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Suggestions How To Introduce The Clans


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#1 DI3T3R

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Posted 12 August 2013 - 08:10 AM

1. Two Trial-Mech-lists:
One is four IS-Mechs, the other one is four Clan-Omnis. When selecting a Clan-chassis, you may again select a variant.

2. Separate queues for IS and Clans.
Depending on which Mech you selected, to prevent inter-mixing. And we need further classes of scenarios: ISvsIS, ISvsClan and ClanvsClan.

3. Prerequisites for buying Clan-Mechs.
You have to earn at least this many loyalty points (upcoming feature, see respective threads) within a Clan in order to be able to buy a Clan-Mech of your choice.
Alternatively you have to destroy a particular Clan-Mech-chassis at least X times, before you can buy ("salvage") this particular Mech-chassis.

4. Clan combat doctrine.
A rigid enforcement of appropriate Clan-behaviour is impossible, so we have to bribe players.
Outnumbered vs IS: Is done by queue in 8vs5 matches.
Bidding: CB-bonus for facing a heavier opposing team, regardless of outcome. (-> preference to use lighter Mechs)
Zellbrigen: XP-bonus for destroying an opponent without outside-help. (-> preference to fight 1:1 whenever possible)





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