This is another version of your mech
http://mwo.smurfy-ne...cf360275bbc5724
Notice how I moved some heatsinks and other things around on your mech to eat every single crit slot on it. (I did this to make sure your XL engine is protected as much as possible aswell as your equipment since losing a heatsink is ALOT better than losing anything else on the mech)
I also gave you close to max JJ's as they give you so much mobility that its sickening to just think about.
ALSO what most ppl dont do, I gave you a BAP, now you might ask why bother with BAP?
But the thing about BAP is that it negates ECM when it gets within 150m (or was it 180m?) of you.
BAP is 1.5 ton, ECM is also 1.5 ton, you are heavier than light mechs meaning you can better aford that 1.5 ton going to nothing, but him losing his ¨ECM bubble of safety¨ will really **** him off and perhabs even make him run away from you instead of taking the chance of being spotted when the ECM is gone.
Just remember BAP can only remove the effect of one ECM. (If a friend of yours have BAP aswell then together you can remove 2 ECM effects and so on.)
Also if you really dont like BAP you can swap it out for AMS with one ton of ammo.
All in all its just a slight upgrade to your build with full armour on the vital parts and only slightly less on the legs and one single point less on each arm.
Hope this helps a little ;b
Edited by 0okami, 11 August 2013 - 03:22 PM.