BoompigXD, on 11 August 2013 - 04:30 PM, said:
Here's what i'm currently running
Weapons:
2 Medium Lasers
SRM 2: 100 Ammo
Heat Sinks: 13 Standard
Preferred Modules: Airstrike, Cool Shot 6 (Saving Money)
Engine: STD 150 (Might get a better one once i have the money)
Armor: Standard
Structure :Endo-Steel
Artemis: Standard Guidance (Will Replace once i get enough money)
It's not terrible, but for sure has room for improvement.
It's hard to give advice for weapons without knowing which variant you're running- they all have different hardpoints, so loadout will change depending on what you have.
I would honestly recommend not using modules at all, especially if you're saving money. The airstrike does almost no damage, and the cool shot 6 doesn't generally remove much heat, and you usually aren't going to want to engage long enough to get to full heat in a commando anyway.
This is especially true when you upgrade to double heat sinks. The reason that you always want DHS on every mech no matter what is that the engine comes with heatsinks built into it, and upgrading to DHS upgrades those as well, so for 2 less tons and 3 more crits than your 3 heatsinks, a 210 engine will give you the equivalent of 19 single heat sinks worth of both capacity and cooling speed.
This is part of the reason you generally want the biggest engine you are allowed in a light mech- the more heat sinks you can fit inside of it, the less critical space is taken up by heatsinks, plus double heatsinks in the engine work at a rate of -2 heat/second as well as adding 2 capacity, whereas the ones outside of the engine take up 3 crits and only cool by -1.4 heat/second and capacity.
The other reason is that in a light, being fast and thus hard to hit is your only real defense against heavier mechs. Most of them can kill you in 1-2 shots, so not getting hit is a better plan than hoping your armor will be enough. A 210xl engine will make you tied for the fastest mech in the game.
Endo steel is a must on almost every mech, so it's good you already have it. Ferro is worthless for most mechs, but for something like the commando where every ton is essential and crit space is cheap, it's worth it for most builds right now. I wouldn't bother with artemis unless you have at least 30 LRMs or 12 SRMs, so don't get it, save yourself some money.
Assuming you are running the COM-1B, I recommend a build like this:
http://mwo.smurfy-ne...03d87ac38536285 . It should let you go fast enough and sting reasonably hard for a mech your size, and best of all, it will do an excellent job against other lights. The streak launcher means you don't have to try and track them at top speed to get guaranteed hits; and the pulse lasers have a shorter beam duration than standard, so they have less time to get out from under your crosshairs.
If you have any questions, feel free to ask; otherwise, good hunting to you!