In order for pilots to buy advanced technology that was destroyed during missions, certain planets will produce replacements as well as providing newer technology. Each planet would have a weekly production cap for each item, standard and advanced, that is available for sale to a pilot. This system would also be used for the availability of mechs and their variants. Using their earnings a pilot can customize his/her mech as they see fit, within the production capacity that is available.
Production would use the lore information regarding which planet produces what technology and mech variants. For example, Hesperus II produces ER PPCs and Steiner variants of the Victor, Black Jack, and Atlas. Hesperus II would produce 2,000 ER PPCs and 10 of each mech chassis in a single week. These items would be placed in the market place for sale at the price specified according to lore. Pilots can purchase these items either as upgrades to their existing equipment or replacing the upgrades that had been destroyed.
Loyalty points come into play at this point. Loyalty Points are set up in a similar fashion as the MRBC tier system that ranks a pilot’s standing with a House/Clan. Every pilot begins with a Private’s rating and works their way up. Each rank requires 50 Loyalty Points for ranks E1-E4, 75 points for E5-E9, 100 points for O1-O4, 150 points for O5-O7, 200 points for O8-10, and 250 points for O9-O13. In order to gain Loyalty Points, a player must complete Community Warfare missions for control over a planet. Each successful mission would add 1 point and a failed mission would subtract .5 of a point.
Each rank would provide a discount of 5% that starts with E2. Each rank above that will continue to accrue the discount as each rank discount is added together. Thus, an E4 ranked pilot with House Steiner would get a 15% discount to mechs and parts produced by House Steiner. Mercenary Corps and Lone Wolves are treated the same here due to their contracts from the House. However, there is a downside to House pilots as they will not be able to get a discount for parts and mechs produced by a rival faction with the sole exception being pilots for House Steiner and House Davion. Their bonus can be applied to the opposite House normally since they are now united as the Federated Commonwealth.
Mercenary units and Lone Wolves can gain Loyalty Points in the same manner as House pilots. The only difference is that Mercenary units and Lone Wolves can earn Loyalty Points for all of the Houses, but their standing increases at half the normal rate as a House pilot and decreases at the normal rate for mission failures. Thus, for each successful mission a Mercenary unit and Lone Wolf will earn .5 Loyalty Points for each successful mission and loses -.5 Loyalty Point for each failed mission.
Edited by James The Fox Dixon, 21 August 2013 - 07:03 AM.