Ever Since The Hit Detection Improvement Patch, All Of My Mechs Have Become Completely Worthless And I Am Incable Of Doing Damage
#1
Posted 24 September 2013 - 01:08 PM
I also feel as if all mechs die far too quickly now and internal structure health needs to be doubled as soon as possible
#2
Posted 24 September 2013 - 01:10 PM
#3
Posted 24 September 2013 - 01:20 PM
With that said, not ALL matches have been that way, I have had a fair number of close, very fun - high damage matches.
#4
Posted 24 September 2013 - 01:29 PM
Pendraco, on 24 September 2013 - 01:20 PM, said:
With that said, not ALL matches have been that way, I have had a fair number of close, very fun - high damage matches.
I've had just the opposite, have had many many more long knuckle dragging fist fights. And I spent last night killing Light Mechs right and left, which hasn't exactly been my norm. (in a 12 match span I literally 1 shotted 5 different Jenners with my AC40 Jager (yeah, I was bored, haven't driven MickJager since Ghost Heat, so I shoulda been rusty), and added another 4 Jenner kills at range, 3 ravens and 2 spiders. And those are the ones I actually remember.)
So for me, hit detection is better (or was for a brief span) than I can ever remember it. As for the rolls, I do have to admit, you tend to remember them more when they happen to you (which I got rolled ahrd 2x last night) then when you roll the other guy, so it's possible there were more rolls than I recall. But I do know I had a lot of matches get 10+ minutes in last night, which is exactly how I like it! (Ended probably my best match in a totally cored Orion, last several kills when I was in tatters, facing equally tattered opponents, and ending with a ct cored, but otherwise healthy Jenner and me, cored everywhere, in a laser duel. Got the kill by reserving my last flight of 12 ASRM, and when he made the mistake of changing direction nailed him with the flight in that brief pause. Bloody epic fight)
**Also, it was 31 kills to 3 deaths, total, in those 12 matches, 7 wins/5losses, and used my JM6-A AC40, my AS7-RS, my KNT-19, my HBK-4g(F) and my dual UAC JM-6DD, so it was hardly "ezmode ac40rape", though anyone who actually runs an AC40 jager understands just how fragile the bloody things are, hence their relative lack of presence in 12man que drops. They can do beastly things to people, but the moment more than 1-2 mechs notice you, you disintegrate.) Good mix of ELO players by recognition. Rare instance of good overall PUG play across the board, good hit detection and me actually being in the zone for a change. Can just about promise you, today I will have just the opposite experience.
Edited by Bishop Steiner, 24 September 2013 - 01:43 PM.
#5
Posted 24 September 2013 - 01:31 PM
plus that means I'm also in noobland elo again since I dont have many heavy matches played
#6
Posted 24 September 2013 - 01:33 PM
#7
Posted 24 September 2013 - 01:34 PM
Rasako, on 24 September 2013 - 01:31 PM, said:
plus that means I'm also in noobland elo again since I dont have many heavy matches played
probably part of it. What did you pilot before? If it was Lights, they also have been getting serious survivability help by some jacked up combo of hit box/hit detection that PGI still admits it can't figure out, which could certainly have helped improve your overall scores.
Quickdraw is a pretty good mobile chassis, it's only real issues are it's scale size and it is a bloody hot build. THe Orion is a solid mech too, the not optimal, due to it's ridiculously easy to core out CT.
That said, would be happy to give any input or advice you might need to try to help.
#8
Posted 24 September 2013 - 01:36 PM
#9
Posted 24 September 2013 - 01:39 PM
Bishop Steiner, on 24 September 2013 - 01:34 PM, said:
Quickdraw is a pretty good mobile chassis, it's only real issues are it's scale size and it is a bloody hot build. THe Orion is a solid mech too, the not optimal, due to it's ridiculously easy to core out CT.
That said, would be happy to give any input or advice you might need to try to help.
I started out with a centurion and then moved on to an atlas, followed by the commando and victor, which I all pilot extremely well since I focus on mastering mechs first before moving on to another mech, yet both the quickdraw and orion are giving me tons of issues.
#10
Posted 24 September 2013 - 01:40 PM
To date, I have a Win % of 56% and KDR of 1.85.
I think the largest changes came when ELO was fixed to stop giving high ELO points even when matched against a lower ELO team average. HSR is a wash in my eyes as it has placed a bit more balance between HPB vs LPB (if anyone remembers these) but some of my shots don't register against small, fast moving targets.
#11
Posted 24 September 2013 - 01:50 PM
Rasako, on 24 September 2013 - 01:39 PM, said:
Yeah. Aside from the Atlas, which is a tank, all your mechs have above average maneuverability, for their weight class, while maintaining good punch. The Orion, is almost literally a less mobile Victor, cursed with a Huge CT, the hardpoints are very similar, as is the speed envelope. But the Victor (my favorite chassis) has a very survivable torso, which is easily blocked by it's massive arms (same with your Centurions), jump jets, and overall mine just feels like it twists faster.
So I would expect a ropoff between your Victor and Orion stats.
The Quickdraws issue, to me, aside from meh mobility for it's speed and weight, is lack of knockout punch. It might be a "simple" matter of approaching each mech with a differing playstyle. I know for me, I use the Quickdraw as a hit and run harasser, who also runs down wounded stragglers, not as a front line mech. Also, while lacking in the torso protection, I have been running my Orion more like my Hunchbacks, kind of as a back alley mugger, and then back in hiding until the next victim.
Running Centurions, Hunchbacks, Jagers and Victors as my favorite chassis has kinda ingrained that basic fighting style in me though. Aside from the Cent, most are comparatively fragile, but have good maneuverability and punch.
#12
Posted 24 September 2013 - 01:57 PM
#14
Posted 24 September 2013 - 03:47 PM
kombatunit, on 24 September 2013 - 03:21 PM, said:
Orions are pretty easy for fast lights to kill though - People are either over or under gunned, rarely is anyone rocking a good mix of speed and firepower. It's often one or the other.
#16
Posted 24 September 2013 - 05:29 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users