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Does Mech Size Need A Complete New Pass?


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Poll: Review all Mechs relative sizes? (266 member(s) have cast votes)

Is it time for PGI to sit down and do a complete relative re balancing of all mech sizes for balance reasons?

  1. yep (181 votes [68.30%])

    Percentage of vote: 68.30%

  2. nope (13 votes [4.91%])

    Percentage of vote: 4.91%

  3. only on some mechs (71 votes [26.79%])

    Percentage of vote: 26.79%

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#41 Dimento Graven

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Posted 13 August 2013 - 07:59 PM

View PostKhobai, on 13 August 2013 - 04:33 PM, said:

Regardless of where the volume is subtracted from, the hitboxes for the center torso and side torsos still have to be redone. The oversized CT is mostly the problem from what I gather.
Truthfully though that's the thing that kind of sticks in my craw as the Kintaro appears to have been DESIGNED with small side torsos and with a very large CT.

I hate the thought of having yet another 'mech where I hit one location, and the location I very obviously hit, lights up in another location I didn't want to hit.

But, resizing the hit boxes isn't that significant a change here so, I won't complain as long as it's not done to far in the other direction...

#42 Shakma

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Posted 14 August 2013 - 04:43 AM

View PostMrZakalwe, on 12 August 2013 - 09:40 AM, said:

This is one area where they need to move away from canon and face up to the reality of an arena shooter- profiles really matter in this and they didn't matter in table top.

They either need to do some resizing or add some perks to the weaker chassis to counterbalance the disadvantages.


I totally agree with that. Cents and Trebs are too wide and tall, Cicadas have a too fat ct, Awesomes too wide, Spiders way too slim and Stalkers are kinda small for assaults compared to it's peers. Can't say anything about Kints though, have rarely met them on the battlefield.

Edited by Shakma, 14 August 2013 - 04:49 AM.


#43 Solidussnake

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Posted 14 August 2013 - 07:10 AM

Pgi needs to wake up. And fix scaling. Mechs are way to large as is. Mediums are so large and easy to hit its a joke.

#44 KuruptU4Fun

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Posted 14 August 2013 - 07:20 AM

Posted Image

#45 Dimento Graven

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Posted 14 August 2013 - 07:21 AM

View PostKuruptU4Fun, on 14 August 2013 - 07:20 AM, said:

Posted Image
Cute!

#46 Accursed Richards

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Posted 14 August 2013 - 11:23 AM

View PostKuruptU4Fun, on 14 August 2013 - 07:20 AM, said:

Posted Image


Because it's still a problem.

#47 KuruptU4Fun

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Posted 14 August 2013 - 11:31 AM

View PostAccursed Richards, on 14 August 2013 - 11:23 AM, said:


Because it's still a problem.


Asking to do that is like asking a company to tear down the Empire State Building. Removing the top 5 floors and adjusting the spaced from those floors into the floors below it. I can imagine that people seriously do not understand how much work would go into just the design of that request? Let alone building it?

#48 Assiah

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Posted 14 August 2013 - 11:46 AM

View PostKuruptU4Fun, on 14 August 2013 - 11:31 AM, said:


Asking to do that is like asking a company to tear down the Empire State Building. Removing the top 5 floors and adjusting the spaced from those floors into the floors below it. I can imagine that people seriously do not understand how much work would go into just the design of that request? Let alone building it?


You grossly over exaggerate how hard it would be to do a second pass over all the mechs in your analogy. You post off topic images in this thread in an attempt to derail the thread. You are also arguing against fixing something that is broken simply because it would take time to fix it.

Yeah I don't think I will take any of your posts seriously, as you are either a troll or a fool.

#49 Gitstompa

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Posted 14 August 2013 - 12:18 PM

View PostKuruptU4Fun, on 14 August 2013 - 11:31 AM, said:


Asking to do that is like asking a company to tear down the Empire State Building. Removing the top 5 floors and adjusting the spaced from those floors into the floors below it. I can imagine that people seriously do not understand how much work would go into just the design of that request? Let alone building it?


No it's more like they built the Empire State Building but the top 5 floors where made out of paper machce and instead of going back and building the top 5 floors right, they just leave it as is.

#50 Zerik

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Posted 14 August 2013 - 12:30 PM

This is how I picture the situation going...

PGI Dev 1: Hey guys, just finished a new 'Mech!

PGI Dev 2: That one looks a little big, we'd better rewo-

Fans: -MOAR MECHS! MOAR MECHS! MOAR MECHS!

PGI Producer: No time, send it out. The poor *******.


Edit: I -still- say yes to resizing 'Mechs in need.

Edited by Zerik, 14 August 2013 - 12:32 PM.


#51 Assiah

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Posted 14 August 2013 - 12:32 PM

View PostZerik, on 14 August 2013 - 12:30 PM, said:

This is how I picture the situation going...

PGI Dev 1: Hey guys, just finished a new 'Mech!

PGI Dev 2: That one looks a little big, we'd better rewo-

IGP: -MOAR MECHS! MOAR MECHS! MOAR MECHS!

PGI Producer: No time, send it out. The poor *******.


Fixed that for ya.

#52 KuruptU4Fun

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Posted 14 August 2013 - 12:43 PM

View PostAssiah, on 14 August 2013 - 11:46 AM, said:


You grossly over exaggerate how hard it would be to do a second pass over all the mechs in your analogy. You post off topic images in this thread in an attempt to derail the thread. You are also arguing against fixing something that is broken simply because it would take time to fix it.

Yeah I don't think I will take any of your posts seriously, as you are either a troll or a fool.



If you truly believe that the case, go work for PGI and code it for them...

#53 Dimento Graven

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Posted 14 August 2013 - 12:46 PM

View PostKuruptU4Fun, on 14 August 2013 - 12:43 PM, said:

If you truly believe that the case, go work for PGI and code it for them...
Yeah I was going to respond it can't be as difficult as PGI wants to make it out to be, or as easy as some of us would like to believe, THEN, "I thought WTF do I know about building wire frames and resizing overlays and recalculating hit boxes for a Crysis2 engine based video game."

And then I was, "Oh yeah... Whatever, not my job either way..."

#54 AgroAlba

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Posted 14 August 2013 - 12:48 PM

View PostAssiah, on 14 August 2013 - 11:46 AM, said:


You grossly over exaggerate how hard it would be to do a second pass over all the mechs in your analogy. You post off topic images in this thread in an attempt to derail the thread. You are also arguing against fixing something that is broken simply because it would take time to fix it.

Yeah I don't think I will take any of your posts seriously, as you are either a troll or a fool.


It would be a colossal pain in the ***. You're talking about rescaling, re-rigging, possibly reanimating, re coding weapon positions for swappable geometry (gotta rescale those too), as well as re-coding where weapons originate from as well as rescaling hitboxes and collision. That said... I do believe that it needs to be done.

#55 Zerik

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Posted 14 August 2013 - 12:51 PM

View PostAssiah, on 14 August 2013 - 12:32 PM, said:


Fixed that for ya.


This is how I picture the situation going...

PGI Dev 1: Hey guys, just finished a new 'Mech!

PGI Dev 2: That one looks a little big, we'd better rewo-

Fans: -MOAR MECHS! MOAR MECHS! MOAR MECHS!

IGP: -MOAR MECHS! MOAR MECHS! MOAR MECHS!

PGI Producer: No time, send it out. The poor *******.


Fixed the 'fix.' The two aren't mutually exclusive.

#56 Assiah

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Posted 14 August 2013 - 12:57 PM

View PostAssiah, on 14 August 2013 - 11:46 AM, said:

Yeah I don't think I will take any of your posts seriously, as you are either a troll or a fool.

View PostKuruptU4Fun, on 14 August 2013 - 12:43 PM, said:



If you truly believe that the case, go work for PGI and code it for them...


Thank you for continuing to enforce my initial judgement of you. Still trying to decide on if you are just a fool or a troll, but that post is making me lean towards troll.

#57 Assiah

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Posted 14 August 2013 - 01:04 PM

View PostAgroAntirrhopus, on 14 August 2013 - 12:48 PM, said:


It would be a colossal pain in the ***. You're talking about rescaling, re-rigging, possibly reanimating, re coding weapon positions for swappable geometry (gotta rescale those too), as well as re-coding where weapons originate from as well as rescaling hitboxes and collision. That said... I do believe that it needs to be done.

I don't disagree that it would be a pain in the butt, but saying its akin to tearing town the empire state building and rebuilding it just to fix the top 5 floors is a gross over exaggeration and quite misleading. I also don't feel it is necessary for me to explain why one is significantly more complicated than the other, but I can if I really must.

But I feel we agree that while it would be rather time consuming it must be done. If Kurupt or anyone else disagrees that it needs to be done I would prefer they come up with an argument about why they are fine as is, and not use an appeal to emotion that it would take poor PGI time to do it.

#58 KuruptU4Fun

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Posted 14 August 2013 - 01:23 PM

Well, if

View PostGitstompa, on 14 August 2013 - 12:18 PM, said:

No it's more like they built the Empire State Building but the top 5 floors where made out of paper machce and instead of going back and building the top 5 floors right, they just leave it as is.


Top it's not what they should have made it out of, it's about making major changes to what is already there, you have to alter internal structure, space, and overall dimentions.

Honestly I see the point people are making. But since most people don't know the processes and time needed to do that which would probably started from scratch. Then they just need to let it go.

Edited by KuruptU4Fun, 14 August 2013 - 01:24 PM.


#59 Dimento Graven

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Posted 14 August 2013 - 02:05 PM

View PostKuruptU4Fun, on 14 August 2013 - 01:23 PM, said:

...But since most people don't know the processes and time needed to do that which would probably started from scratch. Then they just need to let it go.
I disagree that it would be necessary to go that far. At most pick a 'mech that's "right", and compare scaling from there. Those that matched the 'expected' scaling would be fine and wouldn't need any work, others that were within a certain percentage of matching the 'expected' scale could be judged independently, and finally those that were found to be well outside expectations could be the ones they concentrated on.

Depending on the tool used, it could be as simple as finding the appropriately sized wireframe, and rescaling textures to match, then clean, clean, clean.

Yeah that's over simplified, and you're probably talking over 80 man hours per 'mech minimum, but, it's certainly not a 'from scratch' scenario either...

#60 Psydotek

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Posted 14 August 2013 - 05:21 PM

I've said it before, the sooner they get started, the sooner we get properly scaled 'mechs.

I still believe 'mech volume makes for a pretty good average for determining size regardless of which parts of a 'mech are supposed to be less/more dense.





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