DaZur, on 13 August 2013 - 09:21 PM, said:
Statistically your torso comprises up to 40% of your center mass... Of course your torso is going to get hit more often than your extremities. I don't care how much more armor you stick in it, that fact does not change...
Fine... PGI allows an unrestricted armor allocation. End result is you're not remedying anything... you're just trading one deficit for another.
It all sounds great... torso are built like brick outhouses... Sadly instead of distributed damage, mechs would have to resort to zombie builds because sneezing in the wrong direction will result in extremities and components being blown off with impunity.
It's an arbitrary fix for a fundamental battlemech combat deficit... The torso is the easiest part of a mech to hit. Making the torso nigh impenetrable simply makes the remaining parts overtly fragile symptomatically... Obfuscating armor values only compounds the problem.
Mech don't die to CT cores because they are too weakly armored... they die to CT cores because it's the easiest / biggest part of the target.
Really? I would have never known, I thought the Kintorso was made entirely out of cockpit!
You're still failing to see the point. Or maybe it's conscious refusal. You simultaneously acknowledge the problem and then state it as a matter of being "the way it is."
Because it's the easiest thing to hit, it needs a static increase across all mechs. The problem stems from porting TT to VG, and they haven't done much to address this. An armor buff or, better, A damage reduction, to CT armor is needed to promote the funnest parts of gameplay and make the game as tactical as it has the potential to be.
It's not about me an my Stalker/Jager/Hunchback/Spider, it's about the quality of gameplay and effecting player psychology so that the biggest thing isn't the only thing you shoot for. Just look at Dead Space. They changed the typical shooter mechanic from headshots to dismemberment by making your weapons much less effective against an enemy's torso, and making necromorphs able to live without a head. The two biggest targest in shooters were now resilient to fire.
If you were to apply the same methodology here, making the CT much more difficult to penetrate, the game would be more about dismantling. They've tried to promote this gameplay with incentives (salvage, component destruction, etc.), but as long as the CT remains as vulnerable as it is, those incentives will not go far enough.
Edit: I'm not the one asking to shift armor. I'm asking that PGI consider a dramatic, static buff to the CT for all mechs. If the CT was buffed by 30-50%, people would be more likely to go after weapons first.
Edited by SamsungNinja, 13 August 2013 - 10:08 PM.