Jump to content

New Player, Cannot Make Any C-Bills.


36 replies to this topic

#21 Svidro

    Member

  • PipPipPipPipPipPip
  • 238 posts

Posted 12 August 2013 - 10:41 PM

I've always thought they handled introducing new characters poorly. Instead of a random selection of four generally poorly laid out mechs, one from each weight class, there should be the option to "Train" at start. You get a good selection of mechs to try out, with good loadouts, and you need to say, play 10 in a light mech, 10 in a sniping set mech, 10 in a missile heavy mech, etc. Have them broken down by how they are played. Once you finish your qualifications, you are gifted one heavy or assault, and one light or medium, along with the bonus cash for being a newbie.

Or you can just opt out and run it as it is now. I think it's better to give people a taste of the different options available to them... who knows how many people who might enjoy boating missiles gave up because they started in a spider, etc...

Now, the selections of mechs and layouts might need some work as the meta changes, but it would be a fun intro. To make a downside of sorts (don't want people just signing up over and over for free mechs), you wouldn't earn any mech exp during this phase, and you wouldn't get to select which mechs you play. Some sort of specific order for each requirement, until you were done and got your two mechs....

Anyway, just throwing it out there.

#22 armyof1

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,770 posts

Posted 13 August 2013 - 01:42 AM

View PostNauht, on 12 August 2013 - 05:41 PM, said:

If a person ain't gonna spend money for MC, he ain't gonna spend it no matter what.

I've noticed about a 10% drop in earnings myself, still averaging 130k CB without premium. Some games are stellar, some not but it all averages out. I'm still getting that cos I actively and consistently contribute to the team... and that's easy to do. All I'm doing is actually fighting.

You can definitely play this game without paying a cent and before this patch it was easier to coast along.
Now you've got to play harder/smarter or shorten the grind with MC.... which is kind of the point of f2p.


I think it's rather if you make the game too much of a grind, you'll lose a lot of casual players. And casual players can spend money too especially on mech bays and a majority of the people playing the game has to be newer or casual ones to have a healthy player base. But when you make it too hard to gain money to buy mechs once in a while unless you're a stellar player or willing to drop a lot of money really early on, you'll limit your player base to mainly die-hard players willing to spend, and that is totally the wrong way to go for an F2P game to have any longevity.

As for your averaging 130K now without premium/hero mechs after patch, if that's correct it would mean you're a top player. More casual or new players can't even make half of that, which is way too rough to keep this game interesting for anyone that start playing for free. At the end of the day MWO need players that don't or spend very little too, otherwise there will be too few of us to keep this game running with decent matchups.

#23 Zeus X

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,307 posts
  • LocationLuthien

Posted 13 August 2013 - 01:56 AM

MPBT 3025 was way worse in making CBills.

If you think this is hard, you have no idea what hard is.

#24 POWR

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • 553 posts
  • LocationAarhus, Denmark

Posted 13 August 2013 - 02:00 AM

The worst part is how people talk about "meta" all the time. There's nothing "meta" about boating OP builds.

#25 POWR

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • 553 posts
  • LocationAarhus, Denmark

Posted 13 August 2013 - 02:04 AM

I do however agree that it could do with a bit more c-bill payout. Driving my 7D(F) I might rack up 150-170k in a really good round.

#26 Kunae

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,303 posts

Posted 13 August 2013 - 10:30 AM

View PostChemie, on 12 August 2013 - 02:51 PM, said:

The good news if you play all night you can buy a PPC

Only if you win.

View PostDCM Zeus, on 13 August 2013 - 01:56 AM, said:

MPBT 3025 was way worse in making CBills.

If you think this is hard, you have no idea what hard is.

Back in my day, we had to walk uphill both ways, in ash and snow as deep as a Mackie's chin, god durn it!

#27 Edson Drake

    Member

  • PipPipPipPipPipPip
  • 254 posts

Posted 13 August 2013 - 02:47 PM

Quote

I think it's rather if you make the game too much of a grind, you'll lose a lot of casual players. And casual players can spend money too especially on mech bays and a majority of the people playing the game has to be newer or casual ones to have a healthy player base. But when you make it too hard to gain money to buy mechs once in a while unless you're a stellar player or willing to drop a lot of money really early on, you'll limit your player base to mainly die-hard players willing to spend, and that is totally the wrong way to go for an F2P game to have any longevity.

As for your averaging 130K now without premium/hero mechs after patch, if that's correct it would mean you're a top player. More casual or new players can't even make half of that, which is way too rough to keep this game interesting for anyone that start playing for free. At the end of the day MWO need players that don't or spend very little too, otherwise there will be too few of us to keep this game running with decent matchups.


Hint: Casual players, workers that barely have time to play a game and when they do they like to have more fun and less grind, even if they have to pay for that. Losing casuals means losing a lot of money.

Hardcore players that can play all day, had the C-Bills to buy plenty of mechs, while I had to buy them with MC. I believe there are hardcore with fat wallets too, but casuals are far more abundant, since we work a lot for our money and have little time for games making this new grind horrible to everyone.

#28 The Animus

    Member

  • PipPip
  • 36 posts

Posted 13 August 2013 - 04:33 PM

View PostDCM Zeus, on 13 August 2013 - 01:56 AM, said:

MPBT 3025 was way worse in making CBills.

If you think this is hard, you have no idea what hard is.


That's not how I remember it. That game was 4v4 matches, made 10 years ago, had a working community warfare system and from what I remember is better than MWO in its current state.

Edited by The Animus, 13 August 2013 - 04:37 PM.


#29 Unrelenting Farce

    Member

  • PipPipPip
  • Overlord
  • Overlord
  • 59 posts

Posted 13 August 2013 - 06:56 PM

PGI made a stupid and nerfed cbills. It's infuriating. Longer (12v12) matches + less cbills per match, even with more targets, =/= previous status quo.

#30 Jack Starborn

    Member

  • PipPip
  • Giant Helper
  • 47 posts

Posted 14 August 2013 - 12:57 AM

It would be great to be able to do the C-Bills transfer to a friend who is just starting the adventure with MWO.

#31 TheNose

    Member

  • PipPipPipPipPip
  • 159 posts

Posted 14 August 2013 - 07:56 AM

Just get 4 cheap mechs and play join, lose, join, lose, join, lose, join, lose.
If done right you've made 150-200k in about 10 minutes.

#32 The Animus

    Member

  • PipPip
  • 36 posts

Posted 14 August 2013 - 10:29 AM

Yeah because that is how to make gameplay fun

#33 Kunae

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,303 posts

Posted 14 August 2013 - 11:20 AM

View PostJack Starborn, on 14 August 2013 - 12:57 AM, said:

It would be great to be able to do the C-Bills transfer to a friend who is just starting the adventure with MWO.

Yeah... no.

While it sounds all good, and happy-feely, it would be horribly abused.

Just start up 50 new accounts, play 25 missions on each, and have ~400,000,000 Cbills. Move the cash to one account, which you can then sell for real $$ to some sucker.

#34 TheNose

    Member

  • PipPipPipPipPip
  • 159 posts

Posted 14 August 2013 - 05:19 PM

View PostThe Animus, on 14 August 2013 - 10:29 AM, said:

Yeah because that is how to make gameplay fun


Read some of the CBill nerf threads, it looks like all the players complaining never ever had one minute of a funexperience in this game at all.
It's more like choose a mech, grind as fast as possible (without fun of course!) to the needed amount of CB, max out the skills, and do it again with another mech. About fun I've never read anything.

#35 Thermidor

    Member

  • PipPip
  • 37 posts

Posted 14 August 2013 - 05:37 PM

PGI, being their typical greedy tarded selves, nerfed c-bills forcing new players to pay real money if they even want to enjoy the game and have a decent mech that doesn't insta-die to custom mechs.

#36 Thermidor

    Member

  • PipPip
  • 37 posts

Posted 14 August 2013 - 05:44 PM

View PostEdson Drake, on 13 August 2013 - 02:47 PM, said:


Hint: Casual players, workers that barely have time to play a game and when they do they like to have more fun and less grind, even if they have to pay for that. Losing casuals means losing a lot of money.

Hardcore players that can play all day, had the C-Bills to buy plenty of mechs, while I had to buy them with MC. I believe there are hardcore with fat wallets too, but casuals are far more abundant, since we work a lot for our money and have little time for games making this new grind horrible to everyone.

This

PGI needs to understand that casual players always have and always will be the majority of your player base. If they cant enjoy the game they leave and the game dies. Mech Warrior was never about a grind, thats what korean mmos are for (tip: the grind kills those games) but PGI is tainting this game trying to make a name for themselves.

Im not some unemployed loser with no responsibilities and plays video games all day. So when i play i want to not only have fun but be able to compete based on skill.

#37 TheNose

    Member

  • PipPipPipPipPip
  • 159 posts

Posted 14 August 2013 - 06:16 PM

View PostThermidor, on 14 August 2013 - 05:44 PM, said:

Im not some unemployed loser with no responsibilities and plays video games all day. So when i play i want to not only have fun but be able to compete based on skill.


So why not just invest some bucks and compete based on skill in a mech of your choice?
How many mechs you need, to spend your precious time with?

I don't get it, I'm sure you make at least 50 €/h so why not invest your 2 hour income, that would give you more mechs than even the most unemployed spelling bee contest winners could grind in 2 weeks of 24/7 grinding.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users