Jestun, on 11 August 2013 - 12:39 PM, said:
While it's better than being able to see everything you can still see the exact terrain over and around cover so it still gives an advantage.
Perhaps, but that advantage is very small and would only help with new maps because as we get use to the maps it wouldn't mater which view you were in sense you know what the landscape would be on the other side. Lets face it, everyone here knows maps like Forest Colony and Canyon like the back of their hand already.
Jestun, on 11 August 2013 - 12:39 PM, said:
What about weapons? Say there are two buildings in front of you with a gap between them and someone fires on the other side of the cover with the beam visible through the gap in 1st person:
What would you see in 3rd person, just the part of the beam visible from the cockpit, a few feet of laser in mid-air?
What would you see in 3rd person, just the part of the beam visible from the cockpit, a few feet of laser in mid-air?
Your not painting a clear enough picture for me here. Because to me, if you can't see a mech or weapons fire in 1PV then you wouldn't see it in 3PV. So I am not sure what you are talking about here. The only thing you would be able to see would be terrain.
Jestun, on 11 August 2013 - 12:39 PM, said:
And what consideration has been given to the resources required to track this? We have a system that already tracks all non-hitscan projectiles to see if they hit a mech. On top of this the server would now need to track your x,y,z position and the x,y angles that your torso is pointing and assess exactly where all the other mechs are (and potentially all of their projectiles & beams) and then calculate exactly what cover is between the two to decide whether to render it.
I will admit that I would have no idea as I am not a programer.
IceSerpent, on 11 August 2013 - 02:07 PM, said:
That's how WoT does it - you can play a few matches there and see for yourself how it works. Most people are not very thrilled about targets magically appearing out of nowhere though. Besides, it doesn't address the problem with people in 3PV being able to see buildings/hills they are about to bump into, and if you don't render terrain it would look really crappy.
Which is why all you would see would be terrain. But as I said before, people will figure out the map layout any way, regardless of which view they are in.
Edited by Coralld, 11 August 2013 - 04:15 PM.