Jump to content

Machine Guns Are A Little Over The Top (Aug 5)


293 replies to this topic

#121 Hotthedd

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • 3,213 posts
  • LocationDixie

Posted 12 August 2013 - 11:11 AM

No Heat (Almost) Unlimited Ammo, AND they are coring through the armored CTs of heavy mechs.

I think we know the crowd PGI is catering to with this weapon:)

#122 Carrioncrows

    Member

  • PipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 2,949 posts

Posted 12 August 2013 - 11:23 AM

Sorry if anything MG needs a buff

First step.

Remove all the critcial hit ******** make it into real viable weapon.

2nd step.

Buff the MG

Dmg: 0.2 dmg a round. (2 DPS at 0m-90m and 1 dps at 90m-200m)
ROF: 10 Rounds a sec.
Ammo: 400 rounds for a full ton of ammo and 200 rounds for a 1/2 ton of ammo.

#123 AmericanBA1775

    Rookie

  • Overlord
  • Overlord
  • 5 posts

Posted 12 August 2013 - 12:17 PM

MGs do damage armor and not just internals...I was undamaged during a match and met a jagermech with mg's in the tunnel and he cut me in half in my 80 ton mech just using his cheesy technique. Spiders are running rampant during matches and do insane damage with a supposedly light weapon. Pretty stupid and needs a nerf...TT MG's were never that good.

#124 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 12 August 2013 - 12:21 PM

View Poststjobe, on 12 August 2013 - 07:39 AM, said:

And they are - against armour (although there's still the issue of SLs only having to stay on-target 25% of the time vs 100% for the MG, arguably still giving the upper hand to the SL). They only surpass it once armour is breached.
So the next step is to make MGs a burst weapon for is damage and it will be even better. B)

#125 stjobe

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,498 posts
  • LocationOn your six, chipping away at your rear armour.

Posted 12 August 2013 - 03:51 PM

View PostHotthedd, on 12 August 2013 - 11:11 AM, said:

No Heat (Almost) Unlimited Ammo, AND they are coring through the armored CTs of heavy mechs.

There's no through-armour crits, and the MG has only 1 DPS vs armour. I think you need to use them some more :D

View PostJoseph Mallan, on 12 August 2013 - 12:21 PM, said:

So the next step is to make MGs a burst weapon for is damage and it will be even better. :D

Heh, believe it or not, but I'm pretty pleased with where they are right now, I wouldn't mind if PGI spent their energy fixing the Flamer, the LB-10X, and the rest of the over- and under-performing weapons. Oh, and HSR, hitboxes, weight matching, CW, movement mechanics, collisions, knockdowns, melee combat... Well, let's just say I believe they can let the MG be for the time being :D

#126 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 12 August 2013 - 04:31 PM

View Poststjobe, on 12 August 2013 - 03:51 PM, said:

There's no through-armour crits, and the MG has only 1 DPS vs armour. I think you need to use them some more :D


Heh, believe it or not, but I'm pretty pleased with where they are right now, I wouldn't mind if PGI spent their energy fixing the Flamer, the LB-10X, and the rest of the over- and under-performing weapons. Oh, and HSR, hitboxes, weight matching, CW, movement mechanics, collisions, knockdowns, melee combat... Well, let's just say I believe they can let the MG be for the time being :D

LOL One fix every 4-6 months Jobe. Don't start getting used to it being this... Easy. :D

#127 stjobe

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,498 posts
  • LocationOn your six, chipping away at your rear armour.

Posted 12 August 2013 - 04:55 PM

View PostJoseph Mallan, on 12 August 2013 - 04:31 PM, said:

LOL One fix every 4-6 months Jobe. Don't start getting used to it being this... Easy. :D

Oh, I try never to think it's easy. Because if I do, I get confident, and if I get confident I get cocky. And getting cocky means I get lazy, and getting lazy means I get killed :D

That's my mantra as a primarily Commando pilot: Confident, cocky, lazy, dead. Always believe every other pilot is better than you, and that their 'mechs are more powerful (well that last part isn't hard to imagine sitting behind the controls of a 'mando!).

And besides, I think the MGs had like four or five fixes now since closed beta? Crit bonus, damage buff, damage buff, and IS damage; that's four right? In only what, 9 months? Ten? That's like one fix every two, two-and-a-half months :D

#128 Hotthedd

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • 3,213 posts
  • LocationDixie

Posted 12 August 2013 - 06:48 PM

View Poststjobe, on 12 August 2013 - 03:51 PM, said:

There's no through-armour crits, and the MG has only 1 DPS vs armour. I think you need to use them some more :D


Heh, believe it or not, but I'm pretty pleased with where they are right now, I wouldn't mind if PGI spent their energy fixing the Flamer, the LB-10X, and the rest of the over- and under-performing weapons. Oh, and HSR, hitboxes, weight matching, CW, movement mechanics, collisions, knockdowns, melee combat... Well, let's just say I believe they can let the MG be for the time being :D


You misunderstood what I was saying. MGs are stripping the armor (coring) 70 ton mechs. I have been over the shoulder watching it happen. Front CT of a Cataphract from full health to dead 1vs 1.

#129 Devils Advocate

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 636 posts

Posted 12 August 2013 - 08:58 PM

I've been whoring machineguns all day today (I just picked up a Jager-DD to load up six of them) and here's what I've figured out:
With just six machineguns and a couple of pulse lasers you can move real fast and tear apart anything with exposed internals. Everything else laughs at you.

On the other hand if you start mixing high powered energy weapons with a few less machineguns and a slower engine you become extremely deadly... inside of around 150 meters.

The only problem I see with the current implementation of machineguns is that it's a little too dice roll heavy on the damage you're doing to internals. Sometimes I'll hold six machineguns on somebody's exposed core for 4 seconds and not kill them sometimes I'll use 4 machineguns for 2 seconds and melt them. I'd prefer it if machineguns did exponentially more damage each second you held them on an exposed target instead of randomly critting so you could at least have some consistency with their output but the current implementation isn't quite gamebreaking. Keep in mind they have an optimum range of 120 meters, so the damage is negligible even with crits factored in after you get out to around 180 range or further. If your internals are exposed you'd probably do well to pay attention to your HUD and avoid driving yourself into mechs with machineguns equipped.

Any weapon that requires you to get inside of 120 meters to affect someone and only works on internals can do all the damage it wants as far as I'm concerned. I like the machinegun being a specialized tool you bring out for brawls and weakened enemies. I wouldn't shed too many tears if they bumped it up to weighing a ton and dropped the ammo back to 1000 rounds per ton though. Better yet, leave it the weight it is but increase its crit slot space. Better yet, ignore me and come up with a better balancing solution. I'm not completely positive that we need one but it probably wouldn't hurt to look into.

#130 stjobe

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,498 posts
  • LocationOn your six, chipping away at your rear armour.

Posted 12 August 2013 - 09:53 PM

View PostHotthedd, on 12 August 2013 - 06:48 PM, said:


You misunderstood what I was saying. MGs are stripping the armor (coring) 70 ton mechs. I have been over the shoulder watching it happen. Front CT of a Cataphract from full health to dead 1vs 1.

In what time? What else hit that CT? How damaged was it when it was engaged by the MG 'mech?

MGs do 1 DPS vs armour, so max 6 DPS from the MGs; It would take a 6xMG JM6-DD about 12 seconds to strip the armour from a CTF-3Ds CT. A 4xMG SDR-5D would need about 18 seconds.

And that is if every bit of damage hit the CT, i.e. if spread didn't make some of the damage hit other locations than the CT, the MG 'mech was 100% on-target, and the Phract didn't even try to roll damage over his torso. I.e. if they're both stationary.

But yes, the MG does do damage to armour. It's a bit of a stretch to claim that they're "coring through the armored CTs of heavy mechs" since they really need help to do so.

#131 MustrumRidcully

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,644 posts

Posted 12 August 2013 - 10:21 PM

When we start seeing lots of Triple MG Hunchbacks, Quad MG Spiders, Cicadas, Cataphracts and Hex-MG Jagermechs, I would really start considering whether they overdid it or not.

You have to ask yourself if someone using an MG really seems more powerful than using one of the plenty alternative builds (including other mechs) available in that weight class.

Edited by MustrumRidcully, 12 August 2013 - 10:22 PM.


#132 Utilyan

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,252 posts

Posted 12 August 2013 - 10:32 PM

View PostHotthedd, on 12 August 2013 - 11:11 AM, said:

No Heat (Almost) Unlimited Ammo, AND they are coring through the armored CTs of heavy mechs.

I think we know the crowd PGI is catering to with this weapon:)


LMAO :ph34r:

PGI is catering to the URBANMECH MANACE that will befall the entire MWO community.

Cause you know the first thing folks going to do with Urbie loadout........ is pop in a couple of mgs......and a T-REX.

Posted Image Alex already confirmed it.

#133 Solis Obscuri

    Don't Care How I Want It Now!

  • PipPipPipPipPipPipPipPipPip
  • The DeathRain
  • The DeathRain
  • 4,751 posts
  • LocationPomme de Terre

Posted 12 August 2013 - 10:36 PM

View PostDeathlike, on 10 August 2013 - 02:20 PM, said:

Now, the Spider-5V just sucks.

"Now"? :ph34r:

#134 Kmieciu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 3,437 posts
  • LocationPoland

Posted 13 August 2013 - 02:46 AM

I always wanted a functional machineguns, and I'm loving this change.

Machineguns are still underpowered on their own: you need other weapons to punch holes through armor.

That's why I use my Ultracheese ®:

JM6-DD Gauss 2xPPC 5xMG

PS. I think I buy SDR-5K for some shameless kill stealing!

Edited by Kmieciu, 13 August 2013 - 02:49 AM.


#135 Hotthedd

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • 3,213 posts
  • LocationDixie

Posted 13 August 2013 - 04:41 AM

View Poststjobe, on 12 August 2013 - 09:53 PM, said:

In what time? What else hit that CT? How damaged was it when it was engaged by the MG 'mech?

MGs do 1 DPS vs armour, so max 6 DPS from the MGs; It would take a 6xMG JM6-DD about 12 seconds to strip the armour from a CTF-3Ds CT. A 4xMG SDR-5D would need about 18 seconds.

And that is if every bit of damage hit the CT, i.e. if spread didn't make some of the damage hit other locations than the CT, the MG 'mech was 100% on-target, and the Phract didn't even try to roll damage over his torso. I.e. if they're both stationary.

But yes, the MG does do damage to armour. It's a bit of a stretch to claim that they're "coring through the armored CTs of heavy mechs" since they really need help to do so.

The spider in question was also equipped with a med. pulse laser. They were circling, (well the spider was circling MORE), I did not time it, but it seemed to me that it did not take long for the armor to go from 100% to zero%, and destroyed less than 2 seconds after that.
For 2 tons in MGs and 2 tons in lasers, it is severely out of balance.

#136 MaddMaxx

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 5,911 posts
  • LocationNova Scotia, Canada

Posted 13 August 2013 - 05:13 AM

:ph34r: This place is unbelievable. MG's OP? Who would have thunk it, ever! :lol:

#137 tayhimself

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • 334 posts
  • LocationAn island

Posted 13 August 2013 - 05:16 AM

If MGs aren't out of whack since the stupid crit -> internal structure buff why are there MG spiders in every match where there weren't before this?

#138 MustrumRidcully

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,644 posts

Posted 13 August 2013 - 05:36 AM

View Posttayhimself, on 13 August 2013 - 05:16 AM, said:

If MGs aren't out of whack since the stupid crit -> internal structure buff why are there MG spiders in every match where there weren't before this?

Hit registration bugs?

#139 Tennex

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 6,619 posts

Posted 13 August 2013 - 05:45 AM

its funny i'm even seeing cataphracts with a couple machine guns now.

#140 AC

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,161 posts

Posted 13 August 2013 - 05:45 AM

In the OP's words, the main issue apears to be the unhittable spiders, not the machine guns themselves. No one cries found when a hunchie has 3 or a dragon. It truly is the spider that causes issues.





5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users