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Need A New Commando Variant


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#21 DONTOR

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Posted 14 August 2013 - 09:34 AM

This would complete MWO for me! I still think the TDK should have had 2 energy and 2 ballistic per arm

#22 stjobe

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Posted 14 August 2013 - 09:39 AM

View PostDONTOR, on 14 August 2013 - 09:34 AM, said:

This would complete MWO for me! I still think the TDK should have had 2 energy and 2 ballistic per arm

It may sound sweet now with the recent buff to the MG so it does internal structure damage, but if it had arrived when it did with that load-out, they wouldn't have sold a single one.

#23 Deathlike

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Posted 14 August 2013 - 09:39 AM

View Poststjobe, on 14 August 2013 - 09:31 AM, said:

Oh sorry, I didn't realize I had my fun the wrong way.


Well, Commandos are hardcore. :)

Quote

You use your chickens, I'll be in my less arm-challenged lights.


When tonnage limits roll around...
"You should be thanking my Commando that allows your Atlas to be fielded."

#24 Bishop Steiner

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Posted 14 August 2013 - 10:03 AM

View PostTelemetry, on 14 August 2013 - 05:08 AM, said:

That's cool but I'd like the ballistics in the arms for better aiming. Could have that variant with the AC/2 in a torso as well. The more the better!

Also got this from www.sarna.net :

Blazing Inferno - As of 3028, the techs on Chara III used this designation for a frequent field modification of the COM-2D that exchanges both missile launchers for three additional medium lasers built into the right arm, right torso and head respectively, six small lasers mounted in pairs on each leg and the center torso, and an additional ton of armor (+3 to each leg, +2 to the head, center torso and both torso sides, and +1 to each arm).

The Blazing Inferno sounds good too. Instead of mounting the small lasers on the legs, we can just use the left and right torsos. This would give the Commando a variant that rivals the Jenner-F!

Imagine taking the Blazing INferno, and converting it to a version that would not shut down with one trigger pull. Remove all the small lasers, add 2 MG per arm, 1 ton of ammo for them. 4 Mediums and 4 MG ftw!

#25 Telemetry

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Posted 14 August 2013 - 10:07 AM

View PostBishop Steiner, on 14 August 2013 - 10:03 AM, said:


Imagine taking the Blazing INferno, and converting it to a version that would not shut down with one trigger pull. Remove all the small lasers, add 2 MG per arm, 1 ton of ammo for them. 4 Mediums and 4 MG ftw!


That would be awesome! I'd roll that bad dog to the front line and "daka, daka, pew, pew"!

Edited by Telemetry, 14 August 2013 - 10:07 AM.


#26 Bishop Steiner

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Posted 14 August 2013 - 10:12 AM

View PostDONTOR, on 14 August 2013 - 09:34 AM, said:

This would complete MWO for me! I still think the TDK should have had 2 energy and 2 ballistic per arm

like this guy?
Posted Image

oc course, in MWO, probably need to shave a .5 ton of armor or engine to get a full ton of MG ammo, but this is how I would roll in TT>

Edited by Bishop Steiner, 14 August 2013 - 10:14 AM.


#27 General Taskeen

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Posted 14 August 2013 - 11:40 AM

View PostBishop Steiner, on 14 August 2013 - 10:12 AM, said:

like this guy?

oc course, in MWO, probably need to shave a .5 ton of armor or engine to get a full ton of MG ammo, but this is how I would roll in TT>


I thought you didn't advocate use of MG's in TT, or was it someone else that said that? Probably the later.

#28 Bishop Steiner

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Posted 14 August 2013 - 11:46 AM

View PostGeneral Taskeen, on 14 August 2013 - 11:40 AM, said:


I thought you didn't advocate use of MG's in TT, or was it someone else that said that? Probably the later.

definitively NOT me. I am one of the ones trying to correct the misconception of their uselessness and role in TT. 2 damage, 0 heat, 3 hex range. 200 burst per ton, can use ammo in half tons. Since Light Mechs in TT have half the armor thy do here, 5-8 is about all is in any locations. those 2 MG on a Locust, Firestarter, Stinger, etc, actually gave some useful burst against other lights, AND gave a no heat, no real ammo worry way to deal with infantry to boot.

#29 stjobe

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Posted 14 August 2013 - 12:42 PM

View PostBishop Steiner, on 14 August 2013 - 11:46 AM, said:

definitively NOT me. I am one of the ones trying to correct the misconception of their uselessness and role in TT. 2 damage, 0 heat, 3 hex range. 200 burst per ton, can use ammo in half tons. Since Light Mechs in TT have half the armor thy do here, 5-8 is about all is in any locations. those 2 MG on a Locust, Firestarter, Stinger, etc, actually gave some useful burst against other lights, AND gave a no heat, no real ammo worry way to deal with infantry to boot.

Don't forget the no-heat extra crit chances they provided for heavier 'mechs - crits were hugely important in TT.

#30 Shadey99

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Posted 14 August 2013 - 01:05 PM

View PostBishop Steiner, on 14 August 2013 - 10:12 AM, said:

like this guy?
oc course, in MWO, probably need to shave a .5 ton of armor or engine to get a full ton of MG ammo, but this is how I would roll in TT>


I've been thinking they really need to make 'hero' mech variations for IIC versions of mechs we have/will have and mechs like the Venom (a 5 ton buffed Spider) which are really just heavier versions of the same mech. They can even do a 'Clan Hero' sale for IIC Locusts (25 tons), Commando (25 tons), Wolverine (Conjurer, 50 tons), and Shadowhawk (45 tons). Differing tonnage hero variants would be very interesting (though the Commando technically stays the same tonnage the others move up or down).

#31 Johnny Reb

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Posted 14 August 2013 - 11:16 PM

Why? When other mechs are doing the same thing,

#32 Carrioncrows

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Posted 14 August 2013 - 11:19 PM

They already mentioned Faction specific variants.

My guess, we get the COM-1C

#33 stjobe

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Posted 15 August 2013 - 12:02 AM

View PostJohnny Reb, on 14 August 2013 - 11:16 PM, said:

Why? When other mechs are doing the same thing,

Because we can't really have too many 'mechs.

And there are other factors to a 'mech besides loadout: Twist rates, twist angles, whether they have arms or not, etc. I much prefer Commandos and Spiders to Ravens or Jenners just because the Commando and Spider have fully articulated arms.

I also greatly prefer the view out of the Commando's cockpit compared to the Jenner's, but that may just be familiarity; I have roughly 50 times more experience in Commandos than in Jenners.

#34 Carrioncrows

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Posted 15 August 2013 - 12:24 AM

I love the commando and the Spider, depending on the day I love one more than the other.

However if they ever came out with a Javalin I would toss both aside in favor of that saucy minx.

#35 General Taskeen

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Posted 15 August 2013 - 06:32 AM

View PostBishop Steiner, on 14 August 2013 - 11:46 AM, said:

definitively NOT me. I am one of the ones trying to correct the misconception of their uselessness and role in TT. 2 damage, 0 heat, 3 hex range. 200 burst per ton, can use ammo in half tons. Since Light Mechs in TT have half the armor thy do here, 5-8 is about all is in any locations. those 2 MG on a Locust, Firestarter, Stinger, etc, actually gave some useful burst against other lights, AND gave a no heat, no real ammo worry way to deal with infantry to boot.


My bad, figured it was someone else. Glad you're on the right side of the BattleTech MG revolution. I heart all the classic Mechs with MG's. My favorite dakka dakka weapon in MW3.


For the comment regarding IIC Mechs, I would surely hope the Clan IIC Mechs will be in the game. Those ones are all the same tonnage, so they could simply be added to an existing Mech tree. They are all around awesome versions of IS Mechs. The Jenner IIC is all missile baby, and the Commando IIC is packed with as much as SRMs as possible.

Edited by General Taskeen, 15 August 2013 - 06:33 AM.


#36 Telemetry

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Posted 16 August 2013 - 05:41 AM

I am liking the COM-5Z sheet you posted above. We need that variant!

Edited by Telemetry, 16 August 2013 - 05:41 AM.


#37 Tahuti

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Posted 12 September 2013 - 11:26 AM

  • COM-1C - This version removed all the missile racks and replaced them with an Autocannon/2 with a ton of ammunition. It appears to have been an experiment in providing direct fire support. BV (2.0) = 458[8]

YES, PLEASE!




And a CommandoIIC later. This armanent? With a 150 STD engine? What?!


http://www.sarna.net/wiki/Commando_IIC






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