs12, in endgame tier dead people of our team report the position of the last survivor in general tchat at the attention of the red team, especially if you're powerdown for avoid be killing in a lost game, please PGI lock the general tchat for dead mechwarrior in game at least during the match

Team Treason
Treasonous provision of information to enemy combatants, also known as "bird-doging" is forbidden. This involves a player using the in-game chat to provide the enemy team with the locations of their own team mates. While we appreciate that some players may wish to have a round end early by calling out the location of an AFK team-mate, the risk that this could be used against an active participant of the match to deny them the use of cover and movement makes this a form of a griefing. You may declare a teammate AFK but not their coordinates or position.

Straight from the Code of Conduct ...

#12 Hexenhammer

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Posted 11 August 2013 - 05:38 AM

My issue with the last man standing is how much of my time they waist trying to survive.

#13 Stoicblitzer

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Posted 11 August 2013 - 05:42 AM

View PostMonkeyCheese, on 11 August 2013 - 05:05 AM, said:

Hence why if im close and its one sided like 1v12 or whatever I just out of bounds, gets me a death, ends the match quick and it denies a kill to the roflstomping enemy team. If its not one sided I usually just charge in guns blazing hoping to pop off some weak arms or even a kill.

same

#14 East Indy

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Posted 11 August 2013 - 05:48 AM

Too often, though, the guys who can't wait for the last player have been the ones who've run straight at the enemy, or otherwise played foolishly and were eliminated immediately.

Players have no right to demand another player shorten his game-time like theirs.

Edited by East Indy, 11 August 2013 - 05:48 AM.


#15 Dnyarri

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Posted 11 August 2013 - 06:06 AM

I don't mind the last player alive playing smart if they are trying to win the game. If its conquest and we have a winnable cap advantage then sure, hide somewhere and power down or whatever. But if someone is just being a ***** then they should have their position known to the enemy.

Now I am aware of the rules for this game and that you aren't supposed to do that and I personally don't. I think an easy change would be instead of a black and white rule saying you can't do it per terms of use. 'If last remaining player hasn't moved or hasn't damaged an enemy in the last 30 seconds their position may be spoken about'

Of course that is quite silly, but it would cover people being ****** without changing the terms of use for people who are legitimantly trying to win the game.

#16 stjobe

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Posted 11 August 2013 - 06:34 AM

Easy solution: Implement a "Surrender" button, only usable when you're the last player on your team, which ends the match as if you were killed, but doesn't give the enemy a kill nor you a death.

That should satisfy both sides, right?

#17 Hotthedd

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Posted 11 August 2013 - 06:41 AM

Why would anybody care too much about their K/D ratio? Especially when there will be a stats wipe in a month? There is no reason to power down and hide right now, go out guns blazing.

#18 Lupin

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Posted 11 August 2013 - 08:57 AM

There are many reasons to power down, Hide and seek (VALID TACTIC), your team killing one another (Which happened today), no weapons, or no way to effect outcome once your team is gone.
But the main reason I do from time to time, is there is little point in losing a mech if there is no way to win which is the POINT of the battle.
VERY different game if you have to PAY for your repairs or LOSE your XP on your pilot if he's DEAD.
As for losing time, I accept in competition different matter, but what's the rush otherwise?

TIP. IF you have to power down do so facing a wall. So your SO-CALLED team can not see your location.
Until PGI do the sensible thing and do not allow DEAD players to talk after they die.

#19 Hotthedd

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Posted 11 August 2013 - 09:35 AM

View PostLupin, on 11 August 2013 - 08:57 AM, said:

There are many reasons to power down, Hide and seek (VALID TACTIC), your team killing one another (Which happened today), no weapons, or no way to effect outcome once your team is gone.
But the main reason I do from time to time, is there is little point in losing a mech if there is no way to win which is the POINT of the battle.
VERY different game if you have to PAY for your repairs or LOSE your XP on your pilot if he's DEAD.
As for losing time, I accept in competition different matter, but what's the rush otherwise?

TIP. IF you have to power down do so facing a wall. So your SO-CALLED team can not see your location.
Until PGI do the sensible thing and do not allow DEAD players to talk after they die.

Yet, protecting your K/D ratio was not among your reasons listed, but was the obvious intent of the OP.
Your team was over your shoulder when you shut down, they know your grid location.
PGI does not control the 3rd party software allowing voice communication. Nothing will stop people from using TeamSpeak, Ventrilo, or Mumble.

#20 Dirty Starfish

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Posted 11 August 2013 - 09:40 AM

View PostLupin, on 11 August 2013 - 08:57 AM, said:

There are many reasons to power down, Hide and seek (VALID TACTIC), your team killing one another (Which happened today), no weapons, or no way to effect outcome once your team is gone.
But the main reason I do from time to time, is there is little point in losing a mech if there is no way to win which is the POINT of the battle.
VERY different game if you have to PAY for your repairs or LOSE your XP on your pilot if he's DEAD.
As for losing time, I accept in competition different matter, but what's the rush otherwise?

TIP. IF you have to power down do so facing a wall. So your SO-CALLED team can not see your location.
Until PGI do the sensible thing and do not allow DEAD players to talk after they die.


Haha. No. You suck and ruin the game. **** you.





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