KuruptU4Fun, on 14 August 2013 - 01:23 PM, said:
...But since most people don't know the processes and time needed to do that which would probably started from scratch. Then they just need to let it go.
I disagree that it would be necessary to go that far. At most pick a 'mech that's "right", and compare scaling from there. Those that matched the 'expected' scaling would be fine and wouldn't need any work, others that were within a certain percentage of matching the 'expected' scale could be judged independently, and finally those that were found to be well outside expectations could be the ones they concentrated on.
Depending on the tool used, it could be as simple as finding the appropriately sized wireframe, and rescaling textures to match, then clean, clean, clean.
Yeah that's over simplified, and you're probably talking over 80 man hours per 'mech minimum, but, it's certainly not a 'from scratch' scenario either...