gavilatius, on 12 August 2013 - 09:35 PM, said:
Your constant addition of mechanics is Confusing PGI, stop it
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One thing you must remember is how convoluted the system is. David and Paul went by the erroneous concept that the 30 capacity in tabletop is just "excess heat." Which can be true, but that isn't consistent and can't stack up. You could, for example in their interpretation, fire 60 heat and only generate 22 when you fire. That's not how it works. You don't magically sink 38 heat instantly and strut around like you're a gangster.
Problem is you generated 60 heat in 10 seconds, and spent that same 10 seconds also cooling that heat. So you're heating up, cooling down, walking, shooting, etc. at the same time. To keep it easy to understand we are simply shooting 6 PPCs from this 6 PPC stalker http://mwo.smurfy-ne...c384adcf97655a3 in tabletop with PPCs at 10 heat, and the tabletop system. So that 30 heat cap? That's a 30 heat cap, not excess heat. You simply put the leftover heat from the math in there.
Here we go. Conditions: Stalker is queued to fire 6 PPCs in a turn. Stalker is stationary. Ideal weather conditions, environment temperature in this instance does not affect the heat build up. Stalker is shooting at another herp-derp Stalker.
How PGI and some tabletop players think tabletop works.
Mech used. http://mwo.smurfy-ne...c384adcf97655a3
The Stalker supposedly alpha striked, scores 3 hits on the enemy in 3 different places, 3 misses. Fired 60 points of heat but only counts 22 of it since 60 - 19 DHS (38) = 22.
That's how PGI has essentially believes tabletop works. "It doesn't translate well into real time."
Well of course. You don't comprehend it.
How that same instance translates into real time:
Mech used. http://mwo.smurfy-ne...c384adcf97655a3
Alpha strike warrior!
The Stalker shut down immediately at 200% capacity. If there was ammo it would cook off and the mech would explode. There is none. It spends the next 9.9 seconds sitting there trying to cool off, and starts back up when it reaches 29 heat somewhere between 8 and 9 seconds. It then reaches 22 heat while powering up.
How Tabletop really works and translates into real time.
Mech used. http://mwo.smurfy-ne...c384adcf97655a3
Stalker is queued to fire 6 PPCS. Alpha striking in tabletop is impossible. Time span of a turn is 10 seconds.
The Stalker fired 6 PPCs, one at a time. Scores hits on the following locations: Left leg, CT, RT. Missed 3 times. Fired 60 points of heat over 10 seconds, and over the same 10 seconds has sunken 38 heat, which means at the end of 10 seconds there is 22 heat that the pilot was unable to sink during the fight.
In real time, it would translate identically to how I just demonstrated it, if we truly used how tabletop's 10 second system really worked. Of course in real time with MWO's firing rates, he probably would have shot just one more PPC in that fight in order to get in that last extra shot and shut down.
But.. Sadly we had people that just didn't understand how it worked. And so we have heat capacities that work like this.
http://mwo.smurfy-ne...c384adcf97655a3
That stalker in MWO as it is now. 19 DHS.
Capacity: Base 30 + 10*2 Engine DHS + 9*1.4 Chassis DHS = 62.6 + Master level skills Heat Containment 20% MOAR CAPACITIES BECAUSE WE NEEDZ TA ALPHA STRIKEZ! = 75.12 til shutdown. Alpha strike all the weapons!
Cooling rate: 32.6 per 10 seconds / 10 = 3.26/second + Master level skills Cool Run 15% faster cooling = 3.749/sec. ZOMG it cools ze fastest evah!
In comparison how it would have worked if done right with the same pilot skills. Again it's 19 DHS.
Capacity: 30. + Master skill unlocks 20% = 36. 36 heat and you shut down after master skills.
Cooling rate: 19*2 DHS = 38 cooling per 10 seconds / 10 = 3.8/sec. + Master skill unlocks 15% = 4.37/Sec.
Yes, it cools faster, but even with PPCs at 8 heat, you'd be able to fire 5 and shut down. With PPCs at 10 heat, you'd be able to fire 4 and shut down for several seconds. Even then you have to wait to safely fire them again. A total of... 40 heat - 4.37/sec (3 seconds to start back up) and at 9 seconds you'd be at 0.67 heat.
4 PPCs once every 9 seconds? Doesn't sound that bad to me. Yep.
Edit: Forgot to highlight capacity in the done right example. Made real TT second by second demonstration easier to read with indentations.
Edit 2: Finally figured out what appears to be PGI's belief for how tabletop would work in a static cooling rate, and what they've done and this concept seems to be supported by PGI's original mechwarrior 5 video. Read about it here.
Edited by Koniving, 15 August 2013 - 11:31 AM.