3rdworld, on 14 August 2013 - 07:52 AM, said:
Missile splash isn't the same as what they are planning for PPCs. right now the a SRM does 2 damage to the location it hit, and up to .4 damage to adjacent locations based on proximity. The splash is a bonus to the regular damage.
With PPCs, they are wanting to do something like 7/3. Where 7 damage would hit pinpoint, and 3 would be spread over a area, (which some of which would still be to the same location).
I don't know that it is the worst idea I have ever heard. I would probably support it more than any form of artificial "missing" added into the game. Hit registration is frustrating enough for me thank you.
What I don't understand is how little damage I do with PPCs sometimes.
I was running a Spider 5-D with 1 or w PPCs in the right arm. I hit mechs all the time and barely see any damage being done. I mean like 6 shots with BOTH ppcs to an arm or a leg (so there is no confusion as to what hitbox is being tagged) and yet the section is barely into the orange if even that!
I mean, sometime it seems like they are glancing shots, but until a splash damage modifier is added to PPCs, not matter what, if I hti something it should be full 10 points of damage, yes?
So, 120 points of damage and the arm is still there? No mech in game can sustain that kind of damage. So, is it possible a matter of the animation shows a hit but the code is actually a miss?
Please someone explain this to me. I guess I really need to start running FRAPS or spend some time in the training grounds.