Single Out Laser Monkeys
#1
Posted 16 August 2013 - 12:11 AM
Is there even an argument left for why this is neccissary? You can now choose your testing grounds to see if your build is hot/not whatever. Help your team out and quit riding the short bus to the battle.
#2
Posted 16 August 2013 - 01:51 AM
This is the result.
#3
Posted 16 August 2013 - 03:25 AM
#4
Posted 16 August 2013 - 08:49 AM
#5
Posted 16 August 2013 - 08:58 AM
Corusmaximus, on 16 August 2013 - 08:49 AM, said:
I Do it on a regular basis. If I get shot in the back and I know who did it, I yell at them for being a tool. If they do it again, I Alpha them. Usually someone else joins in and the guy gets TK'd. Unfortunately, that leaves us in the state the OP described, worse off as a team.
Victor Morson, on 16 August 2013 - 01:51 AM, said:
This is the result.
I understand that TG is broken and we don't have private lobbies, but its not an excuse to be a tool and shoot friendlies in the back. That is childish and shows a lack of self control. Its called "muzzle awareness" and if you didn't learn as a child to pay attention to where your muzzle was pointed, then you don't need to whip it out. For those [redacted] who can't take the time to torso twist and find a nice piece of real estate to destroy to check their heat and weapons grouping, do us a favor and alpha until you overheat and kill yourself.
Edited by Egomane, 18 August 2013 - 02:51 AM.
insults
#6
Posted 16 August 2013 - 09:29 AM
i only pilot 4 awesomes, so i often don't know what weapon groups i'm using.
other than that it also helps to gage how hot the map is, you can't expect to remember how the heat scale is affecting your weaon groups for each different map, even if you practiced on testing grounds, it's ridiculous
#7
Posted 16 August 2013 - 09:40 AM
1) turn 180
2) Wait until your team is out of the start zone or AT LEAST out of your line of fire (or won't accidentally wander in).
3) Aim HIGH, so if someone DOES wander into your path, unless they're an Atlas and you're a commando, you'll still miss.
4) Fire. ONCE.
The people who fire straight ahead about three seconds after the game fires up drive me absolutely crazy.
Edited by Dawnstealer, 16 August 2013 - 09:42 AM.
#8
Posted 16 August 2013 - 11:07 AM
DONT.
if you want to fire fire your weapons at your feet, to the ground, it's 100000000000000000000x smarter.
in particular if you're with your team and on your way
#9
Posted 18 August 2013 - 03:57 PM
The two things I don't get;
Why fire multiple volleys of LRM, a weapon that tends to be ammo starved enough as it is in typical arrangements, I had a volley nearly hit me as we were still moving out of the deployment zone.
Firing off weapons multiple times when you start doesn't instill much ally confidence in your abilities. In a best case we already know you are testing a new build, which may still have glitches in it mixed firing groups and so on so you will be distracted ironing those out and at worst you could be a noob who is flash-happy about the shiny new ERPPC's they just mounted without the required heat sinks to manage them effectively.
If it is just weapon/heat management testing and the current testing grounds don't work, then they need to fix it.
Just last night I was in my Jenner, I powered up only to get shot in the back by something big. It completely stripped the armor off my rear center torso and put my mech into critical damage level. I had that red warning flashing for the whole match and no one said anything. I had to take it extra cautious as one more hit from behind could have killed me. We still won the match but I'd be "extremely displeased" if I was taken out by another shot to my back as a gift from one careless ally to the enemy.
#10
Posted 18 August 2013 - 04:29 PM
When I started it wasn't uncommon to get alpha striked right in the back and hear. "Opps was just trying to figure out how to play."
Or see some commando's arm go flying. Its amazing how many players are compelled to aim at someone when testing their weapons. I guess some people think the only way their guns will work is if they are aiming it at someone, even their own team.
Edited by Hexenhammer, 18 August 2013 - 04:51 PM.
#11
Posted 18 August 2013 - 04:54 PM
Got to chop of someone's arm to find out how sharp your new lazers are!
#12
Posted 18 August 2013 - 05:18 PM
And i didn't even get an apology even though I mentioned it on team chat.
#13
Posted 18 August 2013 - 05:27 PM
#14
Posted 18 August 2013 - 05:27 PM
There are exceptions but this is my general opinion of the whole thing. If you also accidentally shoot your teammate in the beginning of the match? There is no excuse. You clearly have very little to no situational awareness. If that wasn't the case it wouldn't have happened. I won't buy any excuse why a teammate was accidentally hit in the beginning of the match short of "My cat jumped on the keyboard." and even then I won't buy it. It simply shouldn't happen. Period.
Edited by Reslin, 18 August 2013 - 05:28 PM.
#15
Posted 18 August 2013 - 11:21 PM
Now if only those knuckleheads would apologize, it wouldn't be quite so hard to hold your fire.
#16
Posted 18 August 2013 - 11:40 PM
MnDragon, on 16 August 2013 - 08:58 AM, said:
I have really an issue with nervdamage in my dominant hand and sometimes fire because of this, but in over a thousand games I just once hit a teammember at start in the back. Thanks god it was only a medium laser.
Players that do this should get a warning, than an extreme good offer to pay for some mc, and than a permaban!
Edited by Fuerchtegott, 19 August 2013 - 01:49 AM.
#17
Posted 19 August 2013 - 05:13 AM
my most panicy matches are the ones where i find i've spawned right in front of everyone. then i just do my deer in the headlights impersonation until everyone moves past me before moving. but i am careful to torso twist as they move past in case someone figures "hmm he hasn't moved in 5 seconds- clearly he's afk so i'll shoot him now so the enemy doesn't get the kill"
on the rare occasions where i forget to test a loadout for groupings i make sure to 1) turn to face the hill behind where i've spawned 2) move right up to point blank range of said hill then 3) fire the weapons into the hill aiming down in case one of the lights is testing their jump jets at that precise moment..
#18
Posted 19 August 2013 - 05:28 AM
#19
Posted 19 August 2013 - 08:02 AM
Edited by oldradagast, 19 August 2013 - 08:02 AM.
#20
Posted 19 August 2013 - 11:55 AM
Edited by Chameleon257, 19 August 2013 - 11:57 AM.
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