For those complaining about the center torso, and for anyone who is curious about the Kintaro..
 
Here is a constructive demonstration of the hit boxes as well as what playing this mech can mean.  
- It gives you the angles your front torso can be attacked from (assuming you lost both arms).
 
- It also has information as to missile tube limits (gathered from Smurfy).
 
- Top speeds listed (Kintaros max speeds are faster than the Golden Boy by 22 kph!)
 
- Tested:  You can run with the side torsos at 8 front and 2 rear, and probably never, ever lose them (bonus!  Virtually no risk for XL engine users!)
 
- It has everything you're getting into, and some advice on how to get the most of your Kintaro without telling you how to play.
Be warned if you do not get one -- Kintaros are now the 
third fastest possible medium in MWO, and is able to carry 
real weapons (PPCs, LRMs, SRMs, Streaks, Lasers) 
while being insanely fast.  It is shorter than the fastest Trebuchet 3C (which cannot carry more than a few medium lasers at its top speed) without the Treb's easy side torso destruction weakness.
 
The Kintaro 20 is listed as having 120 horizontal degrees of torso twist + 25 horizontal degrees of arm movement; it's apparently the most flexible of the Kintaros.
 
(Honestly the Golden Boy makes a better Lore-friendly Trebuchet than the Trebuchet does, pack on the LRMs and stream-fire!)
 
The fastest possible medium is the Cicada.  But it cannot carry much in the way of weapons and maximum armor at that speed.
 
Because that makes the Kintaro the fastest possible medium that can carry bigger or more weapons, this does provide it as a serious potential threat.  Especially since it has 
more armor than any other medium that currently exists.
 
As the Kintaro is meant for a striker role (think missile-totting skinny and hard to hit Dragon and Quickdraw), it is shorter than the Treb and about the height of a Centurion, though much skinnier in overall torso size.  
 
Careful packing large weapons on the arms, a couple of PPCs or LRM-20s will make your arms MUCH larger.
 
Good luck, and I hope this bit of information helps.  Kintaros are actually really good, you just shouldn't treat them like a Cataphract with missiles.
 
Edit:  Missing word.
Edit 2:  Added Screens here.
 
Tip:  LRM-5s do not have a max alpha penalty.  SRM-2s do not appear to have a max alpha penalty.  Streaks do not appear to have a max alpha penalty up to 3, haven't tested with 4 or 5 as I backed them up with LRM-10s.
 
Shots from the front line.  Click the arrow next to Lordred's name to check out the screenshot thread; leave some feedback -- Artists like attention!
 Lordred, on 08 August 2013 - 11:21 PM, said:
Lordred, on 08 August 2013 - 11:21 PM, said:
Goldenboy edition (mostly)
 
							Edited by Koniving, 13 August 2013 - 12:22 PM.