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Cap Times Are Way Way Too Long


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#1 Captain Stiffy

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Posted 10 August 2013 - 07:14 AM

There is enough 'hurry up and wait' in this game already.

The cap timers didn't need to be changed.

Nobody wants to play your on-average-way-too-big maps because they are BORING.

Is this a driving game? No. Please remove more delays instead of adding new ones.

#2 BookWyrm

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Posted 10 August 2013 - 07:17 AM

Not a fan of the longer cap times either myself. But the more vocal forum posters claimed capping was 'ruining' the game, heh.

#3 GODzillaGSPB

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Posted 10 August 2013 - 07:24 AM

View PostBookWyrm, on 10 August 2013 - 07:17 AM, said:

Not a fan of the longer cap times either myself. But the more vocal forum posters claimed capping was 'ruining' the game, heh.


Like I said before: I'm fairly certain every single one of those who complained meant the ASSAULT mode of the game, not CONQUEST.

With the current changes it is more likely then ever that Conquests will be played as if it was Assault. Granted, that happened most of the times even before the patch. But the logical step would be to do something to encourage capping and not the other way around.

#4 Flying Blind

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Posted 10 August 2013 - 07:24 AM

I feel like I should point out all the "maps are too small" posts but I won't.

The problem I see with the cap time being so slow is that it makes it very hard to take a cap point away in conquest and really hard to get a cap victory in assault.

I'm sure the devs adjusted it because they knew it would be easier to get 4 or 5 mechs on a base now that we run 12 v 12 but I think they overshot the mark.

Capping is not a threat is assault unless there are so many mechs on it you can insta-crush the rest of the team. On conquest once a base is established for one team it is extremely difficult to turn it to the other. Once the first few bases get capped they can be ignored for the most part.

#5 Captain Stiffy

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Posted 10 August 2013 - 07:25 AM

View PostGODzillaGSPB, on 10 August 2013 - 07:24 AM, said:


Like I said before: I'm fairly certain every single one of those who complained meant the ASSAULT mode of the game, not CONQUEST.



I agree with this. Changing the cap timer globally COMPLETELY MANGLED the conquest game type and excessively nerfed the battlefield usefulness of light mechs.

#6 Lupin

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Posted 10 August 2013 - 07:30 AM

While longer capping time in ASSAULT mode I think is good, in CONQUEST mode it does not work and is defeating the objective.

#7 Tangelis

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Posted 10 August 2013 - 07:36 AM

They do seem rather long for a single mech, even with cap accelerator. A scout lance capping however, they can steal a game under your nose even if losing bad in numbers. Maybe there was an incentive behind it to put more variety on the field.

Edited by Tangelis, 10 August 2013 - 07:37 AM.


#8 Tennex

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Posted 10 August 2013 - 07:38 AM

timer is fine for assault map.

one light mech no longer ruins the game.

#9 Ngamok

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Posted 10 August 2013 - 07:55 AM

With more mechs ont he battlefield, do you really want more than 4 lights with cap accelerator going for base and capping in less that 20 seconds?

#10 Corvus Antaka

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Posted 10 August 2013 - 08:03 AM

conquest cap times

2 minutes to cap 1 node with 1 mech. way to long. the blob is able to move around and ignore bases if they grab 2 fast with scouts, as they take so long to turn over.

#11 Captain Stiffy

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Posted 10 August 2013 - 08:10 AM

View PostNgamok, on 10 August 2013 - 07:55 AM, said:

With more mechs ont he battlefield, do you really want more than 4 lights with cap accelerator going for base and capping in less that 20 seconds?


I would rather have action defending bases than boredom trapped in the zerg, yeah.

#12 GODzillaGSPB

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Posted 10 August 2013 - 11:03 AM

View PostLupin, on 10 August 2013 - 07:30 AM, said:

While longer capping time in ASSAULT mode I think is good, in CONQUEST mode it does not work and is defeating the objective.


Sir...I demand satisfaction! That is clearly a rip-off of my earlier post, just shorter and more to the point! But the quality of the post does in no way mean...ah sorry I'm wandering from the subject...were was I? Right...plagiarism!!!

:)

#13 Angel of Annihilation

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Posted 10 August 2013 - 12:15 PM

View PostGODzillaGSPB, on 10 August 2013 - 07:24 AM, said:


Like I said before: I'm fairly certain every single one of those who complained meant the ASSAULT mode of the game, not CONQUEST.

With the current changes it is more likely then ever that Conquests will be played as if it was Assault. Granted, that happened most of the times even before the patch. But the logical step would be to do something to encourage capping and not the other way around.


This is exactly correct. Conquest was fine as it was of the most part. However it was ridiculous that 2 mechs could cap a base in Assault faster than it took to get back from the center of the map. That was what was ruining the game.

#14 ColdHeat

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Posted 13 August 2013 - 03:43 PM

Agreed. As a single player you barely are able to make a difference now.

Just had a game where half of every team was alive. My team held 2 zones with 550 cap points and the enemy 3 zones with 500 cap points at that moment. While me and a comrade were capping from that moment on in two enemy zones and the enemy was only skirmishing with other players from my team... we still lost thanks to cap points. It literally took me the whole rest of the game only to decap the enemy point.

The recent change simply goes to far, from one extrem to the other.

#15 TB Freelancer

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Posted 13 August 2013 - 06:29 PM

View PostBookWyrm, on 10 August 2013 - 07:17 AM, said:

Not a fan of the longer cap times either myself. But the more vocal forum posters claimed capping was 'ruining' the game, heh.


It still is 'ruining the game' because they simply use the new cap time to ignore their base being capped even longer, typically no one moves to defend until its abundantly clear that its a futile maneuver. The status quo is being maintained....

...they just have to ignore what's happening longer before they start crying about it.

#16 Ravensshadow

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Posted 13 August 2013 - 06:50 PM

View PostNgamok, on 10 August 2013 - 07:55 AM, said:

With more mechs ont he battlefield, do you really want more than 4 lights with cap accelerator going for base and capping in less that 20 seconds?


yes and if you dont want it to happen to you defend the base

View PostViktor Drake, on 10 August 2013 - 12:15 PM, said:


This is exactly correct. Conquest was fine as it was of the most part. However it was ridiculous that 2 mechs could cap a base in Assault faster than it took to get back from the center of the map. That was what was ruining the game.

then stay and defend so that doesnt happen

#17 Profiteer

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Posted 13 August 2013 - 06:55 PM

I think the point is that this is a TEAM game.

Now that you have 11 other mechs on your side you should be running around the cap points in a LANCE, not BY YOURSELF.

4 lights with cap accelerators will take down a cap point rather quickly.

Try adjusting your game-play instead of whining when things change...


P.S. That being said, you really should earn points for capping.

Edited by Profiteer, 13 August 2013 - 06:58 PM.


#18 Roadbuster

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Posted 13 August 2013 - 10:04 PM

I have to agree with most others here.
The longer cap time makes sense for Assault matches but in a Conquest match the best strategy is to cap all points as fast as you can, then attack the opponent. It's almost impossible for 1-2 cappers to get enough caps back in time to make a difference.

Assault: longer cap time is fine
Conquest: bring back the old cap speed

#19 WarZ

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Posted 13 August 2013 - 10:04 PM

I agree the conquest cap time is silly as it stands. It actually worked just fine before for conquest. For assault they also went way too far in cap time. Say double what is was is more feasible, I dont know how long it is now but goodness it "feels" 10x longer, lol. Its a matter of you cap OR you fight. Doing both is discouraged.

#20 D A T A

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Posted 14 August 2013 - 04:34 AM

PLAYERS LIKE YOU made this game bad, each time the games ends by base capped i want to go in the home of the capper and kill him with my hands. I single kid ***** denies the possibility to have fun to the other 23 players, simply absurd...........LIGHTS MECH FIGHT AS ALL THE OTHERS, and if you are so incompetent that you do not understand this, learn to play: lights and mediums exploit the cover of assaults in order shoot while enemy is distracted by heavier mechs

for cap mode the script is all wrong: the bases needed to be where they were, it is the cap limit that needed to be rised from 750 to 1000





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