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Tutorial (A Dead Horse)
Started by Roadbuster, Aug 14 2013 07:01 AM
1 reply to this topic
#1
Posted 14 August 2013 - 07:01 AM
There still are no specific informations about a ingame tutorial although players have been asking for this feature for more than a year now.
The training grounds are a nice start, but it seems as if players are unable to find them or don't care about learning how to control their mech.
The testing grounds are nice too, for trying different loadouts or exploring the maps.
Why can't we have a combination of these 2 things in form of a ingame tutorial which starts automatically after the player logs in for the first time?
I won't go into detail because this topic has been discussed many times. This is just a reminder that it's also important to know how to play before getting all the stuff like community warfare, clans and a new UI.
It's tiresome to see players struggle with weapon distances, targetting, movement or weapon groups in every match. And even nice people will stop explaining the same things 20 times each day after some time.
A bit off topic, but why are obviously new players in trial mechs thrown in games with "veteran" players just to get destroyed as soon as the fight starts? I doubt it's a funny experience for them.
#2
Posted 14 August 2013 - 07:42 AM
your point? tutorials are still planned... but we can't do anything about them not coming.
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