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How To: Balance 3Pv For Everyone Easily


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Poll: Eh? (32 member(s) have cast votes)

Your thoughts?

  1. Yes (15 votes [46.88%])

    Percentage of vote: 46.88%

  2. No (please say why) (8 votes [25.00%])

    Percentage of vote: 25.00%

  3. Maybe/unsure (3 votes [9.38%])

    Percentage of vote: 9.38%

  4. I quit the game already so I dont care (6 votes [18.75%])

    Percentage of vote: 18.75%

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#21 Coralld

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Posted 11 August 2013 - 04:10 PM

View PostJestun, on 11 August 2013 - 12:39 PM, said:

While it's better than being able to see everything you can still see the exact terrain over and around cover so it still gives an advantage.

Perhaps, but that advantage is very small and would only help with new maps because as we get use to the maps it wouldn't mater which view you were in sense you know what the landscape would be on the other side. Lets face it, everyone here knows maps like Forest Colony and Canyon like the back of their hand already.

View PostJestun, on 11 August 2013 - 12:39 PM, said:

What about weapons? Say there are two buildings in front of you with a gap between them and someone fires on the other side of the cover with the beam visible through the gap in 1st person:

What would you see in 3rd person, just the part of the beam visible from the cockpit, a few feet of laser in mid-air?

Your not painting a clear enough picture for me here. Because to me, if you can't see a mech or weapons fire in 1PV then you wouldn't see it in 3PV. So I am not sure what you are talking about here. The only thing you would be able to see would be terrain.

View PostJestun, on 11 August 2013 - 12:39 PM, said:

And what consideration has been given to the resources required to track this? We have a system that already tracks all non-hitscan projectiles to see if they hit a mech. On top of this the server would now need to track your x,y,z position and the x,y angles that your torso is pointing and assess exactly where all the other mechs are (and potentially all of their projectiles & beams) and then calculate exactly what cover is between the two to decide whether to render it.

I will admit that I would have no idea as I am not a programer.

View PostIceSerpent, on 11 August 2013 - 02:07 PM, said:


That's how WoT does it - you can play a few matches there and see for yourself how it works. Most people are not very thrilled about targets magically appearing out of nowhere though. Besides, it doesn't address the problem with people in 3PV being able to see buildings/hills they are about to bump into, and if you don't render terrain it would look really crappy.

Which is why all you would see would be terrain. But as I said before, people will figure out the map layout any way, regardless of which view they are in.

Edited by Coralld, 11 August 2013 - 04:15 PM.


#22 Fabe

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Posted 11 August 2013 - 04:14 PM

I've been away for a long time,are they now going to mix 3rd and 1st person game modes? last I heard they were not going to do that so if that still the case then there is no reason to balance the two.

#23 Coralld

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Posted 11 August 2013 - 04:23 PM

View PostFabe, on 11 August 2013 - 04:14 PM, said:

I've been away for a long time,are they now going to mix 3rd and 1st person game modes? last I heard they were not going to do that so if that still the case then there is no reason to balance the two.

Well 3PV is not in game yet. Now PGI said that they would keep them separate but peoples fears are (and rightfully so) is that PGI would eventually combine the two. I have played other games where the devs have done this do to small player base.

#24 Jestun

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Posted 12 August 2013 - 07:53 AM

View PostCoralld, on 11 August 2013 - 04:10 PM, said:

Perhaps, but that advantage is very small and would only help with new maps because as we get use to the maps it wouldn't mater which view you were in sense you know what the landscape would be on the other side. Lets face it, everyone here knows maps like Forest Colony and Canyon like the back of their hand already.


Your not painting a clear enough picture for me here. Because to me, if you can't see a mech or weapons fire in 1PV then you wouldn't see it in 3PV. So I am not sure what you are talking about here. The only thing you would be able to see would be terrain.

I will admit that I would have no idea as I am not a programer.


Which is why all you would see would be terrain. But as I said before, people will figure out the map layout any way, regardless of which view they are in.


Posted Image

So... imagine the player is the Atlas in 3rd person mode.

To the left & right (and ahead of him) there are rocks blocking the line of sight from the Atlas' cockpit (either side of the two other mechs).

Imagine there were a mech behind each rock and they were shooting each other. Does the whole laser beam render or just the part in the gap between the two rocks?


The way world of tanks manages it is by not doing it in real time. Essentially you can leave cover, fire on an enemy and then get back into cover without rendering for any enemies (assuming the enemy you are shooting has been spotted by someone and you were not spotted before leaving cover). In MWO that would be the poptarters wet dream.

You can read up on it here: http://wiki.worldoft...tting_Mechanics

And the destroyable terrain is a big help in seeing where enemies are over and around cover. Buildings collapsing, tree's being knocked over, fences being driven through, etc. Of course that's an issue that shouldn't translate to MWO due to the lack of destroyable terrain / cover.

#25 Team Leader

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Posted 12 August 2013 - 08:04 AM

Hmmm, gotcha Jestun. I see what you mean... That is a pretty tricky thing to think about. I guess yeah only the 1pv stuff would render, not the whole beam or projectile, otherwise it would give away the positions of the enemies. So it's all that would work really.

#26 Coralld

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Posted 12 August 2013 - 12:59 PM

Thanks for clearing that up Jestun. But as Team Leader said, the weapon fire, be it lasers, missiles, and projectiles will only render when flying into the mechs 1PV. This way you won't see the enemy or the origin of the weapons fire but only what is seen flying across what would be your mechs 1PV. It may look a little weird seeing this in 3PV but its one of those things we would have to put up with. Its not exactly pretty but at least the views will be balanced, and I know some people will gripe about it but I am going to tell you what I would tell them, and that is, 'if you don't like it then stick to 1PV.'





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