New Player, Cannot Make Any C-Bills.
#21
Posted 12 August 2013 - 10:41 PM
Or you can just opt out and run it as it is now. I think it's better to give people a taste of the different options available to them... who knows how many people who might enjoy boating missiles gave up because they started in a spider, etc...
Now, the selections of mechs and layouts might need some work as the meta changes, but it would be a fun intro. To make a downside of sorts (don't want people just signing up over and over for free mechs), you wouldn't earn any mech exp during this phase, and you wouldn't get to select which mechs you play. Some sort of specific order for each requirement, until you were done and got your two mechs....
Anyway, just throwing it out there.
#22
Posted 13 August 2013 - 01:42 AM
Nauht, on 12 August 2013 - 05:41 PM, said:
I've noticed about a 10% drop in earnings myself, still averaging 130k CB without premium. Some games are stellar, some not but it all averages out. I'm still getting that cos I actively and consistently contribute to the team... and that's easy to do. All I'm doing is actually fighting.
You can definitely play this game without paying a cent and before this patch it was easier to coast along.
Now you've got to play harder/smarter or shorten the grind with MC.... which is kind of the point of f2p.
I think it's rather if you make the game too much of a grind, you'll lose a lot of casual players. And casual players can spend money too especially on mech bays and a majority of the people playing the game has to be newer or casual ones to have a healthy player base. But when you make it too hard to gain money to buy mechs once in a while unless you're a stellar player or willing to drop a lot of money really early on, you'll limit your player base to mainly die-hard players willing to spend, and that is totally the wrong way to go for an F2P game to have any longevity.
As for your averaging 130K now without premium/hero mechs after patch, if that's correct it would mean you're a top player. More casual or new players can't even make half of that, which is way too rough to keep this game interesting for anyone that start playing for free. At the end of the day MWO need players that don't or spend very little too, otherwise there will be too few of us to keep this game running with decent matchups.
#23
Posted 13 August 2013 - 01:56 AM
If you think this is hard, you have no idea what hard is.
#24
Posted 13 August 2013 - 02:00 AM
#25
Posted 13 August 2013 - 02:04 AM
#26
Posted 13 August 2013 - 10:30 AM
Chemie, on 12 August 2013 - 02:51 PM, said:
Only if you win.
DCM Zeus, on 13 August 2013 - 01:56 AM, said:
If you think this is hard, you have no idea what hard is.
Back in my day, we had to walk uphill both ways, in ash and snow as deep as a Mackie's chin, god durn it!
#27
Posted 13 August 2013 - 02:47 PM
Quote
As for your averaging 130K now without premium/hero mechs after patch, if that's correct it would mean you're a top player. More casual or new players can't even make half of that, which is way too rough to keep this game interesting for anyone that start playing for free. At the end of the day MWO need players that don't or spend very little too, otherwise there will be too few of us to keep this game running with decent matchups.
Hint: Casual players, workers that barely have time to play a game and when they do they like to have more fun and less grind, even if they have to pay for that. Losing casuals means losing a lot of money.
Hardcore players that can play all day, had the C-Bills to buy plenty of mechs, while I had to buy them with MC. I believe there are hardcore with fat wallets too, but casuals are far more abundant, since we work a lot for our money and have little time for games making this new grind horrible to everyone.
#28
Posted 13 August 2013 - 04:33 PM
DCM Zeus, on 13 August 2013 - 01:56 AM, said:
If you think this is hard, you have no idea what hard is.
That's not how I remember it. That game was 4v4 matches, made 10 years ago, had a working community warfare system and from what I remember is better than MWO in its current state.
Edited by The Animus, 13 August 2013 - 04:37 PM.
#29
Posted 13 August 2013 - 06:56 PM
#30
Posted 14 August 2013 - 12:57 AM
#31
Posted 14 August 2013 - 07:56 AM
If done right you've made 150-200k in about 10 minutes.
#32
Posted 14 August 2013 - 10:29 AM
#33
Posted 14 August 2013 - 11:20 AM
Jack Starborn, on 14 August 2013 - 12:57 AM, said:
Yeah... no.
While it sounds all good, and happy-feely, it would be horribly abused.
Just start up 50 new accounts, play 25 missions on each, and have ~400,000,000 Cbills. Move the cash to one account, which you can then sell for real $$ to some sucker.
#34
Posted 14 August 2013 - 05:19 PM
The Animus, on 14 August 2013 - 10:29 AM, said:
Read some of the CBill nerf threads, it looks like all the players complaining never ever had one minute of a funexperience in this game at all.
It's more like choose a mech, grind as fast as possible (without fun of course!) to the needed amount of CB, max out the skills, and do it again with another mech. About fun I've never read anything.
#35
Posted 14 August 2013 - 05:37 PM
#36
Posted 14 August 2013 - 05:44 PM
Edson Drake, on 13 August 2013 - 02:47 PM, said:
Hint: Casual players, workers that barely have time to play a game and when they do they like to have more fun and less grind, even if they have to pay for that. Losing casuals means losing a lot of money.
Hardcore players that can play all day, had the C-Bills to buy plenty of mechs, while I had to buy them with MC. I believe there are hardcore with fat wallets too, but casuals are far more abundant, since we work a lot for our money and have little time for games making this new grind horrible to everyone.
This
PGI needs to understand that casual players always have and always will be the majority of your player base. If they cant enjoy the game they leave and the game dies. Mech Warrior was never about a grind, thats what korean mmos are for (tip: the grind kills those games) but PGI is tainting this game trying to make a name for themselves.
Im not some unemployed loser with no responsibilities and plays video games all day. So when i play i want to not only have fun but be able to compete based on skill.
#37
Posted 14 August 2013 - 06:16 PM
Thermidor, on 14 August 2013 - 05:44 PM, said:
So why not just invest some bucks and compete based on skill in a mech of your choice?
How many mechs you need, to spend your precious time with?
I don't get it, I'm sure you make at least 50 €/h so why not invest your 2 hour income, that would give you more mechs than even the most unemployed spelling bee contest winners could grind in 2 weeks of 24/7 grinding.
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