With the recent implementation of 12v12, I know that someone from PGI thought that adding more players would create new strategies for the game. Other problems aside, the biggest drawback I see is that ECM determines what players will and will not do 80% of the time.
Someone posted a topic here in the forums about the player created imbalance of "the blob" mentality. One of the main points posted there was that players feel safe under ECM cover and while that is true, this creates one dimensional play which is form a blob and duke it out with the other blob. For now we have 5 mechs that can equip ECM and those are the spider, commando, raven, cicada, and the Atlas.
The first four mentioned can go to speeds up to 100kph and are considered as scouts with the cicada with the exception of being a skirmisher. The atlas however can only go 54kph without sacrificing firepower. The game revolves around mediums, heavies, and other assault variants following the atlas for ECM cover. What does that make? The blob.
Now imagine if PGI actually released variants of, lets say, the Victor or Awesome with ECM or even a new medium/heavy variant. Players can now have other options to take rather than just sticking with the atlas for ecm cover.
I would like to know people's opinions about this. Would this benefit the game? Would this make it bad?
Edited by KingKalvin, 15 August 2013 - 01:18 AM.