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How Do You Deal With Ppc+Gauss Or Multi-Ppc Builds ?


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#21 tuffy963

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Posted 12 August 2013 - 07:27 AM

Snipers depend you to look over and around cover. Don't do it. Move with purpose, or don't move at all. Milling around and spectating over/around cover is just feeding the sniper meta. Deny them, don't duel them.

#22 Victor Morson

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Posted 12 August 2013 - 12:33 PM

Gauss + PPC Snipers can be defeated two ways realistically:

1> Match them with your own Gauss + PPC Builds
2> Alternately, go with an SRM striker instead

LRMs are awful against them, because they willl be using cover - they only need a second to hit you, you need like 8 to get your missiles to them. It'll never work.

Frankenmechs or 'mechs centered around bad weapons that require you to stay aiming at the target (AC/2, AC/5, etc.) are going to have no chance. No chance at all.

You'll probably hear about a hundred people try to claim how wonderful their bad guns/mechs are following this post, and it is up to you OP if you chose to heed this advice. I assure you that it's very sound and coming from the highest levels of play currently in MW:O, universally.

My advice? Pick up a 3D, 732 and Cent 9A as soon as you can, fit them with PPC+Gauss or tripple SRM6, and face them on their own level. Doing anything else is like asking "I keep getting defeated by these 'guns.' How do I deal with them with a bow & arrow?"

Edited by Victor Morson, 12 August 2013 - 12:33 PM.


#23 Viral Matrix

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Posted 12 August 2013 - 09:16 PM

View Posttuffy963, on 12 August 2013 - 07:27 AM, said:

Snipers depend you to look over and around cover. Don't do it. Move with purpose, or don't move at all. Milling around and spectating over/around cover is just feeding the sniper meta. Deny them, don't duel them.


Yes.

I hate when my team obviously is losing the sniper fight, but they just dont get to cover and try to flank. Ive been using brawler builds for awhile, very few maps dont have anywhere to hide. Trying to fight a sniper build at long range with your Medium Lasers isnt gonna work out too well.

#24 xengk

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Posted 12 August 2013 - 11:06 PM

1) Communication.
A simply "e4 cheeselander" will greatly help anyone who is listening.

2) Shield.
Once someone decide to act upon your communication, follow him and use him as shield as you work closer to eat the delicious cheese.

3) NopeNopeNope.
No sense dancing in the open feeding his k/d, back track and go the other way.

4)Cheese the cheese.
This just deteriorate into who has the best Ping and better aim.

5) Hulk Out.
Specially if you think you have no chance of surviving the encounter, even if you are in a frankenmech you can still fight back and keep him occupied so your friends can eat that delicious cheese.

Edited by xengk, 12 August 2013 - 11:08 PM.


#25 Solis Obscuri

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Posted 12 August 2013 - 11:37 PM

I personally liked to bombard them with fast firing autocannons for suppression fire, but those seem to be having some unannounced phantom heat issues...

#26 Drollzy

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Posted 13 August 2013 - 04:37 PM

Well your only as good as your pugs. Communication is key to success.
"poptarts e4 accurate fire" is usually enough to get your suicidal pugs to think of a different route.
Having said that your only as good as your pugs!

I roll premade 90% of the time and we win more battles than we lose however many times our team has scored between 600-1000 dmg each and still lose. What I'm trying to say is if you get a crap team with crap pugs there is nothing you can do to win. Just do your best get your damage shrug it off and hope the next Random Pubbies are a little better.

If I can recommend anything it would be to download Team Speak and find a public server that caters for MWO and join a lance. You will find the game more enjoyable and success rate will increase. AS well as learning new tactics and builds etc from the more experienced who are happy to help.

some games you have lost before you have powered up your mech... cant rely on pugs simple.

Edited by cdrolly, 13 August 2013 - 04:38 PM.


#27 Abaddonis

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Posted 13 August 2013 - 06:25 PM

View PostUrdnot Mau, on 10 August 2013 - 10:45 AM, said:

I will give a few more tries to those options



So, you're sugesting me to use the chat to try and get the attention of team mates that never listen? ok. They don't follow idead to work as a group. I've tried that. Some don't even read the chat and other just pretend you never said anything.
- From cover to cover: (real) Example: Me and my team are at the "citadel" and the snipers on my team get slaughtered. The 4 guys that didn't stick with the team and charged on the oposite side got slaughtered. I was close range and the enemy was camping base. To move from cover to cover from the citadel to the enemy's base i had to cross the map back to my base, go to the right side of the map and... the enemy already had 1 capping my base and 3 other assaults coming to help. I couldn't, alone, decide to go back, since all my team mates were moving to cap. The enemy had 1 assault that killed 1 of us and we were under fire from a 4 ERPPC stalker using a good higher ground point to pick us off at a distance.

So, this option is almost never a good option in a 12 player team ( I cannot charge alone, since most of the enemy's mechs are not alone ). I should use the chat, but i cannot trust my team to read the message and follow me.


Usually when that happens i'm not able to do anything, since the odds are i'll get outnumbered or they will get outnumbered.



In your example, you're down 6-1 or 7-2, time to call GG and just rack up as much damage as you can. Hope to bleed a few more C-bills and pad your K/D ratio before the game is over.

#28 Khobai

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Posted 14 August 2013 - 02:15 AM

Quote

I personally liked to bombard them with fast firing autocannons for suppression fire, but those seem to be having some unannounced phantom heat issues...


Me too. I pound the crap out of them with triple UAC/5s which do 15 damage per second to their face.

#29 Blue Hymn

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Posted 14 August 2013 - 12:52 PM

I do something a bit different. I pilot an Awesome, so PPCs/Lasers are kind of a necessity for me.
BUT! Since I don't run out of ammo, I just chainfire my weapons with single shots and keep a consistent barrage of fire on where the enemy position is.

Here's the interesting thing I've noticed: Sure, I'm giving away my current position, but a lot of mechs tend to duck behind cover when they see the hill in front of them being lit up by lasers and ppcs. It keeps their heads down, and my team can maneuver in for a better flank while the enemy is focused on me - the suppressor. By the time they roll over the hill to try and counter-fire back, my team is in a better position than they were before, and can unload on their sides before they realize it. Doesn't work all the time, but still.

#30 Narcissistic Martyr

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Posted 14 August 2013 - 01:06 PM

I run and hide like a little girl. Granted I'm a light/medium pilot so I really don't have much choice in the matter. Besides there are other boxes for me to stand in anyways.

Also, SERPENTINE!



#31 xengk

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Posted 14 August 2013 - 06:30 PM

View PostBlue Hymn, on 14 August 2013 - 12:52 PM, said:

I do something a bit different. I pilot an Awesome, so PPCs/Lasers are kind of a necessity for me.
BUT! Since I don't run out of ammo, I just chainfire my weapons with single shots and keep a consistent barrage of fire on where the enemy position is.

Here's the interesting thing I've noticed: Sure, I'm giving away my current position, but a lot of mechs tend to duck behind cover when they see the hill in front of them being lit up by lasers and ppcs. It keeps their heads down, and my team can maneuver in for a better flank while the enemy is focused on me - the suppressor. By the time they roll over the hill to try and counter-fire back, my team is in a better position than they were before, and can unload on their sides before they realize it. Doesn't work all the time, but still.


Pretty much this when Im in my 3ERPPC 8Q.
Chain fire ERPPC at the general location of the sniper as long as possible to keep him pinned and not doing damage.

#32 ROJ

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Posted 14 August 2013 - 07:04 PM

Stay in cover, if you see snipers or LRMs... Its as simple as that... Later on, its a matter of communicating with your team and coordinating to finding a way to sneak, while behind cover, and take out any priority targets, like an LRM boat.

LRMS arent effective below 180m, regular PPCs are useless below 90m and ER PPCs can do damage upto 810m.

Get into a close brawl and fight those snipers or LRM boats, while you make sure you keep moving and minimizing the chance of standing face to face with their gun barrels.

Moving!! No matter what dont stop in an open area or when exposed to the enemy.. The less you move, the easier of a target you are for anything.

Also, here are some more examples of cover:

Posted Image
Posted Image

Edited by ROJ, 14 August 2013 - 07:05 PM.


#33 QuackAttack

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Posted 19 August 2013 - 02:21 PM

Let your cheeseball snipers keep em busy, flank them and get into brawling range. With any good jumping brawler count 1, 2, 3, 3.5 jump! watch the shots go where you were and profit for another 3 seconds of them swearing while you chew em up. Even better on hot maps when they overheat freaking out at the spider that keeps jumping over them.





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