

Lpl Balanced Good Job Pgi No Sarcasm
#1
Posted 11 August 2013 - 10:20 PM
#2
Posted 11 August 2013 - 10:29 PM
#3
Posted 11 August 2013 - 10:33 PM
#4
Posted 11 August 2013 - 10:35 PM
#5
Posted 11 August 2013 - 10:50 PM
#6
Posted 11 August 2013 - 10:52 PM
SkyCake, on 11 August 2013 - 10:50 PM, said:
That's exactly what's wrong with it. It doesn't live up to a weapon of similar tonnage, that takes the same spot, and is therefor terrible.
If they lower the heat a little, I might re-evaluate it.
PS: Awesome is the 2nd to the worst chassis in the whole game right now. The Kintaro finally dethroned it.
#7
Posted 11 August 2013 - 10:55 PM
WAY worse range, No pinpoint dmg.
Why would you take it over a PPC ever?
#9
Posted 11 August 2013 - 10:58 PM
SkyCake, on 11 August 2013 - 10:50 PM, said:
On a mech that can take the heat a PPC will always be better. On a mech that struggles with heat a LL will always be better. There is just no situation where i would consider a LPL worth taking over those 2.
It either weighs too much or produces too much heat for what it offers.
#10
Posted 11 August 2013 - 11:11 PM
Victor Morson, on 11 August 2013 - 10:52 PM, said:
That's exactly what's wrong with it. It doesn't live up to a weapon of similar tonnage, that takes the same spot, and is therefor terrible.
If they lower the heat a little, I might re-evaluate it.
PS: Awesome is the 2nd to the worst chassis in the whole game right now. The Kintaro finally dethroned it.
awesome is super underated...
LPL heat is low now compared to ppc's, really low compared to erppc's, and lets face facts, the erppc cant last in a brawl... and ppcs are near useless close in... i see 2er gauss continuously overheated when trying to deal with light mechs... the weapon is far more ineffiecient compared to LPL in that circumstance...
and against larger slower mechs i can get the pulse all in one location almost effortlessly because of the short beam duration... so again, in that situation, the LPL is out pacing the ppc in both heat, cooldown, and damage!!! 10.6!!! that gives me like 3-5 free damage over the brawl and it counts believe me
so two lpl's paired up with AC20 is a 40 alpha you wont have a hard time putting in one location for 1 ton less than 2erppcgauss at 35 alpha... range??? i would have thought most understodd that in this game, with these small maps and the amount of cover on them, that brawlers get to determine the range of the fight, not snipers...
#11
Posted 11 August 2013 - 11:14 PM
It is still not good for its weight.
The main problem is the range. Once you carry 3 of them, it IS quite effective in killing. However, because of the weight, you end up being a close range 1 trick pony with not high enough dps nor high enough busrt pin point. It is good that if you hide behind an atlas, you can rack up damage and kills very effectively. But, if I want that play style, I should have used an jaeger with several ultra ac5 instead (does same job, but better and with range). It also doesn't hunt light much better than a ppc nor similar damage stack of medium lasers. By sacrifing .75 sec cool down time, you can get a ppc with double the range. That double range will translate to higher dps in a match.
I find that awesome 9m to be the only mech in the game that can use 2x LPL to a good degree, because you can throw another 3 medium laser together. It is also fast enough to brawl. Unfortunately we all know awesome isn't actually so awesome.
It also share alpha heat increase with large laser.
I was hoping that this weapon can scare the hell out of lights... it can't, even with 3 (if I carry more than 3, I am a mech that is too soft or too slow for using 28 ton close range weapon). I consider myself a pretty good shot.
#12
Posted 11 August 2013 - 11:19 PM
Edited by PEEFsmash, 11 August 2013 - 11:19 PM.
#13
Posted 11 August 2013 - 11:28 PM
PEEFsmash, on 11 August 2013 - 11:19 PM, said:
good point... this didnt really bother me too much but defo something they should polish when balance is done...
#14
Posted 11 August 2013 - 11:35 PM
#15
Posted 11 August 2013 - 11:35 PM
SkyCake, on 11 August 2013 - 11:11 PM, said:
This is the complete opposite of my observation of 12 v 12- I find brawlers to be fodder now and range to be king far more than ever before.
My SRM Stalker is currently mothballed awaiting balance changes.
EDIT: interestingly I frequently used to run 2 LPLs and 4 SRM6s+artemis on that Stalker but I did it because heat was my limiting DPS factor rather than weight and LPLs used to very very heat efficient for energy weapons but they actually made them do less damage/heat when they last patched them.
Edited by MrZakalwe, 11 August 2013 - 11:38 PM.
#19
Posted 12 August 2013 - 07:55 AM
CTF 3-D 2 PPC 1 LPL
STK-3F 2 LPL 4 SRM 6
Jager 6 MG 2 LPL
had mixed success and ended up going back to LL and PPC over LPL. I had a hard time loading two of these on mechs and seeing the heat climb higher than PPC's
IMO: They still need to be balanced, not sure how yet but id guess minor heat change, minor beam duration change, minor range buff or recycle. A mix of a few tweaks and I think they will be awesome, Currently they are in heavy balancing and suffer from a limbo of ineffectiveness when compared to other weapons.
Not to say you cant still get kills with them, just that any other weapon of similar tonnage is a better choice, there is nothing that differentiates current LPL in a way that makes it favorable over LL or PPC.
Edited by Bobdolemite, 12 August 2013 - 07:56 AM.
#20
Posted 12 August 2013 - 09:19 AM
MrZakalwe, on 11 August 2013 - 11:35 PM, said:
I ran 2 LPL, 4 SL, 4 SRM6+A for a while. I tried to make it work. I tried to justify the LPLs to myself. I played it for weeks.
When I finally said screw it, and changed the LPLs to LLs, it was a whole new mech. The LPL just doesn't have the range needed for common encounters in existing maps; and its slight heat-efficiency advantage vs the LL is totally offset by simply using the extra tonnage for heat sinks, giving you not only more heat bleed rate, but also, greater heat capacity.
Large Pulse Laser remains stupid. Anyone using them is handicapping himself. The only honest benefit of LPL is it doesn't project an easily-visible beam of kill across the map when you shoot it, making it slightly more difficult for opponents to locate your mech.
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