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Mech Differences Site?


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#1 Koshy

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Posted 10 August 2013 - 11:42 AM

Where can I find out the differences between mechs? Like is there a website has a side by side comparision of Stalkers? including torso twist, missile pod size, etc?

Cheers

Edited by Koshy, 10 August 2013 - 11:44 AM.


#2 ovie

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Posted 10 August 2013 - 11:49 AM

http://mwo.smurfy-net.de/

#3 Redshift2k5

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Posted 10 August 2013 - 11:50 AM

There are several, my personal favorite is http://mwo.smurfy-net.de/

Scroll down to the Stalkers and it clearly lists their torso and arm twist range, how many tubes are in which location, all that good stuff.

you can also click on each variant to open that mech's full info in a mechlab http://mwo.smurfy-ne...ab#i=47&l=stock (although that mechlab does not feature torso or arm angles)

#4 Koshy

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Posted 10 August 2013 - 11:54 AM

View Postovie, on 10 August 2013 - 11:49 AM, said:


View PostRedshift2k5, on 10 August 2013 - 11:50 AM, said:

There are several, my personal favorite is http://mwo.smurfy-net.de/

Scroll down to the Stalkers and it clearly lists their torso and arm twist range, how many tubes are in which location, all that good stuff.

you can also click on each variant to open that mech's full info in a mechlab http://mwo.smurfy-ne...ab#i=47&l=stock (although that mechlab does not feature torso or arm angles)

TYVM!

#5 Redshift2k5

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Posted 10 August 2013 - 12:23 PM

As a bonus, note that some newer mechs have a variable number of tubes per location; Loading two different LRM launchers into a Highlander or Victor yields mysterious tubes, up to a certain maximum. In some cases this yields less than idea tube layouts, such as the Heavy Metal with 1 launcher can have up to 20 tubes (LRM tubes in the chest) but if you have an SRM6 and an LRM20 your missile becomes a maximum of 10 tubes. (the srm takes precedence in the chest and the LRM takes the side-pod)

#6 Koshy

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Posted 10 August 2013 - 12:43 PM

View PostRedshift2k5, on 10 August 2013 - 12:23 PM, said:

As a bonus, note that some newer mechs have a variable number of tubes per location; Loading two different LRM launchers into a Highlander or Victor yields mysterious tubes, up to a certain maximum. In some cases this yields less than idea tube layouts, such as the Heavy Metal with 1 launcher can have up to 20 tubes (LRM tubes in the chest) but if you have an SRM6 and an LRM20 your missile becomes a maximum of 10 tubes. (the srm takes precedence in the chest and the LRM takes the side-pod)

Thanks for the info!

Here is your bonus :)
http://mwo.smurfy-ne...a4e5b6e4b419f1c

I have managed over 1k damage in a round hahaha. Now I've perfected it because of the bonus to torso twist (I was using the 5S before for the extra AMS).

#7 Redshift2k5

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Posted 10 August 2013 - 01:08 PM

Classic Stalker shotgun. Have fun :)

#8 Napoleon_Blownapart

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Posted 10 August 2013 - 07:24 PM

interesting post
http://mwomercs.com/...ks-compilation/
and another site
mechromancer.wordoflowtax.com

#9 Bront

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Posted 11 August 2013 - 07:07 AM

MWO Wiki also has some useful info and I find pretty easy to browse.

Smurfy is hard to beat though.





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