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Patch Today/tomorrow


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#1 New Day

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Posted 12 August 2013 - 09:08 PM

Are we getting a patch today/tomorrow? Is the CB Kintaro going to be in?

#2 Illuzian Pryde

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Posted 12 August 2013 - 09:14 PM

I read a post somewhere where someone asked one of the pgi team in game and they said the next patch was the 20th. We can still hope though.

#3 Destructicus

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Posted 12 August 2013 - 09:21 PM

If there is gonna be patch it's not gonna be anything substantial, maybe a nerf or two
If it's anything major, they post about it a day or two in advance

#4 Sephlock

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Posted 12 August 2013 - 09:29 PM

Early non-hero Kintaro access for MC.

#5 Shiro Matsumoto

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Posted 12 August 2013 - 09:35 PM

View PostSephlock, on 12 August 2013 - 09:29 PM, said:

Early non-hero Kintaro access for MC.

Id guess that too. it would bring money it... so they will prolly do it.

#6 New Day

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Posted 13 August 2013 - 02:34 AM

View PostSephlock, on 12 August 2013 - 09:29 PM, said:

Early non-hero Kintaro access for MC.

Too bad. I was looking forward to my Splataro.

#7 Redshift2k5

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Posted 13 August 2013 - 04:16 AM

They said the next patch would be the 20th, but adding only Kintaros for a week might be small enough that the didn't 'count' it. Remember that the Victor went hero mech - mc-only regular variants - c-bill purchase regular variants

#8 Bront

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Posted 13 August 2013 - 08:15 AM

Given the Kintaros are probably already in the game, adding them for MC sale likely wouldn't even call for a real patch (and you get server side patches every tuesday and friday anyway). Hopefully there's some other sale as well (or maybe a 30% discount on the Kintaro).

#9 Koniving

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Posted 13 August 2013 - 09:04 AM

Would figure but we know it'd work. Just a heads up, there is ZERO risk in using an XL for the Kintaro. However there is lots of risk in brawling. So be warned!

By zero risk, I kid you not I ran a few matches 2 side torso rear, 8 side torso front armor. Haven't lost them. Didn't even get side torso damage in one match. In another I let someone chase me to try and get them to hit my side rears. Couldn't. Even with streaks the enemy could not hit my side rears. Then again the person probably wasn't aiming for them or tall enough to either (was a Raven 3L) and it's not like I said "shoot me in my sides!"

View PostKoniving, on 08 August 2013 - 10:43 PM, said:

This isn't 100% accurate, but it's pretty close considering I did this in 45 seconds.
Posted Image

Basically from the front, left, and right, your CT front can be hit. There is Zero risk in using an XL engine, but as a result there is Zero protection for your CT.
Golden Boy is also the slowest of all Kintaros (290 engine) versus the rest (360 engines). This means the Golden Boy is the worst one to use for brawling. It makes up for this by having 65 total missile tubes available. Most other Kintaros are listed as having 28 to 40 tubes.



The sides of your front CT wrap around closer to the back than shown, too, just as a heads up. This means you can be hit front CT from these angles if you have no arms.
\\\\|||/////
..-(^)-
.//._.\\

_ where you can't be hit front CT. This means the brawler aspect is hurt in a Golden Boy. But.. The Golden Boy tops out at 94 kph.
Regular Kintaros top out at 116 kph. That would certainly improve the brawler aspect to them.

Great news is Golden Boy makes up for this with up to 65 tubes (although realistically the most you can use is 60 due to 5 extra tubes in the CT). LRM-boat medium mech! O_O!

Test runs as LRM boat.
Spoiler


40 tubes is maximum for Kintaro 18 (assuming Smurfy's limits on slots is (#) per launcher). 29 tubes for Kintaro 19. 28 tubes for Kintaro 20. So they won't LRM-boat as well. Still, they're all faster than the Golden Boy. 22 kph or so faster.

---

How to test hitboxes. Open mechlab. Customize mech. Click body part. What gets selected is what you hit with a weapon by firing where you clicked. Now probe around. Some places might be harder to hit than you realize. Like the head.

Edited by Koniving, 13 August 2013 - 09:13 AM.


#10 Koniving

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Posted 13 August 2013 - 09:07 AM

Speak of the devil. Front page.

View PostInnerSphereNews, on 13 August 2013 - 08:50 AM, said:


Greetings MechWarriors!
Starting today all Kintaro variants can be purchased for ! Joining their golden brother are the KTO-18, KTO-19, and KTO-20 – for three times the Medium Missiles! We hope you all enjoy these new variants, and we look forward to seeing you on the battlefield!
(New skins cannot be added to the KTO-18, 19, or 20 yet, but will be able to August 20th. The basic skin can, however, be coloured.)
Cheers,
The MechWarrior Online Team



#11 xengk

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Posted 13 August 2013 - 10:08 AM

View PostKoniving, on 13 August 2013 - 09:04 AM, said:

Would figure but we know it'd work. Just a heads up, there is ZERO risk in using an XL for the Kintaro. However there is lots of risk in brawling. So be warned!

By zero risk, I kid you not I ran a few matches 2 side torso rear, 8 side torso front armor. Haven't lost them. Didn't even get side torso damage in one match. In another I let someone chase me to try and get them to hit my side rears. Couldn't. Even with streaks the enemy could not hit my side rears. Then again the person probably wasn't aiming for them or tall enough to either (was a Raven 3L) and it's not like I said "shoot me in my sides!"


Guess the Awesome will have a buddy now.

#12 Hexenhammer

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Posted 13 August 2013 - 10:32 AM

Talk about a walking center torso. If I ever do get a kintaro I'm going XL. No reason not too.


and as others have said. you can buy all the Kintaro's with MC.

#13 Bjorn Fjord

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Posted 13 August 2013 - 11:14 AM

I have stopped using my Golden Boy. In every mission I have been taken out incredibly fast once contact is made. The record shows more wins than losses , but that is because of my team and in no way reflects the Golden Boys performance. As such I will not be buying ant more Kintaro mechs. This is yet another on the list of wasted money in MWO in the last several weeks for me. between the lackluster performance of the 'Torso Grande' aka Kintaro, and the poor cbill and xp from premium since 12x12 rolled out I see no reason to pay more money into the game.
I truly enjoyed the game and hope they resolve these issues. If not I will play Free from time to time and keep waiting for Star Citizen.

#14 Xoxim SC

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Posted 13 August 2013 - 11:55 AM

View PostBjorn Fjord, on 13 August 2013 - 11:14 AM, said:

I have stopped using my Golden Boy. In every mission I have been taken out incredibly fast once contact is made. The record shows more wins than losses , but that is because of my team and in no way reflects the Golden Boys performance. As such I will not be buying ant more Kintaro mechs. This is yet another on the list of wasted money in MWO in the last several weeks for me. between the lackluster performance of the 'Torso Grande' aka Kintaro, and the poor cbill and xp from premium since 12x12 rolled out I see no reason to pay more money into the game.
I truly enjoyed the game and hope they resolve these issues. If not I will play Free from time to time and keep waiting for Star Citizen.


The Golden Boy also has a TERRIBLE engine restriction in comparison to the other variants. People who purchased the Golden Boy, imo, were ripped off REAL good.

#15 Wrenchfarm

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Posted 13 August 2013 - 01:06 PM

I just do not get all this "you can use an XL RISK FREE! Because you'll have died from CT fire a long time before the sides become a problem..." Absolutely terrible logic. Even when running an XL, you are far better off with a mech that can spread the damage out, which is impossible with the Kintaro's stubby arms and non-existent sides.

It's the same reason Dragons are an endangered species, there is zero advantage to running around as a giant CT. The Kintaro arguably has it even worse since it has less armour and seems to be designed as an SRM brawler - good luck surviving any up close tussle with such a massive bullseye, let alone working your way in and dodging long range fire and LRMs.

I'm sorry. I really wanted to like the Kintaro. When they unveiled the Golden Boy I thought "well, here's my new mech!" but they botched it. Botched it with terrible scaling and hitboxes.

I can't believe they did it again. Aren't developers supposed to learn from their mistakes and get BETTER at things instead of worse? People complain for months that the Cent is too big for a medium, so they release the Treb which stands even taller. They complain about the Stalker being smaller than the Cat, so they release the Quickdraw that somehow dwarfs them all. The Dragon's giant CT pretty much graunteed it a place on the scrap heap, so they release the Kintaro, a medium which is taller than than most heavies, wider than any other medium, and 80% CT hitbox. Just ridiculous.

#16 New Day

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Posted 13 August 2013 - 01:17 PM

View Postxengk, on 13 August 2013 - 10:08 AM, said:


Guess the Awesome will have a buddy now.


I think a closer comparison is the catapult.

#17 arghmace

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Posted 13 August 2013 - 02:00 PM

View PostTodd Lightbringer, on 13 August 2013 - 11:55 AM, said:

The Golden Boy also has a TERRIBLE engine restriction in comparison to the other variants. People who purchased the Golden Boy, imo, were ripped off REAL good.


Well it's not like there was a scam or anything. It was known in advance that other Kintaro's have bigger engines than GB. If you bought it at don't like it, blame yourself.

#18 DaisuSaikoro Nagasawa

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Posted 13 August 2013 - 02:35 PM

View PostWrenchfarm, on 13 August 2013 - 01:06 PM, said:

I just do not get all this "you can use an XL RISK FREE! Because you'll have died from CT fire a long time before the sides become a problem..." Absolutely terrible logic. Even when running an XL, you are far better off with a mech that can spread the damage out, which is impossible with the Kintaro's stubby arms and non-existent sides.

It's the same reason Dragons are an endangered species, there is zero advantage to running around as a giant CT. The Kintaro arguably has it even worse since it has less armour and seems to be designed as an SRM brawler - good luck surviving any up close tussle with such a massive bullseye, let alone working your way in and dodging long range fire and LRMs.

I'm sorry. I really wanted to like the Kintaro. When they unveiled the Golden Boy I thought "well, here's my new mech!" but they botched it. Botched it with terrible scaling and hitboxes.

I can't believe they did it again. Aren't developers supposed to learn from their mistakes and get BETTER at things instead of worse? People complain for months that the Cent is too big for a medium, so they release the Treb which stands even taller. They complain about the Stalker being smaller than the Cat, so they release the Quickdraw that somehow dwarfs them all. The Dragon's giant CT pretty much graunteed it a place on the scrap heap, so they release the Kintaro, a medium which is taller than than most heavies, wider than any other medium, and 80% CT hitbox. Just ridiculous.


Wrench, I'd ask you to relax. Some of the issues you mention are purely aesthetic and very, very subjective.

I've watched people play dragons in 12s, 4s abd pugs. We don't even have the standard variants in games nor quirks for the mechs.

#19 ManDaisy

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Posted 13 August 2013 - 03:02 PM

Yet they are for no reasons... invalid. They are all true observations.

#20 Wrenchfarm

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Posted 13 August 2013 - 11:04 PM

View PostDaisu Saikoro, on 13 August 2013 - 02:35 PM, said:

Wrench, I'd ask you to relax. Some of the issues you mention are purely aesthetic and very, very subjective.

I've watched people play dragons in 12s, 4s abd pugs. We don't even have the standard variants in games nor quirks for the mechs.

"Relax"? Like I'm being hysterical? Look, I just pointed out real issues with the Kintaro and the game, nobody threw a hissy fit.

I'm sorry, but scaling issues are not "purely aesthetic". It really hurts a mech's potential when it has half the armour and firepower of an assault, but is almost as big. Notable offenders being the Quickdraw (!) and to a lesser extent the Treb and Cent. The Treb is way too tall, the Cent way too wide. It negates their supposed speed/agility advantage and just means they can be focused out and blasted easier.

And yeah, I still see the odd Dragon around too. I always notice someone running a Dragon because it's like spotting a unicorn in a misty meadow. If you don't think the Dragon's massive CT has damaged the mechs popularity and viability, you're bonkers.

These are actual problems with the way PGI builds their mechs, and like I said, it's disheartening to see them get worse at it instead of better. The original scaling of the Jenner, Hunch, Cat, and Atlas was pretty great - why does it seem like they've forgotten what they knew? I can forgive the Cent being a little wide with it's giant ape arms, it was one of the first mechs made after the original 4. But to see the same mistakes made again and again, and worse? I don't think it's hysterical or overreacting to call them on it.





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