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Kintaro - Variants Unleashed!
#1
Posted 13 August 2013 - 08:50 AM
#2
Posted 13 August 2013 - 08:55 AM
#3
Posted 13 August 2013 - 08:57 AM
#4
Posted 13 August 2013 - 08:58 AM
#5
Posted 13 August 2013 - 09:00 AM
Yeah, no. Ah well.
Looking forward to seeing some more variety on the battlefield at least.
#6
Posted 13 August 2013 - 09:00 AM
#7
Posted 13 August 2013 - 09:00 AM
Do. Not. Want (which is sad, as I love mediums). Seriously, adjust the hit boxes already.
#8
Posted 13 August 2013 - 09:03 AM
Butane9000, on 13 August 2013 - 08:55 AM, said:
This will be the way all mechs are released from now on. It makes no difference to me since the cbill versions release on the same schedule as always. For those who can't wait, they now have an option.
#9
Posted 13 August 2013 - 09:04 AM
Dexion, on 13 August 2013 - 09:00 AM, said:
Do. Not. Want (which is sad, as I love mediums). Seriously, adjust the hit boxes already.
Why are people complaining about the size of the CT? Having a large CT just means you can run an XL without any additional risk! Enjoy having an additional 10 or so tons to spend on weapons
Edited by Kanajashi, 13 August 2013 - 09:05 AM.
#10
Posted 13 August 2013 - 09:04 AM
I hope we don't only get Hero -> MC -> CBill every month now. I liked getting a hero that was different than the regular mech released, feels like more variety.
#11
Posted 13 August 2013 - 09:05 AM
#12
Posted 13 August 2013 - 09:08 AM
Rizzelbizzeg, on 13 August 2013 - 09:04 AM, said:
I hope we don't only get Hero -> MC -> CBill every month now. I liked getting a hero that was different than the regular mech released, feels like more variety.
I imagine they'll continue the cycle, nothing says the Hero has to be the new mech though. The cycle would appear to work best with the same chasis for the decreased time to master, but early access would probably sell a few as well.
#13
Posted 13 August 2013 - 09:12 AM
#14
Posted 13 August 2013 - 09:13 AM
All and all mechs have something you can use against them you just have to find it.
#15
Posted 13 August 2013 - 09:14 AM
#16
Posted 13 August 2013 - 09:15 AM
Bilbo, on 13 August 2013 - 09:08 AM, said:
I imagine they'll continue the cycle, nothing says the Hero has to be the new mech though. The cycle would appear to work best with the same chasis for the decreased time to master, but early access would probably sell a few as well.
Oh yea, the cycle for -> makes total sense, don't get me wrong, it's just the Hero I want to mix up more. I really doubt that they'll deviate for the Orion at release (I'm assuming that's what's next) tho.
#17
Posted 13 August 2013 - 09:20 AM
Kanajashi, on 13 August 2013 - 09:04 AM, said:
Why are people complaining about the size of the CT? Having a large CT just means you can run an XL without any additional risk! Enjoy having an additional 10 or so tons to spend on weapons
Because the Kitaro's center torso is bigger than an Atlas's center torso. it's extremely hard to hit the side torsos, as they're only the little donuts at the shoulders. Given the shape of the mech, the CT absorbs the vast, vast majority of random fire. Sure, you can use an XL without risk, but that applies with many mechs. Unlike most mechs, though, you'll just get cored from random fire really, really quickly.
#18
Posted 13 August 2013 - 09:23 AM
PropagandaWar, on 13 August 2013 - 09:13 AM, said:
All and all mechs have something you can use against them you just have to find it.
The problem is you don't have to find the Kitaro's. You don't even have to try. the vast majority of fire is simply aimed roughly center mass, and the Kitaro is far worse than every other mech (even the catapult, by a large margin) in that a huge percentage of such fire is going to reliably hit the CT.
Unlike mechs with big side torsos, or legs, or arms, you're not damaged/crippled by this random fire, you're killed outright, and there's no real defense against it - twisting doesn't help nearly as much as it does with other mechs, because that CT isn't obscured significantly by arms/side torsos.
The only thing worse than a very large center torso is a really big cockpit.
#19
Posted 13 August 2013 - 09:25 AM
No patch notes either. I guess PGI has run out of steam and we will only see half-baked things coming out from now on. Not a good trend.
#20
Posted 13 August 2013 - 09:27 AM
Here is a constructive demonstration of the hit boxes as well as what playing this mech can mean.
- It gives you the angles your front torso can be attacked from (assuming you lost both arms).
- It also has information as to missile tube limits (gathered from Smurfy).
- Top speeds listed (Kintaros max speeds are faster than the Golden Boy by 22 kph!)
- Tested: You can run with the side torsos at 8 front and 2 rear, and probably never, ever lose them (bonus! Virtually no risk for XL engine users!)
- It has everything you're getting into, and some advice on how to get the most of your Kintaro without telling you how to play.
The Kintaro 20 is listed as having 120 horizontal degrees of torso twist + 25 horizontal degrees of arm movement; it's apparently the most flexible of the Kintaros.
(Honestly the Golden Boy makes a better Lore-friendly Trebuchet than the Trebuchet does, pack on the LRMs and stream-fire!)
The fastest possible medium is the Cicada. But it cannot carry much in the way of weapons and maximum armor at that speed.
Because that makes the Kintaro the fastest possible medium that can carry bigger or more weapons, this does provide it as a serious potential threat. Especially since it has more armor than any other medium that currently exists.
As the Kintaro is meant for a striker role (think missile-totting skinny and hard to hit Dragon and Quickdraw), it is shorter than the Treb and about the height of a Centurion, though much skinnier in overall torso size.
Careful packing large weapons on the arms, a couple of PPCs or LRM-20s will make your arms MUCH larger.
Good luck, and I hope this bit of information helps. Kintaros are actually really good, you just shouldn't treat them like a Cataphract with missiles.
Edit: Missing word.
Edit 2: Added Screens here.
Tip: LRM-5s do not have a max alpha penalty. SRM-2s do not appear to have a max alpha penalty. Streaks do not appear to have a max alpha penalty up to 3, haven't tested with 4 or 5 as I backed them up with LRM-10s.
Shots from the front line. Click the arrow next to Lordred's name to check out the screenshot thread; leave some feedback -- Artists like attention!
Lordred, on 08 August 2013 - 11:21 PM, said:
Edited by Koniving, 13 August 2013 - 12:22 PM.
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